Hi everyone! It's been quite a long time since my last post, so sorry for the radio silence for the past few months. But lately I been able to squeeze out some free time to work on some BeamNG related stuff including the dynamic mud mod which is currently being reworked by me and jojos38. (there are quite a few limitations that we are trying to work around) I've also had the chance to test a new idea which is shown in the video here. Basically I tried making animated water droplets on car glass, its really just a demonstration for show at this point. Maybe someday in the future it would be more possible. I figured I would post it since I did get a cool looking result. Again for now this is just a demonstration for show, there aren't any physics that would let it work with windscreen wipers, at most it could be made to react to different speeds by having the droplets flowing up/to the side while driving but other than that it isn't really possible to do much more unfortunately. Maybe someday if animated 3d models can be used or theres more support for animated textures it would be easier Also the cartoonish looking rain in the background was added by the world editor and the static rain on the car paint is just a normal map texture. Thanks to jojos28 for the rain drop assets and some of the script and EZ for recommending music!
That's fucking incredible! How exactly does it work, I understand that it's LUA scripts detecting rain and then rendering a texture, but are there multiple stages for rain amount, or speed, etc?
whats the point of this though if none of the base game maps and most modded maps dont have rain? cool detail but just why