IMPORTANT - If you are facing any texture issues, please try to deep clean your cache first. The first time you will load this map, it will take some time to load all objects, textures etc, due to the size. Please just be patient and give it enough time to load. This is my first mod for Beam.NG. I already put many many hours in this mod and I hope you will enjoy it. Everything started with my Beam.MP Server and that I couldn't make a choice which map I would like to run on the server. I was jumping between original Beam maps and custom maps. My Beam.MP Server*: 46.38.243.11:30814 (Or search for OGC) *Running this map 24/7 and ~40+ modded cars At one point I decided, I really like the original Beam maps, especially West Coast USA, Industrial and Derby. And then I had the idea, a big map with the mentioned maps above, merged into one. (Also I added gridmapv2 to it.) After merging the maps into one, I had to make a connection between them. In the beginning it was very rough and not much detailed. With every day I got more and more ideas to refine the map until today. Instead of only having the original maps, there is a lot more to experience and to explorer. Huge areas for street, racing, offroad and more. Don't forget, if you face any texture issues or other problems with the new version, please clear your cache and test the usual Beam.NG fixes. Thanks. If you would like to support my time creating this mod | PayPal v0.80 Changelog: fixed texture issuses caused by BeamNG update 0.27 fixed ground cover in certain original map areas adjusted "time of day" settings and visual appeal added carrer garage to WCUSA added brand new area, plateau race track added new spawn point at race track added access to new area via gridmap (west corner) and WCUSA (near carrer garage) fixed more minor details here and there Spoiler: v0.60 v0.60 Changelog: New custom 2 floor parking garage for drifting New spawn point at the parking garage Huge ramp jump at the "drift island" area Many many grass/ground cover fixes Adjustment of floating pavements in WCUSA & other parts of the map ...Overall bug fixes and improvements Spoiler: v0.50 v0.50 Changelog: Added offoad race track Added figure 8 track Finalized the island area AI path finding for all new areas Changed sidewalk material in OGC city Changed street texture color in OGC city 2 new spawn points more fixes and improvements all over the map Spoiler: v0.25 v0.25 Changelog: AI implemented (may a bit scuffed here and there) GPS half decent working Rework of huge parts of the middle highway Added enter and exit lanes to the high speed oval Ground cover rework Spoiler: v0.21 v0.21 Changelog: Features the maps West Coast USA, Derby, Industrial, Gridmap v2 Tons of off road and street areas Custom High speed oval track 13 different spawn points Day and Night cycle is now working properly To-Do List: Traffic Lights in WCUSA not working (not sure how to fix) Implement garage to garage scenario General Polishing Time trial tracks Implement POI and map markers Improve new race track area I really hope you enjoy the map and I appreciate any feedback and suggestions. I will not change the existing map selection, it would take way too much time to exchange gridmap with something else. I may start a new project in the future, featuring a different selection to merge. (But I don't promise anything at this point ) Screenshots: View attachment 919807 View attachment 919808 View attachment 919809 View attachment 919810 View attachment 919811 View attachment 919812 View attachment 919813 View attachment 919814 View attachment 919817 View attachment 919818 View attachment 919819 View attachment 926589 View attachment 926590 View attachment 926591 View attachment 926592 View attachment 947813 View attachment 947814 View attachment 982804 View attachment 982805 Additionally some advertisement: My Discord (Or text me directly Oro#9824) My Twitch Thank you
WOW, we really needed map like this! But you need to do a lot of work to make all roads at this map with AI paths
yes true, I didn't do any AI paths at stage, as you stated correctly, this will be massive work --- Post updated --- Additionally: My Beam.MP Server*: 46.38.243.11:30814 (Or search for OGC) *Running this map 24/7 and ~40+ modded cars
That's a great map to have a lot of different activities without the need to reload the map =) I feel like it has literally everything Thank you!
Thank you Exactly my intention when I started that project, I was tired of switching maps for different types of activities.
