It was in jest, though maybe there's a market for a Beam pirate ship in game? (edit) and make it paid content lol.
Its in the game files also... (BeamNG files\ui\modules\mainmenu There is actually a way to get it ingame now without pirating the game
Basically, there is nothing wrong with a paid mod. Compared to a Lego MOC Designer, the basic principle is similar, from making the manual available for purchase to selling licenses to a manufacturer like Mold King, the opportunity to generate income as a MOC creator is even greater. There is almost never a discourse about the monetization of the MOC creator here, for my understanding monetization is justified up to this point. In both cases you are now paying for a product where the promised product was delivered. From this point, however, the paths start to go in different directions. The MOC creator has completed his work here, the licensee guarantees and ensures the support, the quality and the full functionality. With the BeamNG modder, on the other hand, this instance of quality assurance does not exist, which is why, for me, all the essential basics for further distribution dont reach the associated requirements, which I as a customer consider to be an essential criterion for buying the mod. From flawless copyright claims and the features promised by the modder in the description, the customer can only hope that these are correct. Unfortunately, the risk of malware in the files must also be mentioned. As a customer, I am not guaranteed support for future updates and the quality of the mod. For BeamNG I bought a license with the associated support for money, I expect the same scope from a paid mod. One sentence that would solve all of this: quality assurance via a higher-level platform with security features and requirements for the creator and the mod itself which must be met. Finally the sentence: If I fight for something because there is a lot of enthusiasm and the desire to improve your own and the communitys Gameplay with optional content is for myself more value as money. My view based on my own projectsl
tidbits I want to point out Lego mocs in general can not "not work". Sure their will be new and innovative parts and techniques but you can still build a moc as long as you have the parts (or create replacements for rarer discontinued parts). Beamng mods on the other doesn't have that level of assurance because they can break, they can be no longer supported, etc. Vanilla cars, along with the game, has assurance. When something breaks, its a bug that anyone can report and it will be fixed. So almost nobody complains about buying the game. A paid mod comes with fine print, usually along the lines of all sales are final. That doesn't make the comsumer feel that it is worth to buy a mod (at least in that asspect. They can buy a mod to support a creator) In short as long as the consumers can have support without worrying about anything that makes the modder nonliable to offer any support (not just to keep the mod updated), paid mods will be decisive at best. And I just realized you pointed that out in the bottom of the first paragraph whoops only the part about Lego mocs can't "not work" is relevant. If you are suggesting a drm added to beam, that will not happen --- Post updated --- My opinions on what I see in terms of ideology: This is not meant to be political but rather something to organize the opinions in a very grossly over simplification. The anarchy who pirates paid mods. The far left who wants all mods to be free. That making mods is a hobby not a "job". The left who believes paid mods are a concern, usually from a social equality basis. The libertarian where everyone (both modders and users) has rights. Whether to work on a mod, comsumer choice, etc. The center who doesn't believe paid mods are a concern, certain rights (from other ideas) are held. The right where making mods is a job. The success of a mod is dependent on the market, the users, voting with their wallet. The capitalist who doesn't care quality, as long as they make the most money via quantity. I think that's it, but this is opinions. I could be wrong. Feel free to make your own list.
Very cool, but I would separate the right into normal (making mods is a job, but not all mods have to be paid and a free mod can also be called a success) and far right (the success of every mod is measured by the money made from it). Also charity worker: believes that mods should be paid but makes free ones anyway, pretty sure there are a few people like this on here.
On the topic of paid mod pages, I found this Patreon page, someone named Meo 3000 QC Mostly just early access benefits.
In theory there is no "normal". That is what center is for. There could be center right for normal but I decided to lump it into center as a catch all. Charity worker is center left, but again it's not labeled, and lumped into center. As far as far right, that does not exist. The only thing closest is capitalist but even they have to care about the consumers. They are not a authoritarian to be far right. You know what tho: center left and center right exist now. Just not far right.
I support paid mods, but they have to be properly with full details and customizations added. I like VW Golf 2 gti mods. Diesel engine. Just found out this topic while trying to find some other paid mods that people actually offer to see if they look quality
Raven R20/R21 supporter's edition page that's somehow still active Pretty straightforward, but lacks much content.
It's alright, aljowen kinda has yknow... a REAL life so he doesn't touch it much, but I still stick around for the little updates he puts out here and there. He's still working on making it less ugly lol.
reviving the thread, this very interesting Fiverr listing Only charges 30 dollars, and apparently, will send you the results in 1 day, which is kinda quick lighting, texturing, even making custom 3d models, and some enhanced detailing. the description at the moment, this is the only mod listing on Fiverr, all the others are for youtube channels and stuff. still though, A little skeptical From what I know, experienced mod creators sometimes take months to make detailed and long maps, when Mr boodIx over here can make highly detailed and custom-modeled maps in 1 day, this is probably a promised time and he takes more than 1 day for big maps. also, it's 100% possible to get this guy to make a mod for 30$, and then make it public for free. compared to all the time it takes to make a map yourself, 30 bucks isn't a crazy price. has anyone tried it out?