Cancelled Ibishu Reflex - A monochrome disaster

Discussion in 'Land' started by HighVoltage_Guy, Mar 24, 2022.

  1. Blue Bird Gaming

    Blue Bird Gaming
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    • Agree Agree x 1
  2. P_enta

    P_enta
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    I don’t know if I’m just stuck up or my standards are too high, but you really gotta use like 10 grit sandpaper on that model if you know what I mean.
    It’s a good start though
     
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  3. HighVoltage_Guy

    HighVoltage_Guy
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    I dont know what are you talking about...
    --- Post updated ---
    Please explaim
     
  4. radig

    radig
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    I think he means you need to polish up the model.
     
  5. HighVoltage_Guy

    HighVoltage_Guy
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    Oh yes gimme a panzer
     
  6. HighVoltage_Guy

    HighVoltage_Guy
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    And the steering wheel and shifter(the shifter taken from bastion). Sorry for lazy work but i am available the most on weekends.
    Screenshotfrom2022-03-2821-14-50.png Screenshotfrom2022-03-2821-14-58.png
     
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  7. HighVoltage_Guy

    HighVoltage_Guy
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    Actually i am trying to call this a UV layout...uhh...I may need some opinions and advice. Cube014Cube017Cube019andmore.png
    --- Post updated ---
    Resolution is 2048x2048
     
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  8. ThatCarGuyDownTheStreet

    ThatCarGuyDownTheStreet
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    I would most certainly watch some more modelling tutorials before doing any UV work, as the model still needs quite a bit of fixing.
     
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  9. HighVoltage_Guy

    HighVoltage_Guy
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    I have a question: do i have to apply mirror modifiers before doing UV unwrapping? Like, if i dont apply, and the uv is only half of the actual mesh, in game it will show only the half of the car textured or what?
     
  10. Turbo49>

    Turbo49>
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    The other side will have the same uv as this side, so it will show the same texture but mirrored. The official cars use a second uv for the mirrored side.
     
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  11. HighVoltage_Guy

    HighVoltage_Guy
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    Holy shaft. Holy mom. Holy car. Holyyy hole
     
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  12. HighVoltage_Guy

    HighVoltage_Guy
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    Is there any problem if i bake the normal and AO maps in blender?
     
  13. HighVoltage_Guy

    HighVoltage_Guy
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    Aiiii niiiid heeeeellp
     
  14. Agent_Y

    Agent_Y
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    No, there is no problem with it as long as you do it properly
     
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  15. HighVoltage_Guy

    HighVoltage_Guy
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    I think i ran into a big prooblem. My laptop freezes when i try to bake textures. Kinda freezes, now runs better but the texture stuck at 4% baking
    --- Post updated ---
    Now its 6% in 5 minutes since 4%
     
  16. Agent_Y

    Agent_Y
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    You are doing it on a LAPTOP??? Your GPU will die! Ask someone else to bake them for you instead!
     
  17. HighVoltage_Guy

    HighVoltage_Guy
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    Rip intel Pentium n3710 1.6 ghz with intel HD 405
    --- Post updated ---
    Actually i left ny laptop at home to finish normal baking. Now i am at school. The estimated time is about 2 hours. God help me.
     
  18. notpee

    notpee
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    how are you managing to make a mod with that hardware lol
     
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  19. Agent_Y

    Agent_Y
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    How can someone have a worse GPU than me, mine is in the middle of the GPU performance list while this is not even on the list lol
     
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  20. notpee

    notpee
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    imagine trying to render a model in blender with that gpu
     
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