Cancelled French corvette Créole (1827)

Discussion in 'Boats' started by evening, May 29, 2022.

  1. evening

    evening
    Expand Collapse

    Joined:
    Jun 17, 2018
    Messages:
    30
    Another little update, bowsprit and foremast lower sections standing rigging done, I'm simplifying it slightly to try to contain the polys.
    --- Post updated ---
    I need a little help, basically she's stable to winds up to ~250 mph ingame (completely unrealistic and I'm gonna lower all the strength values lately because is easier than doing the opposite), now the rudder loses responsiveness above ~75 mph wind or above 45° of heel no matter what I try.

    Is it possible to map a thruster to use the airspeed as factor? So it should basically be an incremental cheat to nullify the problem stated above.

    I already mapped two couple of thrusters to the steering control to allow turning on the spot (which irl was done using oars or towing).

    Edit: I discovered this is called "weather helm" and it happens on real life sail ships too, I love this game physics really a lot, it's awesome
     

    Attached Files:

    • complete.png
    • IMG_20220616_131036_496.png
    • IMG_20220616_131040_098.png
    • IMG_20220616_131042_916.png
    #21 evening, Jun 16, 2022
    Last edited: Jun 16, 2022
    • Like Like x 6
    • Agree Agree x 1
  2. evening

    evening
    Expand Collapse

    Joined:
    Jun 17, 2018
    Messages:
    30
    Well guys she's coming along pretty nicely, I nearly finished the running rigging too and each line has its separate jbeam.
    Now considering the hours and effort I'm putting into this and the fact that stolen meshes loosely slapped on lazy code get much more interest and support I think it wouldn't be too smart to share it, I don't want for it to be just a repository of stuff to steal by others.
    If and when I'm finishing it I'm still updating the thread and the couple of guys that showed some interest from the start may PM me and get a copy.
    Thanks!

    Edit: I'd post a video but my PC is too old to not be ashamed of it, usually I use it for work and don't play much
     

    Attached Files:

    • screenshot_2022-06-21_00-43-24.png
    • IMG_20220621_015807_692.png
    • IMG_20220621_015811_180.png
    • IMG_20220621_015814_536.png
    • IMG_20220621_014144_766.png
    • IMG_20220621_015816_655.png
    • IMG_20220621_015820_120.png
    • IMG_20220621_130455_113.png
    • IMG_20220621_130452_394.png
    • IMG_20220621_130458_608.png
    • IMG_20220621_130500_947.png
    • Like Like x 8
  3. AntaresDedsec

    AntaresDedsec
    Expand Collapse

    Joined:
    Jul 28, 2021
    Messages:
    145
    Would be cool if you could add an option to change the sails colour to black, which'd make it great for pirate related stuff
     
    • Agree Agree x 1
  4. evening

    evening
    Expand Collapse

    Joined:
    Jun 17, 2018
    Messages:
    30
    Still working on it, everything on deck is going to be destroyable, it's possible to open/close the windows, the cranes both front and rear are functional, the rigging is completely soft-body simulated and it follows closely the real life counterpart, the jbeams all toghether are 20+ k lines already.
    As I already said doing all of this for free when people ask 20 dollars for shitty mods, receiving nearly zero feedback or help make me feel like an idiot, I'm probably gonna release it anyway because fuck it to scammers and greedy children this forum seems so full of, at the end of the day I'd do it just for myself and maybe somebody who is going to appreciate my work out there exists but it's just depressing lol.
     

    Attached Files:

    • IMG_20220628_041825_404.png
    • IMG_20220628_053752_827.png
    • IMG_20220626_162853_775.png
    • IMG_20220626_021821_993.png
    • screenshot_2022-06-25_16-04-24-01.jpeg
    • IMG_20220626_163827_092.png
    • Like Like x 9
  5. a plane guy

    a plane guy
    Expand Collapse

    Joined:
    Mar 14, 2021
    Messages:
    4,143
    May i ask what does this look like sunk?
     
  6. AntaresDedsec

    AntaresDedsec
    Expand Collapse

    Joined:
    Jul 28, 2021
    Messages:
    145
    Looks great from the surface, but it also looks like its a pretty demanding mod

    And as for the low input from the forum users, theres not much people who know about ships tbh
    Seems to be the same case with planes, not much people know about that stuff and dont want to give the wrong inputs and get shamed

    I suggest you to make a video of your build (a walkaround, showing all the stuff) as it is WIP so that the people who are actually following this mod try and give you help and feedback
     
  7. a plane guy

    a plane guy
    Expand Collapse

    Joined:
    Mar 14, 2021
    Messages:
    4,143
    Yeah the number of boats and planes in this game really lack from the number of cars, sadly the main plane creators have either stopped modding or not been on in an eternity
     
  8. TMccanna

    TMccanna
    Expand Collapse

    Joined:
    Jan 16, 2022
    Messages:
    1,040
    great detail on it! should be pretty cool once it releases, i wonder if you could battle these somehow in multiplayer
     
    • Agree Agree x 1
  9. Joobles

    Joobles
    Expand Collapse

    Joined:
    Sep 30, 2017
    Messages:
    710
    This is awesome, don't know how I've missed this! The whole reason why I made Gridwater was to hopefully facilitate more boat mods lol. But on the subject of people not talking about this much, I think that's just caused by people not knowing enough about ships to help and the fact that most people come to this site looking for cars. I'm super excited for this though, and I'm sure there are plenty of other people who are too.
     
