1. Thread posting restricted: Only the BeamNG team members can post new threads in this sub-forum in order to prevent spam. Posting is available on unlocked threads.

Blogpost?

Discussion in 'Microblogs' started by tdev, May 27, 2022.

  1. DOUGL4S1

    DOUGL4S1
    Expand Collapse

    Joined:
    Sep 27, 2016
    Messages:
    395
    BeamNG merch leaked
     
    • Like Like x 21
  2. YellowRusty

    YellowRusty
    Expand Collapse

    Joined:
    Nov 9, 2016
    Messages:
    1,200
    Getting back on topic, outside (or perhaps as part of) of the aforementioned On The Horizon II blogpost, I'd like some insight into upcoming vehicles.

    I think the community has felt a little in the dark about upcoming vehicles ever since the Wendover's release, with all the cars going forward being 'surprise' vehicles. While that's fun, and does give us a rough idea of what's coming in the next two or three updates, we don't know a whole lot about what's coming further on down the road. I think that might be a contributing factor in why it seems speculation has gotten a bit more wild and obsessive. It does raise a few questions about just how many more vehicles / vehicle archetypes will be added to the game before its final release, especially with the recent mention that an early version of career mode is in the works.

    It might possibly be beneficial to showcase some concept art or early 3D models for two or three planned vehicles (assuming that's not too big a proportion of the remaining vehicles in development), and maybe even run a miniature second round of the vehicle poll (smaller this time around so that we end up with a small number of projects for the next 1-3 years instead of a list of twelve vehicles that ended up taking 7 years to complete).

    Alternately, it might be useful to make mention of a few of the vehicle archetypes that the team is looking to add in the near-future. It might look something like: Hey, we're thinking the game needs a (limo / cabover van / compact pickup / vintage car / Aussie ute / fill-in-the-blank-space), so we'd like the community to speculate on what that might look like and help us narrow down things like model year, features, etc.

    Actually, now that I think of it, I'm not sure if we've ever gotten a full understanding of what the development team considers a 'vehicle archetype'. That might be useful information to know.
     
    • Agree Agree x 19
    • Like Like x 8
  3. Car8john

    Car8john
    Expand Collapse

    Joined:
    May 12, 2016
    Messages:
    6,284
    I agree, they used to post a bunch of WIP concept shells early on to give us an idea about that used to be in the works, and allow for a good amount of community input on what the vehicle could have parts-wise, like open sourcing ideas for the vehicles while it was in development
     
    • Agree Agree x 4
  4. McBeamer94

    McBeamer94
    Expand Collapse

    Joined:
    Jan 4, 2019
    Messages:
    2,293
    Nice idea but Tamiya is too far away from Bremen! :p
     
  5. 川流不息2191

    川流不息2191
    Expand Collapse

    Joined:
    Nov 18, 2019
    Messages:
    430
    I ment something similar, it's not HAVE to be tamiya :rolleyes:
     
    • Agree Agree x 1
  6. Acrain7

    Acrain7
    Expand Collapse

    Joined:
    Sep 7, 2015
    Messages:
    3,504
    I absolutely loved the blog post we got for the Vivace when it was announced, detailing the design process of the little french hatch, and the code work that went into its driving dynamics. I'm an aspiring car designer myself, so I really enjoyed getting to peek behind the curtain and see how the design changed and evolved as it matured, and the workflow that was used to get there! I'd be delighted to see another one, especially for a car like the upcoming one, since supercar/hypercar/sports car design language, especially modern, Is really out there and creative. :D

    I'm sure more tech savvy people would love to get a glimpse of the development behind the new code that supports it, as well! :)
     
    #26 Acrain7, May 27, 2022
    Last edited: May 27, 2022
    • Like Like x 9
    • Agree Agree x 1
  7. locualo

    locualo
    Expand Collapse

    Joined:
    Dec 8, 2021
    Messages:
    515
    1-i'd like to know when is garage mod coming back, i never got to see it as i started playing on 2021 and i think it's the most dinamic and immersive way to select and tune cars and save them.
    2-Can we get the option to select some settings before the map is rendered, like traffic spawn? i always hate to have to spawn traffic after i load any map any time, i also forget about it and end up bored very quickly.
    3-Can we have a UI App that allows us to spawn up to 10 preselected cars chosen by us with buttons so we can spawn them ingame quickly? only one favourite car is a bit boring everytime and having to go to the menu takes time (i whould have the new civetta and the MR Turbo for example ;))
     
    • Agree Agree x 1
  8. LJ74

    LJ74
    Expand Collapse

    Joined:
    Oct 27, 2018
    Messages:
    1,902
    Not sure if it counts as a devblog but more part creation timelapses like the wheel one would be awesome. Maybe a timelapse of 2D art too like the posters or concept art like the JRI teaser stuff
     
    • Like Like x 7
    • Agree Agree x 3
  9. Finn Wilkinson

    Finn Wilkinson
    Expand Collapse

    Joined:
    Jun 14, 2021
    Messages:
    325
    Perhaps also an insight into how the larger maps are made. No spoilers as to what the next large one will be, but something that could help new or inexperienced modders the same way as a vehicle devblog would.
     
