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Update Speculation thread

Discussion in 'General Discussion' started by crazikyle, Jan 26, 2016.

  1. Koichiro Iketani

    Koichiro Iketani
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    He said a few weeks
     
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  2. Slugfest

    Slugfest
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    Wikis are made by people... that's the whole premise of a wiki... :rolleyes:
     
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  3. Turbo49>

    Turbo49>
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    You can even check it on steam, but that's not the trailer date, it's the steam release date. But anyways it was proven that the anniversary will be at may 29th.
     
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  4. LJ74

    LJ74
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    May 29th but in 3 years for the big 10th one
     
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  5. Turbo49>

    Turbo49>
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    Yeah, basically there could be 3 anniversaries; the first trailer, the first release and the steam release.
     
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  6. SNFriedM14

    SNFriedM14
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    So, to sum it up correctly, May 29 2022 is the 10 year anniversary of the original vid, May 29 2025 is the anniversary of the steam game. The update is not an anniversary update coming tomorrow, however there will be some celebration for the anniversary.
     
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  7. eggward

    eggward
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    yall know there's lots of places that are hot and dry that aren't just desert, right?
     
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  8. tdev

    tdev
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    BeamNG Team

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    1) yes, planned, no promises though - lots of work
    2) you mean parallax, yes we are working towards that :) - think of water puddles on top of the road

    We are working on sth, but its a bit delayed unfortunately

    I would suggest to look forward to the update after this one :D

    This is a big topic, but the update after this will have some feature that we worked on for some months now that is in that direction ;)

    o_O

    Yes, we want to get them as well, but we are not happy on how to do them correctly yet :/
    Stay tuned. :)
     
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  9. ITHEPUNISHER

    ITHEPUNISHER
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    wow tdev those were some very juicy replies i love the news about visual dirt/scratches/mud then the tires too very exciting!!

    @tdev what about actual vehicles fully burning to a shell state? This can be achieved already by the user by removing tires front and rear bumpers
    interior & glass & lights, then changing the car & rims to a dark matt brown/blackish color giving a fully burnt out car shell effect and saving
    it as a preset, so my question is can this be done for example when the car enters that burnt extinguished fire state after (IE) 60-120 seconds leaving just
    a burnt out car shell like a car irl when fully burnt out? that'd be a quite epic implementation if i may suggest it to you & the team.
     
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  10. Nazu

    Nazu
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    omg tdev blogpost???? UPDATE TOMORROW!??!?!?!?!?!?!??!
     
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  11. tdev

    tdev
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    BeamNG Team

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    no ;)
    Some weeks left - some awesome stuff in there though. Lemme share a preview though ;)
     

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    • BeamNGdrivex64_hlVrukojxK.png
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  12. anwdr39

    anwdr39
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    the update after this one soudns hugeee, mud/dirt/related, early career, tire thermals???
     
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  13. DOUGL4S1

    DOUGL4S1
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    How am I more excited for 0.26 than for 0.25 now?

    Anyways, 2022 is looking like an awesome year for BeamNG.
     
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  14. moses72

    moses72
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    ubdat relez in june?!11???!1? /s
     
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  15. SNFriedM14

    SNFriedM14
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    You guys are the best devs! Thank you so much for this whole Q&A
     
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  16. Acrain7

    Acrain7
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    Guys, this confirms it, the update WILL be 0.25. Everyone stay calm, I know this is big news. ;)

    Are there any features or big additions we don't know about yet? I don't want to know what it is, if there is one, i just like the sense of mystery if there is one :p
     
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  17. Car8john

    Car8john
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    it confirms the update DOES in fact EXIST, pretty wild stuff we where not expecting
     
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  18. KèrozéN

    KèrozéN
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    Maybe also a japan map? For every fan of forza horizon would have their long awaited map!
    (joke aside, a mexico map would be extremely interesting, even if th already did it)



    Best way to inflate the hype with one 307x17 image, 5129pixels and three colors only.
     
    #42458 KèrozéN, May 29, 2022
    Last edited: May 29, 2022
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  19. nawa

    nawa
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    So tdev just goes and casually confirms tire thermals and some sort of work towards scratches in 0.26 like it's nothing, all we had to do was ask :D

    Which made me think: does BeamNG currently differentiate between metal and plastic? (I have no idea how it all works internally but the plastic bumpers bend pretty similarly to metal parts and don't crack, so I suspect not.)

    I'd like to baselessly speculate that they're working on more in-depth material settings that would result in more detailed physical properties for metal/plastic/cloth maybe and also allow having realistic scratches on all of those materials in the future.
     
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  20. CaptainZoll

    CaptainZoll
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    nodes are already defined as to whether they're plastic, metal, rubber, wood, etc. but otherwise the properties of beams generally defines the strength of the material.
     
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