Finally west coasts bridge goes somewhere and doesnt loop on itself. Simple idea merging maps but makes it so much fun. Thanks mate
Great map, but i have a question and a problem i'd wish you can fix. 1. Why is Gridmap v2 in this map seem to be much smaller? 2. Sunrise/Sunset sunsky colors would need a retouch, apparently the sunrise sky seems to be too much of a blue, and during the sunset the sky turns a pure pinkish-purple when it gets past 16:00 in Time Of Day. Perhaps maybe using the WCUSA sunsky settings from the latest version would work? 3. I'm not too sure about this since i have only 8GB of RAM and a pretty mid-level GPU and CPU, but based on my couple loads of this map on Normal graphics, the loading definitely needs some optimization since i'm having some problem attempting to load up the rest of the map after i load into the middle of the map, most probably Industrial Site, perhaps the PBR textures would need a bit of downgrading to normal textures? 4. Some connections / added roads appear to be too bumpy or too steep to drive on, such as the speedway around the island and the connections to WCUSA and Industrial Site, maybe you can smoothen that out a bit? If you do happen to fix these problems then thanks, but if you can't that's fine too! I understand BeamNG is a bit of a struggle to work with and it has it's complexities as well as it's hardships. I hope to see some great work on the future of this map.
I have been driving on this map and it makes me nostalgic because it makes me think of 5-year-old me at night having dreams of a real-life epic matchbox park (having a whole bunch of stuff mashed together)
Hi, Thanks for your feedback. 1: Grid map is much smaller, because this is the actual terrain size of the map. The outskirts of the original map are objects itself and if I would add them to my map, they would interfere with the rest of the map, go through objects and so on. Therefore I decided the stretch the map itself to make it a bit bigger and I will continue to work on this, also to add more objects and fun stuff there. 2: The day time of the map looks pretty nice and works perfectly, but you are right, the night time is very strange. I already tried to fix this in the past, but this wasn't my highest priority so far. I will further try to troubleshoot the problem and hopefully can solve it in the next releases. 3: I got a pretty beefy PC, therefore I got a solid frame rate and I didn't notice any issues myself. BUT I also didn't invest a lot of effort in optimization of the performance. I will double check that topic in the future. But also keep in mind, this map is basically 4-5 maps in one, so there is a lot going on, just based on object numbers and forest items. Generally speaking the map will always be a bit more demanding. 4: You are absolutely right! There are still too many bumps on the roads and the worst part is the oval around the little island, the high speed track. This was a last minute project to have it added prior to the first public release. For sure I will invest more time and effort to improve the roads and smooth them out, because there are the MOST IMPORTANT part for that game. As you can imagine, during the development of the map I learned many tips and tricks how to use the editor and work better with it. The connection between WCUSA and industrial was one of my first connections and now I know better ways to handle it. I will rework some parts in the future for sure. Thanks again for checking out my map out and taking some time to give constructive feedback, much appreciate it. I hope you enjoyed the map so far and hopefully even more in the future.
Very good reminder, thank you! Right now there is only one spawn point, because I mainly made the map for multiplayer, but I will add for sure more spawns for single player purpose. What do you mean with space? File size? That would be 540mb
about 3.: I have an i5-12600k and 6700xt with 32GB ram. I also have a bit of lags when loading in, but that's it. After that it runs perfectly fine about 4.: I absolutely agree btw I'd love to see JRI and/or Italy integrated, too! Great Mod! I don't know if anybody has done it already (or if it already is), but making the train tracks compatible with the few train mods would be really nice, and then expanding the train tracks after the bridge would also be nice I always dreamt of being able to just drive from one map to another or even having them integrated into one BIG map, but that would only run on high-end systems, for example I sometimes play on my Laptop (i5-6200U / GTX 950M 2G / 16GB) and I have trouble getting playable framerates with lowest settings on vanilla WCUSA. I doubt that Laptop could run such a Map. But for me that isn't too bad, there are plenty other maps I can play on. --- Post updated --- Haha there are mods way less polished on the repo, but yeah, would be nice to see this mod on the repo! --- Post updated --- I don't know if this is related to AI paths, but the map route system also doesn't really work outside of WCUSA
Maybe try using this navigation mod instead of the default BeamNG one? https://www.beamng.com/resources/improved-navigation-map.19983/
Looks incredible, will definitely give it a whirl when I buy a new gaming laptop, as the current PC I'm using for Beam is a dumpy old 2014 Windows 8 piece of crud netbook that can't even get a decent framerate in a train simulator from 2004.
I have to check how to publish mods in the repo and if its possible, for sure I will going for that in the future
Ah I forgot one thing: Would be nice to have some runways, (if you integrate italy / jri, they already have one each, so you could maybe get the runways from there)
I like the idea, but what would you recon could the engine handle, object wise? I could add tons of other stuff, but maybe at one point its not really playable anymore? I am not sure where the limitations are. --- Post updated --- Little sneak peak, I liked the airport idea too much.
I have an idea. What about add an East coast at the left 4-lane highway's end if you look to WCUSA from map view, if you press "M"?