    • Like Like x 4
  10. Theo Wilkinson

    Theo Wilkinson
    Expand Collapse

    Joined:
    Feb 18, 2020
    Messages:
    1,269
    More Developer workflow videos, and that sorta thing. It’s unbelievably useful for us modders to know in depth how things are made, so we can strive for “dev quality” work.
    I hope I haven’t accidentally missed a post similar to this, sorry if it has already been mentioned.
     
    • Agree Agree x 3
    • Like Like x 2
  11. Vibestation 5

    Vibestation 5
    Expand Collapse

    Joined:
    Nov 13, 2018
    Messages:
    500
    An way of how BeamNG makes maps, and guides on how to use stuff like the sound editor for vehicles in the world editor and what it's parameters are
     
    • Like Like x 1
  12. aljowen

    aljowen
    Expand Collapse

    Joined:
    Oct 21, 2012
    Messages:
    1,677
    tbh, I would be down for a (fairly chill) video blog of some of the devs playing the game and talking about what work they did for this update that they are proud of, and talking about some of the challenges they faced. In a fairly casual setting. Although I fully appreciate not everyone likes having a camera/mic on them (or may be a good representative in that situation). But if there is any staff who want to do something like that, I would be down to watch it.
     
    • Agree Agree x 18
    • Like Like x 4
  13. ktheminecraftfan

    ktheminecraftfan
    Expand Collapse

    Joined:
    Mar 14, 2014
    Messages:
    2,103
    A dive into cut/prototype content would be interesting.
     
    • Agree Agree x 11
  14. Acrain7

    Acrain7
    Expand Collapse

    Joined:
    Sep 7, 2015
    Messages:
    3,504
    It would be great to have a quick batch of developer responses to the most common suggestions / feature requests, such as airbags, pedestrians, fuel doors etc, since they pop up pretty regularly. Could be anything from "Not planned / In the works", to more in depth discussion about the importance of the feature and why it may or may not be possible to impliment, so these constant suggestions don't keep cropping up :)
     
    • Agree Agree x 8
    • Like Like x 2
  15. Masterjoc

    Masterjoc
    Expand Collapse

    Joined:
    Aug 4, 2013
    Messages:
    297
    Personally i am interested in some blogpost about the switch from DX11 to Vulkan, performance measures or problems like right now with AMD Hardware.
     
    • Agree Agree x 7
    • Like Like x 1
  16. anwdr39

    anwdr39
    Expand Collapse

    Joined:
    Dec 10, 2019
    Messages:
    33
    is there any news about tire mechanics? I remember that blogpost a while back about it when it was revamped but there was never a part 2 :c
     
    • Like Like x 1
    • Agree Agree x 1
  17. Acrain7

    Acrain7
    Expand Collapse

    Joined:
    Sep 7, 2015
    Messages:
    3,504
     
    • Agree Agree x 1
  18. jackmo2207

    jackmo2207
    Expand Collapse

    Joined:
    Jan 21, 2022
    Messages:
    847
    I'd like to see more in-depth vehicle/brand lore
     
    • Agree Agree x 7
    • Like Like x 3
  19. rude rat

    rude rat
    Expand Collapse

    Joined:
    Mar 29, 2021
    Messages:
    180
    are there any other vehicles coming this update other than the new civetta and covet refresh?
     
    • Like Like x 2
  20. The Gas Station

    The Gas Station
    Expand Collapse

    Joined:
    Jul 14, 2016
    Messages:
    272
    I'd like to add to this idea that I was always curious how do you approach the goal of making a map "fun and interesting to drive on"? Particularly, how do you design a fictional racetrack such as Hirochi or WCUSA? Is there some theory, design aspects or in-depth research here, or is it more "here's some idea, let's make it into a map"?
     
    • Agree Agree x 5
    • Like Like x 3
  1. This site uses cookies to help personalise content, tailor your experience and to keep you logged in if you register.
    By continuing to use this site, you are consenting to our use of cookies.
    Dismiss Notice