  10. mmmmhg

    mmmmhg
    Expand Collapse

    Joined:
    Feb 28, 2019
    Messages:
    231
    god damn this is awesome
     
  11. evening

    evening
    Expand Collapse

    Joined:
    Jun 17, 2018
    Messages:
    30
    Thanks for the replies guys!
    I'd love to but it's nearly impossible to sink it yet lol, I mean the buoyancy comes from the hull pressure group and using the lowest node weights I could without stability issues the waterline happens to be just at the right height from the water but she's strong af, I need to experiment a bit because I'd like to avoid just raising the weight and adding buoyancy pads because that would completely change the sailing qualities I think and she'd become even more slow (but it's going to happen!).

    I think it depends from your CPU, my hardware is average and pretty dated, Nvidia 950, i7 6700, 16GB DDR4 and 1TB SSD but except a slightly long loading time I don't have any FPS issue yet, with Chrome and Blender running in background I get around 40fps on Jungle Rock Island, GPU side the guns are the killers so I'm adding a lower poly version as ingame part.

    Thanks man! My biggest problems right now is LUA, I can't really get the logics behind them and I need it to control the yards I think, maybe it's better if I ask in a different section of the forum though.

    Edit: LUAs are done, next update expect a video of her sailing
     
    #31 evening, Jun 29, 2022
    Last edited: Jul 2, 2022
    • Like Like x 5
  12. evening

    evening
    Expand Collapse

    Joined:
    Jun 17, 2018
    Messages:
    30
    Well guys isn't a big update, I had little time to give to this project the last week, it's been pretty much a long rush, but I managed to complete the lowest layer of rigging and sails, tweaked node weights and some other boring stuff, I'd like to think a way of folding the sails without writing a ****ton of hydros but we'll see, for the rest I need to code the capstan and a couple of things more but everything else is already functional.
    Performance wise coltris aren't easy but it's still perfectly playable with my 7 years old I7 so I guess every decent CPU should be enough, if you can run AI traffic you can run this.
    Still no videos lol it requires some effort so I'm waiting to have something more to show.
     

    Attached Files:

    • IMG_20220714_022214_593.png
    • IMG_20220714_022231_181.png
    • screenshot_2022-07-14_02-08-36.png
    • IMG_20220714_022228_653.png
    • IMG_20220714_023209_943.png
    • IMG_20220714_023246_206.png
    • IMG_20220714_023453_448.png
    • Like Like x 7
  13. Car8john

    Car8john
    Expand Collapse

    Joined:
    May 12, 2016
    Messages:
    6,285
    Well this is not what i was expecting when i saw 'French Corvette'

    however i am beyond delighted that there is a new ship being added, and it looks fantastic
     
  14. Nazu

    Nazu
    Expand Collapse

    Joined:
    Dec 22, 2021
    Messages:
    1,296
    This is cool :eek:
     
  15. evening

    evening
    Expand Collapse

    Joined:
    Jun 17, 2018
    Messages:
    30
    Thanks man! Yeah as size (and speed) she's closer to a Cadillac Brougham lmao
    I choose this one because of the Boudriot monograph and being from the late years of the age of sail she has a pretty logical rigging which I thought would have been easier to get right ingame, I'm already thinking about the next project, either I'm doing the HMS Surprise or something weird from the late XIX century/early XX.
    --- Post updated ---
    Thanks!
     
    • Like Like x 6
  16. evening

    evening
    Expand Collapse

    Joined:
    Jun 17, 2018
    Messages:
    30
    Fast update, after a week or so I managed to make sails foldable using hydros on slide nodes, it's a pita but you do what you gotta do, I have to update all of them to the new jbeam structure now that the test one is done and after that the only thing left to code are guns, I'm really happy with the result, in the next couple of days I'm going to take the time needed to make a little trailer video because the anchors and the rigging/sails animations came out really cool.
     
    • Like Like x 3
  17. 777 300er

    777 300er
    Expand Collapse

    Joined:
    Sep 8, 2020
    Messages:
    46
    This is seriously going to be one of the best mods for this game by far.
     
  18. evening

    evening
    Expand Collapse

    Joined:
    Jun 17, 2018
    Messages:
    30
    Bad news, it seems a vehicle can't have more than 4000 nodes, sadly I reached that number so until the devs keep this limit I can't do anything more on this ship. Pretty sad to abandon it, literally having the limit to 5k would have allowed me to finish it, f**k it.
    --- Post updated ---
    It even seems unreasonably low to me, I can easily run it on a seven (7!) years old CPU, with the current hardware it's a limitation I can't understand at all.
     
    #38 evening, Jul 30, 2022
    Last edited: Jul 30, 2022
    • Like Like x 2
  19. Lewhik

    Lewhik
    Expand Collapse

    Joined:
    Dec 19, 2021
    Messages:
    822
    Is there so much needed to be added?
     
  20. evening

    evening
    Expand Collapse

    Joined:
    Jun 17, 2018
    Messages:
    30
    Not really but everything has a big surface or is repeated a lot of times, a single main sail is 40 nodes, the sail mesh is attached to other 40 slidenodes that are linked by hydro's on the Z axis, and a rigging line is ~20 nodes, we have two per sail plus six per yard of them, the hull is around 700 nodes.

    I managed to shave off ~300 nodes here and there since the last post and I'm positive I can get it down more to 3500, which should allow me to finish at least the lower topsails and rigging, but the guns are totally excluded, there are 24 of them so they'd require a decent amount of nodes.
    So yeah it's completely impossible to complete the plans I had for this mod sadly, it's just gonna be boring to anyone who isn't interested in sailing, and without real waves and no wind shadow also this part isn't gonna be that much interesting I guess.
     
  1. This site uses cookies to help personalise content, tailor your experience and to keep you logged in if you register.
    By continuing to use this site, you are consenting to our use of cookies.
    Dismiss Notice