AI Suggestion: Risk-Like Distance; "Minimum_Passing_Distance"

Discussion in 'Ideas and Suggestions' started by Danny Werewolf, Oct 4, 2022.

  1. Danny Werewolf

    Danny Werewolf
    Expand Collapse

    Joined:
    Mar 31, 2017
    Messages:
    2,286
    Admittedly, I don't know quite how the AI works behind the scenes besides what's probably guessed just watching the debug things, although I do use AI in some way maybe 80% of the time I play BeamNG. But at-least for racing and things like that, I was wondering if this proposition makes any sense:

    In NR2003, in the track.ini file which controls all the settings for the map you're loaded into, there are these settings for the AI which control a few stats. (Taken from a YouTube video, I haven't played NR03 in years.)
    upload_2022-10-4_2-30-31.png
    What I'm trying to focus on is "AI_Drafting_Distance", although there obviously a better name for it in this case like 'Minimum_Passing_Distance' or something along those lines.

    I was curious if something like that could be implemented into the AI menu, so kind-of tweak some 'Race' mode more specifically. This would maybe help with AI giving up on an overtake without even trying, or slamming onto the brakes before getting even 3 car-lengths behind another vehicle. It could also help with (For the probably few people really into it, although I am) weaving through traffic weather in a police chase or some street-racing situation. It could even be tweaked more so the car behind will simply pace the car in-front until there is an opportunity to pass.

    If something like this is already in the works, than that's awesome to know. I haven't been looking at the forums much for the last few years, just a random idea I had earlier and I thought about asking.
     
    • Agree Agree x 1
  2. Danny Werewolf

    Danny Werewolf
    Expand Collapse

    Joined:
    Mar 31, 2017
    Messages:
    2,286
    Thought I'd bump this earlier in the day, I'm insanely curious about an option like this and any thoughts on it.
     
  1. This site uses cookies to help personalise content, tailor your experience and to keep you logged in if you register.
    By continuing to use this site, you are consenting to our use of cookies.
    Dismiss Notice