I've said it before and I'll say it again: BeamNG doesn't need real life nameplates when one of its core elements is a whole universe of fictional companies created by the imagination and the colossal amount of hard work put by the Beam Team. Any 10-year-olds wanting real life vehicles and companies in this sim, please look elsewhere. Or at least know your mod sources, if you still want to play BeamNG.
Yeah, absolutely. I think having fictional nameplates adds to the charm and character of the game, and gives the devs more freedom in that they can make their own lore and design language. And I assume the devs like it that way as well, considering Audi is a client but the devs have shown no interest in adding an Audi to the game, despite the fact the company would probably be fine with it.
To people who are having the conversation about real cars in BeamNG: BeamNG is amazing because of the creativity of their vehicles. How vehicles are based off of real cars, but have charms to each that make it very different from the cars its based off of. Isn't FH5 kinda boring? The cars have no uniqueness, it's just real cars copied into a game. In BeamNG, the devs put so mcuh time and effort into getting inspiration, then designing their own package to put it in. In conclusion, please don't ever say BeamNG should add a real car.
Exactly, plus the low volume of cars allows for fine details that make every car truly feel different! Realistic shiftlogic is such a bonus that no other game has!
Exactly! It's a USP which drives the players to get to know the game more in depth and more progressively. After all, having real brands you know well in your life means you get bored sooner while playing a car game because the surprise factor has a very weak role in the gaming experience. Plus, if a player is a car geek, like most of us in here, then their observational skills get sharpened every time they notice the sources of inspiration for each detail of every single BeamNG vehicle! Tbh, I believe that the relationship between Audi and BeamNG is no reason for Audi to step into the imaginary lore of this sim because, well, that imaginary lore itself is one of the reasons why this sim is so popular and it also means that if Audi entered the lore, then all other brands could sometime enter the lore too, further diminishing the USP we just talked about. Having the red 5-cylinder design patterns on the engine cap of the Cherrier 2.5 Inline-5 Turbo is perfectly enough of a reference!
With all the hype about Mr Turbo and the Tortilla we've all been negleting to speculate on the most important part of the update: The miscellaneous small props/vehicle stowage I'm still hoping for some vehicle loads with free surface effects. I want to roll my D35 over with nothing but several gallons of milk.
You guys need to chill out with saying "The update will come out today" There isn't any proof that it will. It's coming most likely in the next 2 weeks. The devs said so.
The pick up, trailers and the van shouldn't have electronically openable rear doors, at least not in the time period they are in, but yet they do. But on the other hand, roamer doesn't have rear openable doors, the door system that we currently have is a bit weird and has not been unified. I hope this update changes this and all cars will have openable side doors since the scintilla does This makes me wonder, how will the devs make the side doors work? If two cars are parked together closely, and one door is opened, hitting the other car, will the door just keep going until it lifts the car up or until the beam breaks? In real life this is a genuine concern to many manufactures, like on the Rolls Royce the doors can only close but not open on its own, on newer cars like the Maybach, or new BMW 7 series, or the Model X, they have sensors all around to ensure the door stops before hitting any objects. Will there be some sort of system that stops the door from hitting other objects like those in real life? Or will there be requirements such that players have to keep holding the key to open the door to a desirable position, if there are objects in the way, just release the key then the door will stop? Furthermore, how will walk mode be made compatible with these doors? Do we still just magically pop out of the car when we enable walk mode? Or do the doors need to be open first?
it seems like the door hydros on the scintilla have a realistic amount of torque compared to what you'd find in the real door motors. i wonder if other tailgate/cargo door hydros are going to have their strength lowered to also work similarly, as currently they all move in a very rigid manner.
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