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Update Speculation thread

Discussion in 'General Discussion' started by crazikyle, Jan 26, 2016.

  1. Agent_Y

    Agent_Y
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    For this game specifically it also has to be done without exhaust, and properly positioning the recording stuff matters a lot. So it must be really expensive as well.
     
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  2. Zero

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    Is the time-between-updates sheet still kept alive?
    It's a little interesting that the last update and this update are so far a part, I wonder if it means they are working on something bigger behind the scenes..

    Also the two videos here is also perhaps worth a look? They must have been added with the site upgrade this year, just haven't came across it till now.
    https://www.beamng.tech/services/#driving-simulation/

    I know it's .tech but I still think it's maybe worth a mention.
    Obviously this is a demo of what driving schools could do with .tech, but it's things we haven't seen in scenarios before (events happening during a set scenario such as tire blowout, usually everything is pretty preset about vehicles.)

    I don't know where exactly I want to go with this, but maybe it can give some thoughts.
     
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  3. Turbo49>

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    There is also the check engine light ; AFAIK it doesn't comes up normally ?
     
  4. _Tanco

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    totally forgot about it, here it is. I added the estimation date even tho we're 1 month beyond this date. And the average time is now based on the 10 last update to make it closer to beamng's recent updates schedule.
    Capturedcran277.png
     
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  5. Blood-PawWerewolf

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    Beam usually updates around Easter (Spring), Summer, and sometimes in the late fall-early winter, and sometimes around Christmas.

    so i’m guessing the updates are going to be less frequent, but that’s completely ok, since even with minor updates, the amount to new stuff and changes is massive compared to other games.

    less updates = more content
     
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  6. Koichiro Iketani

    Koichiro Iketani
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    I don't remember but I think new cars do have a check engine light when the engine is damaged
     
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  7. WhatNot98

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    Did anyone else just get a 118MB update?

    edit: nvm I was logged into my old steam account
     
    #41227 WhatNot98, May 1, 2022
    Last edited: May 1, 2022
  8. FlipcarPIGNU

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    No.
     
  9. FFIVGUY

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    Based on discussions on discord and TDK’s opinion about the sample based approach
     
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  10. DOUGL4S1

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    And don't forget that they are constantly updating stuff under the hood too, so the more updates, the more complex the code they have to work with is. Since they already announced the discontinuation on 32-bit support, they might be working on optimizations or improvements that made the game too complex for those systems.
     
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  11. FFIVGUY

    FFIVGUY
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    Cool! Where is the thread for this?
     
  12. McBeamer94

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    True that, there are many sound effects based on one specific engine sound that have to be recorded. Engine sound, exhaust sound, exhaust sound with only the headers on (now that I think of it, only the engine sound without any headers at all isn't recorded and that's solely because the headers aren't detachable - yet - despite them being depicted as separate parts in the Parts Selector), interior sound and multiply these parameters by the various phases of operation (start-up, shut-down, idle, rev limiter etc.) and the cam lobing phases that the new engine sounds United wrote about in Christmas (and we thank him a lot for that) are now bringing into consideration.
    It's just that I'm seeing this from the enthusiast's point of view, so thank you for this piece of info, it is undoubtedly extremely important. :D

    Plus, apart from the "no headers at all" sound, there's also the Cold Start sound which hasn't been implemented yet. We already have the malfunctioning sound effects of overheating, now it's time for the cold start ones - and they're gonna be very dramatic with the exhaust flaps fully open or even without any exhaust lying around! :cool:

    And here's another one: adaptive exhaust flaps, opening/closing above/below a certain RPM threshold (and the opening/closing is accompanied by the classic metallic sound effect of the butterfly valves opening and closing) - @3:23!

    As for Tanco, you're probably referring to his 4.4 V8 engine mod for the modern ETKs. Yeah, that sound is amazing with the mufflers on, it almost sounds like a new BeamNG kind of V8 - kinda BMW N63 on idle, kinda Audi B7/B8 RS4 4.2 V8 on the rev limiter, it sounds marvelous! ;)
     
    #41232 McBeamer94, May 2, 2022
    Last edited: May 2, 2022
    • Agree Agree x 1
  13. vmlinuz

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    Still only seeing automated 24-hour builds on SteamDB - either there's a new build system (plausible as there was some mention of this in the recent past) or work hasn't even started on 0.25 beyond planning and concept art
     
    • Agree Agree x 6
  14. Jack The Ripper 2

    Jack The Ripper 2
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    Work has started since 0.24 rolled out... on SteamDB our only indicator might be when they update the creator branch (which as per the last time had an 1 month window for testing and recordings for the creators before the full update rolled out)
     
    • Agree Agree x 6
  15. Acrain7

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    Development continues almost immediately after each update is released, after usually a few days to a few weeks have passed of hot fixes. Also, for what its worth, SteamDB is not the most reliable source.
     
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  16. D A R K

    D A R K
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    So what is most reliable source other than official socials of BeamNG and forum ?
     
  17. Jack The Ripper 2

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    None, that's why this is the Update Speculation Thread, there is no true reliable source
     
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  18. BIGTASTY97

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    Hmm No mods approved today.o_O
     
    • Agree Agree x 3
  19. Yash_gamin144

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    UPDET TODAYY TODAYY TODAEHHH
    /joke
     
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  20. Cygator

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    I noticed that too. Don't think an update will come today since it's 7:30pm in Germany. But honestly, I won't be surprised if we get it tomorrow
     
    • Agree Agree x 5
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