stalling in water

Discussion in 'Content Creation' started by rt389g@hotmail.c, Sep 2, 2014.

  1. rt389g@hotmail.c

    rt389g@hotmail.c
    Expand Collapse

    Joined:
    Jun 9, 2014
    Messages:
    111
    I know there are many related threads, and I looked at a lot of them, but I could have sworn I drove a few maps where the car did stall in water. Is this possible to setup stalling in water now ? If so, how? Is this something that is car specific and must be part of the vehicle setup or can it be configured in the world editor, like 3 feet of water causes vehicle to stall?

    Thanks
     
  2. Sammyo28

    Sammyo28
    Expand Collapse

    Joined:
    Aug 26, 2013
    Messages:
    37
    My guess would be that it only works with Dev created cars on Dev created maps.
     
  3. Yotaak

    Yotaak
    Expand Collapse

    Joined:
    Aug 11, 2012
    Messages:
    255
    You can, and you can use it on any car with any map, assuming the car has the code, and the map has proper water

    Code:
         
         ],
         "engine":{
            "onBeamBreakDisableDriveshaft":["driveshaft"]
            "waterDamage": {"[engineGroup]:":["pickup_engine_intake"]}
    
     
  4. rt389g@hotmail.c

    rt389g@hotmail.c
    Expand Collapse

    Joined:
    Jun 9, 2014
    Messages:
    111
    Ok so it must be setup in both vehicle and water. Do you know what the proper water setup is in the map? Thanks
     
  5. jammin2222

    jammin2222
    Expand Collapse

    Joined:
    Sep 15, 2013
    Messages:
    386
    open up a default map with water and look at the viscosity and density values of the ocean in the scene tree. I forget what the values are now off the top of my head. I think they are around 500 - 1000 but I'm not sure.
     
  1. This site uses cookies to help personalise content, tailor your experience and to keep you logged in if you register.
    By continuing to use this site, you are consenting to our use of cookies.
    Dismiss Notice