Released T 80UD tank (shoots and working turret)

Discussion in 'Land' started by AnD_FiS, May 8, 2020.

  1. a plane guy

    a plane guy
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    This is literally amazing
     
  2. Turbo49>

    Turbo49>
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    Would PBR be possible ?
     
  3. a pigeon

    a pigeon
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    i have a suggestion
    you should add a license plate so that we can use the agenty values mod and so we can add thrusters
     
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  4. 川流不息2191

    川流不息2191
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    And make it street legal (ish) at the same time lol
     
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  5. Agent_Y

    Agent_Y
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    Jbeam/QA support
    BeamNG Team

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    It is PBR, I just turned the clear coat roughness up all the way so it doesn't look like it, that is the only way I know to elliminate reflections completely without making it metallic
    --- Post updated ---
    There are license plates and there is a street legal config and my mods work on it
     
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  6. a pigeon

    a pigeon
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    i'm literally overflowing with joy
     
  7. KeeganY

    KeeganY
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    Loving the "best camo".
     
  8. KevIcon

    KevIcon
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    If the MP is perfectly fine then this would've been great for a tank battle although MP itself still has major issues
     
  9. default0.0player

    default0.0player
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    Suggestion: Add some downward thrusters with stabilization/flight controller like those in the Maluch remastered to make a L E V I T A T I O N_ T A N K:rolleyes:
     
  10. a plane guy

    a plane guy
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    upload_2022-7-22_8-37-1.jpeg
     
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  11. Agent_Y

    Agent_Y
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    BeamNG Team

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    Unfortunately I have no idea how the Maluch gyro works so I wouldn't be able to port it to this tank, I can't copy it directly as I don't have permission for it, the tank is also extremely heavy so it would be super hard to make it fly stable. If someone else can do it then it would be cool, but I can't.
     
  12. a plane guy

    a plane guy
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    What about wings and forward thrusters?
    Just with a lot of liftcoef
    upload_2022-7-22_8-44-19.jpeg
    upload_2022-7-22_8-44-53.jpeg
     
  13. Agent_Y

    Agent_Y
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    If you can make wings for it, I can add them to the update, but I have 0 experience with them and idk how they work
     
  14. a plane guy

    a plane guy
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    I would try but im away from my pc for a while,
    Generally they rely on a flat surface and “liftcoef” and for the flaps/alierons “dragcoef” iirc, you could have a look at planes like the an12 or b25 to see how they work, all i can suggest at the moment
     
  15. default0.0player

    default0.0player
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    The maximum liftcoef/dragcoef is 100, any value higher than 100 means 100 in game
     
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  16. Agent_Y

    Agent_Y
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    BeamNG Team

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    So I added JATOs and discovered that it has serious speed wobble issues at 200 km/h lmao

    --- Post updated ---
    It somehow got 101/100 on automated offroad test, HOW
     
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    • Agree Agree x 1
  17. kwai38

    kwai38
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    Tank so good it turns mud into tarmac
     
  18. Agent_Y

    Agent_Y
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    BeamNG Team

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    Why not
    dssgrser.png
    --- Post updated ---
    DELETE OLD VERSION BEFORE INSTALLING THIS AND CLEAR CACHE!!!!!!!!!!

    T-80UD update
    asdffse.png

    Changes:
    • Various configurations such as different camo versions, tuned prototypes, command version, police, race, drag
    • Realistic weight, speed, engine power, gears, radiator, fuel tanks
    • Tank can break into pieces on extreme impact such as getting shot
    • Main gun has realistic ammo, secondary one is now functional too, both can break
    • Smoke grenades launcher, creates smoke screen around the tank
    • Working breakable lights and laser sight
    • Skins and PBR materials
    • Future proofing
    • More cameras
    • More parts and existing ones separated into individual components for better customization
    • Updated "authors" fields to credit correct people for each part
    • Added JATO, tow hitch, license plates, drag parts, antennas, barrels, beacon light, forgot what else
    Have fun!
     

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  19. a pigeon

    a pigeon
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    YES YES YES YES YES YES YES YES YES YES YES FINALLY
     
    #219 a pigeon, Jul 22, 2022
    Last edited: Jul 23, 2022
  20. default0.0player

    default0.0player
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    Before tuning the vehicle, I have to say that I found a very very strange bug in the tank sprocket "rotators". Unlike wheels where brakes can hold them stationary after stop, brakes on rotators are unable to hold it still(it has a minimum working angular velocity), no matter how high the max brake force you set in jbeam file. Since automatic transmission has idle creep, this is very noticable. I don't know what caused this physics bug or how to solve it.
    --- Post updated ---
    Both tanks vanished form this forum, IDK what happened to them
     
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