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Maluch JBeam rebuild

Discussion in 'Troubleshooting: Bugs, Questions and Support' started by AdamPLGames, May 17, 2021.

  1. Agent_Y

    Agent_Y
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    Jbeam/QA support
    BeamNG Team

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    I have been working on some stuff related to the dummies and Stig.
    Removed inside model from the driver dummy's head to prevent obstructing visibility in 1st person camera. You can add it back in with parts selector if you want. The other dummies still have normal inside models. But not much I can do with the Stig here I'm afraid.
    sfgare.png

    Dummy legs are no longer locked in sitting position after falling out of the car. Works on Stig too.
    eraefsr.png

    Improved behavior of the beams that stabilize the dummy/Stig while sitting. The connection won't just 'snap' before they fall off the car anymore.

    Maybe later there will be some customization for the dummies and Stig like skins and accessories, but not sure. I have more important things to do for this car first.
     
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  2. G-Farce

    G-Farce
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    Looks very cool, massive project for basically one man. Is anyone else making new configs/parts for it?
     
  3. a plane guy

    a plane guy
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    I made this config the other day
    upload_2022-6-29_12-25-22.jpeg
    agent said he might include it if he gets time
     
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  4. Agent_Y

    Agent_Y
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    Currently Pendzel is making the new two-stroke engine (unless he forgot, he hasn't given any progress) and Plane Guy one config, baarry will do thumbnails and coyplatipus (loba04 on the forums) does the research. I'm doing the rest. For the previous update also AdamPLG, TAN, EozCompanyCZ, Xupaun, SKB, fufsgfen, Vapordude, HerbieTheRealBug, Turbo49, Felipe Maciel, TrackpadUser, PanHubert and Marf_ helped. Mostly AdamPLG, TAN, Vapordude, Pendzel and me did most of the job, but everyone put a lot of effort regardless and the mod wouldn't be the same without them.
     
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  5. G-Farce

    G-Farce
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    Sounds like it is indeed a community effort. Pretty neat when people come together to revive old mods with new features and parts.
     
    • Agree Agree x 1
  6. Agent_Y

    Agent_Y
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    BeamNG Team

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    Fixed wrong angle of all vanilla steering wheels which was causing them to clip with the gauge cluster
    sweawf.png

    Added police spotlights, they look big on this car lol
    weefdaf.png

    Added Breda straight-through exhaust. Loud, sounds cool, backfires occasionally and doesn't remove much power from the engine.
    saweree.png

    Improved light materials a bit to have reflections
    sfeerfg.png
     
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  7. Agent_Y

    Agent_Y
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    Added 'Hokeje' bumper extensions, modelled by Pendzel of course (but I added these steel circle things to them)
    asdfafd.png

    Working on the Steinwinter engine, model pretty much done, Jbeam to do (it doesn't have to be too pretty since only 1 config will have it)
    safef.png
    --- Post updated ---
    Because this was totally needed, I added adjustable fuel to oil ratio for the two-stroke fuel, which affects oil starvation, and also the fuel tank weight slightly because of the difference in the density between oil and gasoline, and possibly the fuel efficiency a tiny bit too. (Car weighs 624.27kg with 99:1 ratio and 626.52kg with 1:1 ratio, this is counting the driver, weights are not final because transmission not added yet, not much difference but it's cool anyway)
    daffsasrf.png
    And this is all calculated, not guessed:
    safesfa.png
    Maybe some day the devs will add something like this to base game lol
    --- Post updated ---
    Steinwinter engine done, it's so slow lmao, struggles to reach 80 km/h, I only have to add a fuel cap now and this config will be done, maybe will add some tuning options for this engine to see if it has potential to reach 100 km/h
    asfeger.png
     
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  8. Agent_Y

    Agent_Y
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    Tuning stuff added to the 250cc engine, perforance long blocks, race oil pan, Weber rally carburetor options, 6-speed sequential transaxle and nitrous, even with all of this it has just 75hp and the top speed is 132 km/h lol
    dssdferf.png

    Added the fuel cap too
    dfsfe.png

    Mostly just configs stuff left to do now, + some fixes and 1 skin
    --- Post updated ---
    WIP new configs, they are not final and they replace some removed boring Italian configs that didn't add much variety
    dsfgssszd.png
     
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  9. a plane guy

    a plane guy
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    Tbh if i owned one of these cars irl id want the taillights to be bright as possible, this is the last thing id want to be in if someone crashed into me lol
     
  10. Agent_Y

    Agent_Y
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    I also thought so, they shouldn't be brighter than turn signals, I made them 30% darker

    safewf.png
    --- Post updated ---
    Added 140 km/h speedometer, will include it in proper configs later
    safsdfr.png

    Also added a modern rally config, with proper acceleration and suspension expected from a rally car, it has almost 100hp
    saffsefe.png
     
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  11. Agent_Y

    Agent_Y
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    Good idea, they have strict specifications so should be easy to design a config, but I probably need a new skin, I can't keep reusing the rally one
     
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  12. a plane guy

    a plane guy
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  13. Agent_Y

    Agent_Y
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    It's not real gold obviously, just some shiny yellow wrap, and it was made simply because nobody made it before, this is the main reason why people make weird modifications of this car lol
     
    • Agree Agree x 1
  14. Polando

    Polando
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    Is it 2.0 version or just some updates for 1.5?
     
  15. Agent_Y

    Agent_Y
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    I think we are calling it 1.6, it's many fixes of 1.5 and some new content but not too much
     
  16. a plane guy

    a plane guy
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    If it was real gold it wouldnt even move because of the engine lol
     
    • Agree Agree x 2
  17. Agent_Y

    Agent_Y
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    BeamNG Team

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    Added 2 Maluch Trophy configs: Division 0 (very strict rules with specific modifications required to do) and Division 2 (looser rules with a variety of possible modifications, generally more power, better upgrades and less weight allowed). I tried to follow the real life specifications as much as it's possible with the parts available in the mod, not adding any more parts because that would take too long time.
    safef.png
     
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  18. Agent_Y

    Agent_Y
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    BeamNG Team

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    Release will take more time than I thought, as I just learned that the next game update will remove the support for materials.cs files and this mod is full of them, I need to convert all of them to json for future-proofing so it won't break in 0.26
     
  19. a plane guy

    a plane guy
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    I guess most of my porting mods will break :cool:
    This sucks
     
  20. Turbo49>

    Turbo49>
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    Probably some underlying change (maybe scratches) that require JSON and thus won't work with CS.
     
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