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Maluch JBeam rebuild

Discussion in 'Troubleshooting: Bugs, Questions and Support' started by AdamPLGames, May 17, 2021.

  1. giuliodelisi

    giuliodelisi
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    Mar 17, 2022
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    11
    Can't wait for them! Amazing job
     
  2. Szeroki Pędzel

    Szeroki Pędzel
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    Banned

    Joined:
    Dec 23, 2019
    Messages:
    115
    im proud to see it in full PBR materials and with proper models :D
     
    • Agree Agree x 1
  3. locualo

    locualo
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    515
    i hope the update, whenever it comes, don't make you do additional work on this mod in case it breaks it
     
  4. Agent_Y

    Agent_Y
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    Jbeam/QA support
    BeamNG Team

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    Technically not full PBR as the underside (except for suspension) and some other smaller things still use old materials (in cs format lol), I didn't bother converting them since they are rarely seen and they won't be used in version 2.0 anyway. And those also still use unmodified old models. But the body, bumpers, lights, glass, interior, suspension, wheels, tires, hubcaps, engine, everything made of steel, plastic or rubber, and all chrome details are PBR. Some can look weird at some angles but I tried to make them as good as possible with the amount of experience I have.
     
    • Like Like x 2
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  5. Szeroki Pędzel

    Szeroki Pędzel
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    i meant the engine
     
  6. Agent_Y

    Agent_Y
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    Jbeam/QA support
    BeamNG Team

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    Oh, yeah the engine is full PBR and you did a great job with the models for engine parts
     
    • Agree Agree x 2
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  7. Szeroki Pędzel

    Szeroki Pędzel
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    thx
     
  8. baarry5444

    baarry5444
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    Apr 8, 2014
    Messages:
    597
    Given that I did my part in contributing to updated thumbnails on the Maluch as promised, all I can tell you is that the update will definitely be worth the wait! Now hopefully everyone else won't have to wait very long for said update to drop by, especially when you consider that almost a year has passed since this thread's creation :p

    By the way, here's a fun trivia regarding those thumbnails if anyone is curious: the high-resolution thumbnails (4000 x 2248) taken by the game take up a grand total of 370 MB. After resizing them down to 500 x 281 and converting from .png to .jpg, the thumbnails now only use up 2 MB of hard drive space. As they say, the more you know ;)
     
    • Like Like x 7
  9. Agent_Y

    Agent_Y
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    Jbeam/QA support
    BeamNG Team

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    @Szeroki Pędzel made some quick extras while AdamPLG hasn't finished his part.

    The missing Italian badges, applied to proper configs:
    sdfgarfr.png

    Alternative radio for FL dash (not used in configs):
    afrrfa.png

    Glass sunroof, also currently unused, yes it's breakable:
    sfefwese.png

    Niki skin and badges (unused):
    fweea.png

    RHD interior (not tested very much, no configs with it yet either, but you can just easily switch to it by changing the interior slot to RHD interior and then wipers to RHD ones):
    ff4wfase.png

    This all only took a few hours lol, he is super fast
    --- Post updated ---
    Possibly the release will be delayed because Pędzel really wants the Niki in the mod and he's making parts and skins for it, there will be at least 5 extra configs. At least it means that there will now be a Dankpods config which is cool. Now I'm debadting whether to make other RHD versions if we have all parts ready for them already.
     
    • Like Like x 10
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  10. locualo

    locualo
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    w e wait, no problem!
     
  11. Murzynek Bambo

    Murzynek Bambo
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    Mar 26, 2020
    Messages:
    36

    Hey um, aren't the badges supposed to have those vertical chrome lines, "dividing" each number and letter into its own "box"? I don't see that present on any badge from the pics you posted
     
  12. Agent_Y

    Agent_Y
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    Jbeam/QA support
    BeamNG Team

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    I didn't even notice, will add them
     
    • Like Like x 1
  13. PowerstrokeHD

    PowerstrokeHD
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    Feb 5, 2021
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    2,568
    When this releases, I shall recreate the motor from a 1997 Chevrolet Lumina for shits and giggles, if you do not mind.
     
  14. Agent_Y

    Agent_Y
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    Jbeam/QA support
    BeamNG Team

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    Sure go ahead, it's better if other people make random engine swaps than if I make them because if I added every engine everyone wants it would have like 100 selectable engines lol
     
  15. PowerstrokeHD

    PowerstrokeHD
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    Feb 5, 2021
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    thank you. I will create a pack of just random engines for this lmao.
     
  16. Xupaun

    Xupaun
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    Joined:
    Aug 18, 2020
    Messages:
    762
    Finally I could start the Beta Testing.
    For the positives I noted for now:
    *The Hayabusa Engine, even on stock form (the Hill climb tuning is too powerful) is amazing on this car;
    *The new model for the I2 is very good looking
    First Bug I Found:
    the 12x4.5" wheels on the beetle front suspension tend to break on full lock when breaking or countersteering.
     
  17. Agent_Y

    Agent_Y
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    Jbeam/QA support
    BeamNG Team

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    Ok will try to fix the suspension/wheels, thanks!
     
  18. locualo

    locualo
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    Dec 8, 2021
    Messages:
    515
    hey where you got the beta file? :0
     
  19. mattsikung

    mattsikung
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    Joined:
    Jul 12, 2017
    Messages:
    296
    he's a beta tester
     
    • Like Like x 1
    • Agree Agree x 1
  20. Agent_Y

    Agent_Y
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    Jbeam/QA support
    BeamNG Team

    Joined:
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    I'm not giving it to everyone, only to people who actually want to help and not just to flex that they have it early
     
    • Like Like x 3
    • Agree Agree x 1
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