Cancelled French corvette Créole (1827)

Discussion in 'Boats' started by evening, May 29, 2022.

  1. evening

    evening
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    Well guys this is the first time I post here, I had this model laying around since ten years or so so I tried porting it on BeamNG.
    I have a decent experience at 3D modelling but I'm bad and dumb at coding, I managed to get it to float pretty well and the hull behaves like a boat for real, right now it's just an hulk and the only animated thing is the rudder.
    Now I'm really sorry for the question but even searching I can't find a tutorial or a guide on how the steering wheel/helm should be centred to its rotational axis, I even tried looking into other mods but I'm too inexperienced to understand the translations etc on my own, anybody willing to help?
    I can share any screenshot or file needed, right now the beam section of the helm is in place with the three reference nodes but the mesh is always either in the wrong position or rotating with an offset whatever I try lol, thanks in advance!

    I'm attaching a couple if screenshots, I don't know how fast I can progress with this mod so don't have expectations too high but if it turns into something decent enough I'd be glad to share it.
    --- Post updated ---
    P. S. Does a method to block the rendering of water inside coltris/pressure group exist? I'd love to model the interiors too and make them walkable
     

    Attached Files:

    • IMG_20220610_122829_295.jpg
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    #1 evening, May 29, 2022
    Last edited: Jun 10, 2022
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  2. Agent_Y

    Agent_Y
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    Jbeam/QA support
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    To center a prop's rotation you just simply put its origin in Blender in the point where you want the center to be, in this case probably in the center of geometry
     
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  3. Turbo49>

    Turbo49>
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    Sadly no.
     
  4. evening

    evening
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    Thanks man! It's really logical too, I wish I thought about that before posting
    --- Post updated ---
    Sad but my sleeping schedule is saved
     
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  5. Ayca

    Ayca
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    Haven't seen a boat mod or even a W.I.P. boat mod in a while.... I do not know any blender or anything to do with this so all I have to say is good luck!:):)
     
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  6. evening

    evening
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    Appreciated, luck's never enough!
    --- Post updated ---
    Ily, it's working, now I need to understand custom key bindings and I guess the most boring part is over.
    For your knowledge the way wind pressure is simulated it should allow tacking (aka rotating the hull by having the sails per mast facing the wind in an opposite direction resulting in opposing vectors bow to stern), am I right?
     
  7. evening

    evening
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    A little update, some details done, on the side I'm working on the guns mesh.
     

    Attached Files:

    • IMG_20220531_152309_737.jpg
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  8. evening

    evening
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    Played with materials a bit and nearly completed the deck fittings.
     

    Attached Files:

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    • Like Like x 11
  9. Bolt2407_Beamfan

    Bolt2407_Beamfan
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    Great progress there! I know you aren't that experienced in modding right now, but do you plan on making the cannons fire-able?
     
  10. Agent_Y

    Agent_Y
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    Will the cannons be functional? You could reuse the vanilla cannon shooting mechanism for them
     
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  11. evening

    evening
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    Thanks man! I can tell you I'm trying to make her feel "alive" creating certain breaking points on the hull, right now I'm studying on how to mix couplers and hydros to lower the anchor, release it and take it back maybe having the capstan spinning on the while.
    I'd love to get guns working too and last night I looked a little in the Pembroke code to adapt it, probably it would be easier with carronades though, let's see, I guess the roadmap is hull->rigging->guns->additional cool stuff and personalisation
    --- Post updated ---
    Yeah I was thinking on something like that, I need to find an easy way to control the recoil, aka need to look into slidenodes I guess lol
     

    Attached Files:

    • IMG_20220605_210026_649.png
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  12. a plane guy

    a plane guy
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    This is amazing
     
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  13. evening

    evening
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    Thanks, I'd love the devs to show some (more) love to water simulation so bad it's unreal.

    Another little update, redid the jbeam with an eye to (future) functional guns and lids, and going on on the side with the damaged parts, the last pictures are a reference from the last USS Constitution restoration.
     

    Attached Files:

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    #13 evening, Jun 7, 2022
    Last edited: Jun 7, 2022
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  14. ModerNoob

    ModerNoob
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    This is cool
     
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  15. evening

    evening
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    Another update: lower masts and carronades are done, plus a cool screenshot sinking, in a while she's gonna be able to move on her own too and then it's gonna be a tuning nightmare to make her sail right.
     

    Attached Files:

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  16. SamlebY

    SamlebY
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    magnificent progress you made!
     
  17. TMccanna

    TMccanna
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    does it come with a surrender flag?
     
  18. 777 300er

    777 300er
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    It's French so I think it will
     
  19. evening

    evening
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    Thanks man! I can't wait to start on the rigging but this thing is infinite lol

    She comes with 24 30 pounders!
    Have you heard about that time a French crew managed to win a battle by surrendering and getting drunk though?
     

    Attached Files:

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  20. SamlebY

    SamlebY
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    Ohhh little stories about the French.

    what a save!
     
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