I can’t even find the option to modify postFX settings anywhere in the options (apparently advanced functions have been removed for redundancy reasons), so how do you use this mod now?
It's definitely broken with .25 Every map looks weird, all the new textures just look wrong, new lightbars are SUUPER dark, mannnnyyy more bugs Definitely needs to be fixed for .25
What? Then how come it is visibly better and definitely different for me? Just as confused as you are
I have no idea man, for me it is the complete opposite, have installed it the same way I've been installing it Graphics settings are still on ultra, nothings changed, looks like poop for me.,
I might or might not release a fix, i havent decided yet but you can try to install the shaders-folder from AL17 or AL18 and nothing else. Then delete the Temp-folder and go. Ive got a ton to do IRL, got kids, dogs a house, paiting one of my 3 project cars (the one getting painted now is a M35 Stagea with R35 GTR front conversion and widebody, for the jdm nerds out there). Im not sure if there is a graphics bug in 0.25 cause i had a weird result after first installing it. Also, i found that theyve now included the new tonemap but im not sure if or how its decided which to run so i overwrote that part of the tonemap shader just to be sure. The screenshots below are all pure BeamNG, the only thing ive done is force the new tonemap and adjust some values for the sky. Ive also used my SSAO mod which lets you keep the settings for the SSAO that you choose in Photo Mode. Right, i also added my fancy sun flare but thats it. So hopefully this is how BeamNG will look further down the line. One thing i do miss is my ocean, so i might add that later but its a PITA to set each value.
If it weren't for the bad anti-aliasing, of course. I still don't know why a better AA option hasn't been implemented
so since the 0.25 update nearly the complete options sections is broken. little bit sad i would wish a update soon for this