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Blogpost?

Discussion in 'Microblogs' started by tdev, May 27, 2022.

  1. tdev

    tdev
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    So I thought it would be interesting to ask you all on what you want to learn/know more about - so we can write up some blogpost and alike :)

    Please No duplicate ideas, please like a post with an idea you like - we'll count the likes in the end :)

    UPDATE: We'll try our best - no promises. We are currently working on finishing the update
     
    #1 tdev, May 27, 2022
    Last edited: May 27, 2022
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  2. Turbo49>

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    Another post like "Something is still on the horizon" but updated, of course unless that info is confidential.
     
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  3. LJ74

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    More in depth or updated vehicle creation processes would be nice, it really helps vehicle modders getting more of and 'inside scoop' of how to make them. Something like the Vivace one or this https://wiki.beamng.com/Vehicle_Creation_Workflow.html
    Maybe even just the vehicle design process so we can see from starting sketches to final design, thats always fun to see too
     
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  4. esesel

    esesel
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    I'd love if the concept art of already released vehicles would be published.
     
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  5. gtaman788

    gtaman788
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    Just something i wanted to asks. i dunno if this is on topic.

    But do you guys plan on merchandise?

    Like Shirts key rings. Mugs. ?

    And awesome die cast cars ( this may be bit much lol )
     
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  6. DeusHorizon

    DeusHorizon
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    Would be interesting to see the process on the map creation - from brainstorming of ideas to sketches and the final design. Maybe, also an insight of how new features/skills in the map editor could bring more epic environments. I have always wanted to know why or how the team chooses to represent certain areas, such as the West Coast metropolis, instead of the East Coast one (for e.g. New York City or Miami), and so on and on.

    Maybe, even sharing the concept art of the current maps during their development stage.
     
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  7. _Tanco

    _Tanco
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    It may be weird but what about an office tour ? Where you show all the equipments, tools and decorations of the (I assume ?) only office beamng has.
     
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  8. McBeamer94

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    Die cast models would require the whole list of the parts of the selector be included in the package of each BeamNG car model! :cool::p
     
  9. LiterallyAPastry

    LiterallyAPastry
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    Development process, as in, the evolution from concepts into finished products. Could be for cars or maps.
     
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  10. Jackets64

    Jackets64
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    I find this less likely to happen, most likely one or two iconic trims of each vehicle. For the D-Series you’ve obviously got to have the blue D15 4WD, one of the most recognizable vehicles in the game.
     
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  11. McBeamer94

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    That would be very expensive to produce and to acquire.
     
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  12. SNFriedM14

    SNFriedM14
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    They did that somewhere, not sure where tho.

    Edit: It’s from 2014 and features only 3 pictures. Weird because I remember seeing more pictures somewhere but they’re not there,
     
    #12 SNFriedM14, May 27, 2022
    Last edited: May 27, 2022
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  13. Nazu

    Nazu
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    they would also be softbody ;)
     
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  14. Bröd

    Bröd
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    It isn't very much but over at https://beamng.gmbh/team/ you have a few pictures of the HQ at the bottom of the page.
     
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  15. McBeamer94

    McBeamer94
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    Yeeeees!! ;):p
     
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  16. ManfredE3

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    This is not the thread for that... Like, at all...

    OT: I really love the blog that came with the Vivace. While I understand doing a full blog for every bit of content is excessive, a mini-blog post for big content like maps and vehicles would be great to see as a recurring item.
     
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  17. SuperDuperViralThing

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    I'd personally love to see what type of research goes into making a new car for beam, for example, the research you have to do relating to design trends of the time, common features and so on. I think I can speak for everyone when I say we love these sneek peeks into how this game is developed!
     
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  18. roland91

    roland91
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    Personally I would be most interested in anything about the AI development. There were some crazy looking concepts a while ago, but no news lately?
     
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  19. 川流不息2191

    川流不息2191
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    Wait, instead of a diecast, why not make it something like a TAMIYA model kit? You can put whatever you want to put on the car that way :rolleyes:
     
  20. Poseidon 2

    Poseidon 2
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    I would love to read about how the team works together & independently on new concepts, maps, features, cars etc. You guys seem to work through a lot between updates, learning a bit more about the specifics of workflow and collaboration across totally different fields of game design would be really neat to see.

    Thanks for starting this thread too!
    (also merch!)
     
    • Agree Agree x 6
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