The Gavril logo has 6 letters too. Granted, I know it’s just a styled word mark with nothing else around it but it doesn’t look bad
Isn't it simply a G ? Anyways i also think there's not really a point in adding letters to a logo that hadn't got them before.
On the bluebuck it’s a styled G, but on the more recent Gavrils it’s just the word “Gavril” in styled font. I would post pictures but I’m on my phone right now. I do think that Ibishu logo he showed would look look good without text as well.
its just because its based on how the ford logo looks also isnt there a mod here to talk about? how is that coming along?
Why is everyone trying to redesign the Ibishu logo??? This is a 2022 Covet thread not a who can design a new Ibishu logo thread The mod needs a lot more work before you should start even thinking about the logo
If I were making this I rather make other mesh such as suspension and chassis than thinking about logos
Guys i am happy to say that textures on headlights and taillights work very nice. They aren't done like the lights_on map and lights_on_intense but i am going to do them right now, over there. Also working on glass textures. --- Post updated --- Done with the lights(not so much with glowmaps xd) and done with the glass.
Just gonna go over the stuff I can see in that image: Yes, the model is in game, great. But, the shading on there is, uh, all over the place? And the lights, they just look 2d, like, 2d textures. I know you're running on a pentium (?), So, might want to get the hardware bit sorted if you can.
The lights you mean the taillights and the headlights? If you wonder about the lights on the mesh might be because of some wrong normals and some wrong mesh geometry. --- Post updated --- You mean lights the tail and headlights, i understand. Well, i decided to do simple textures there. But they look pretty good ngl. And about shadows, yes, i enabled all shadows and ambient occlusion for a better experience in 4 fps.
I wasn't talking about the shadow setting in game lmao. The shading, as in, the uneven shades of grey/white in the model. That's mainly due to the model not being smoothed out, or polyflow issues. Make sure you have proper shading in blender first.
No god no nononononoooooooooooooo. This is my 11th try i guess to model things in Blender for BeamNG, other than: -a Saab: -the Coupe version of the Bastion: -an attempt of doing a Fiat 500: -some attempt for a Ford Thunderbird: -another attempt for a Honda E: -some Pessima Addon: -a Trabant: -a BMW 2000 CS: -some strange minivan attempt: -my odd VW ID: That's almost all. Also, my Cherrier Amique that is lost. --- Post updated --- And you ask me to polish up the mesh? Nice try. All started past a year. I am too teen for this. All is going slowly.