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Update Speculation thread

Discussion in 'General Discussion' started by crazikyle, Jan 26, 2016.

  1. Car8john

    Car8john
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    either way, it appears to reference rallycross in some way
     
    • Agree Agree x 2
  2. Turbo49>

    Turbo49>
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    It's literally a R followed by a cross so yeah.
    --- Post updated ---
    Just checked, the font of the number of the vivace is the same.
     
    • Agree Agree x 2
  3. H4ckerxx44

    H4ckerxx44
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    S2 could stand for Stage 2
     
    • Agree Agree x 4
  4. Car8john

    Car8john
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    your right, since we are almost done with the 'Concept Stage' vehicles
    it would mean we are entering the second stage of development
     
    • Agree Agree x 5
  5. Turbo49>

    Turbo49>
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    Or simply stage 2 performance.
     
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  6. Truker27

    Truker27
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    What if the letters (B1, S2, RX,...) are class of vehicules
    It can start at something like D1 with the lowest performance vehicules and finish with S3 with supercars and very sporty cars.
     
    • Agree Agree x 4
  7. ralyer

    ralyer
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    Or it's simply the menu code for the restaurant next to their office


    - Today i will take a s2
    - For my part i will take a rx
     
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  8. Truker27

    Truker27
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    one number six, one number seven, two number nine...
     
    • Agree Agree x 7
  9. gtaman788

    gtaman788
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    I was thinking if we get a Covet remaster. Whats not to say We dont get a MK1 pessima Remake to. We got one with the mk2.

    And Covet shares some of the same engine medsh with the pessima. SO its possible. Also possible its not.

    Now the covet did look kinda Grand marshal ish. But i dont think so.

    I think june will be update. Be it late May. Or end of June.
     
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  10. CatAstrophe05

    CatAstrophe05
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    the mk1 is definetely a possibility, i'm not sure if it's the most needing of a remaster right now since its decent model wise and there's a fair bit of content but it'd be nice to have
     
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  11. LJ74

    LJ74
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    The old Pessima definitely is in need of a remaster, some of the bigger issues on it include the lights, engine/engine bay, suspension and it's lacking the 80s feel. The design feels more like a 90s car trying to imitate the 80s
     
    #40951 LJ74, Apr 21, 2022
    Last edited: Apr 22, 2022
    • Agree Agree x 19
  12. CatAstrophe05

    CatAstrophe05
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    actually yeah good point now i think about it, definetely could do with some brushwork

    idk we'll see, it's definetely somewhere in the pipeline if not 0.25
     
    • Agree Agree x 1
  13. LJ74

    LJ74
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    Yeah idk if it would come this update I assume the Covet will get its own 2L engine, I think the Moonhawk will be remastered before it
     
    • Agree Agree x 2
  14. Nacho Problem

    Nacho Problem
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    i mean they were apparently *shooting* for an easter release so i would not be surprised if it did come out in may
     
    • Agree Agree x 8
  15. Fehhzinhuuu

    Fehhzinhuuu
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    i was looking for old pictures of some cars and the dirt that makes the car look old is really nice, hope that we could choose how dirty our car gonna be and in a near future, how the car gets dirty when passing in the mud

    look how good is this windshield
     
    • Agree Agree x 12
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  16. zachariah.74

    zachariah.74
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    Honestly just having a slider for dirt build-up/rust on the cars would be nice, and probably something that wouldn't be too hard to implement?
     
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  17. Brother_Dave

    Brother_Dave
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    Literally sat today and increased the contrast on the dirt on the D-series windshield (yes it has dirt on it, LOVE that detail. Place the sun low and look at the sky from knside and youll see it) just to get that used, non-brand new, feel to it. I also toyed around with adding a dull shape of the dashboard to the texture for some extra immersive feeling.
     
    • Agree Agree x 3
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  18. Occam's Razer

    Occam's Razer
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    One of the advantages of PBR is that the dev team can compress what was all four available material layers in old vehicle materials down into two. Nearly every official car's materials still have two available layers unused ATM, so scratches/rust/dirt could be added there, potentially dynamically.

    The bigger challenge is in applying this layer in response to what's happening at the time, using vertex color or some type of node condition to blend between normal paint and damaged or dirty paint* (and in the case of dirt, back again should the player drive through water).

    *since rust is unlikely to need to be dynamic, this is less of a factor there
     
    • Like Like x 9
    • Agree Agree x 2
  19. SNFriedM14

    SNFriedM14
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    • Like Like x 7
    • Agree Agree x 1
  20. YellowRusty

    YellowRusty
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    • Agree Agree x 7
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