1. Trouble with the game?
    Try the troubleshooter!

    Dismiss Notice
  2. Issues with the game?
    Check the Known Issues list before reporting!

    Dismiss Notice

Update Speculation thread

Discussion in 'General Discussion' started by crazikyle, Jan 26, 2016.

  1. Sp0rkly

    Sp0rkly
    Expand Collapse

    Joined:
    Jul 27, 2018
    Messages:
    37

    Did someone noticed the Owl in the front tho? Maybe some wink to the name of the car (? or just to fill the space as part of the design part.
     
    • Like Like x 1
  2. DaddelZeit

    DaddelZeit
    Expand Collapse

    Joined:
    Jul 17, 2019
    Messages:
    3,474
    That's the Civetta logo.
     
    • Agree Agree x 17
  3. Turbo49>

    Turbo49>
    Expand Collapse

    Joined:
    Apr 1, 2021
    Messages:
    3,226
    It's literally the civetta logo.
     
    • Agree Agree x 5
  4. McBeamer94

    McBeamer94
    Expand Collapse

    Joined:
    Jan 4, 2019
    Messages:
    2,575
    It's the Civetta logo, in case you didn't know! Plus, 'Civetta' is an actual word, it means 'Owl' in Italian! ;)
     
    • Like Like x 2
    • Agree Agree x 1
  5. LJ74

    LJ74
    Expand Collapse

    Joined:
    Oct 27, 2018
    Messages:
    2,077
    It was in the interview they did a little while back iirc
     
    • Like Like x 5
    • Agree Agree x 2
  6. Sp0rkly

    Sp0rkly
    Expand Collapse

    Joined:
    Jul 27, 2018
    Messages:
    37
    My bad, pretty cool!
     
    • Like Like x 1
    • Agree Agree x 1
  7. YellowRusty

    YellowRusty
    Expand Collapse

    Joined:
    Nov 9, 2016
    Messages:
    1,226
    Could somebody please provide a link to this interview?
     
    • Agree Agree x 1
  8. McBeamer94

    McBeamer94
    Expand Collapse

    Joined:
    Jan 4, 2019
    Messages:
    2,575
    I believe y'all talking about this interview, so here it is!

    --- Post updated ---
    Hehe! ;)
     
    • Like Like x 2
  9. SNFriedM14

    SNFriedM14
    Expand Collapse

    Joined:
    Jul 8, 2021
    Messages:
    700
    You would be correct, thanks.
     
    • Agree Agree x 1
  10. YellowRusty

    YellowRusty
    Expand Collapse

    Joined:
    Nov 9, 2016
    Messages:
    1,226
    Oh boy! *grabs drink and bowl of salty snacks*

    ---

    It's very interesting that they mentioned that the dev team does in fact take some of their inspiration from the community forums, and even more interesting that certain members of the development team specialize in different real-world automotive disciplines (drifting, European cars, off-road customization, etc.) I wonder if there's anyone on the team who specializes in pre-1970 cars.

    Speaking thereof, it's interesting to note that community requests do seem to play a pretty big role in vehicle development choices. We've gotten a taste of that in the recent appearance of a modern muscle car, and the recent teasing of a modern supercar. Given all the requests for minivans and pre-1940 cars, I wonder if those will enter development sooner rather than later.
     
    • Agree Agree x 11
  11. Car8john

    Car8john
    Expand Collapse

    Joined:
    May 12, 2016
    Messages:
    6,395
    definitely the minivan, as it would 100% appear as a constant traffic vehicle during the campaign, given how common they are today (or at least where 5 years ago)
    a pre-1940s car, on the other hand, would be much harder since not only do few survive due to WWII demand for steel, but many of them also have very difficult to design models, featuring alot of long, sloping curves, or even earlier lots of boxes on spokes with very thin, individual components, but im sure we will see one eventually as well
     
    • Agree Agree x 6
  12. CaptainZoll

    CaptainZoll
    Expand Collapse

    Joined:
    Nov 10, 2016
    Messages:
    3,125
    long curves are easy to model, especially when they only curve on one or two axes most of the time.
    the real hard part, as you said, would be finding enough data on how cars from that era deformed.
     
    • Agree Agree x 9
  13. STEVIE_G4M1NG_YT

    STEVIE_G4M1NG_YT
    Expand Collapse

    Joined:
    May 26, 2017
    Messages:
    672
    Throw a tin can at a wall as hard as you can and see how it deforms, it'd probably be somewhat similar
     
    • Like Like x 10
  14. Johan The Channel

    Johan The Channel
    Expand Collapse

    Joined:
    Oct 4, 2020
    Messages:
    790
    I would think it would be cool if we had a whole new map, that was set in Europe or the United States, that had a big city and other small towns around it, mountains, rivers, similar to the maps of Italy and the West Coast. And also something that could have in BeamNG is new models of buses and trucks. It's just ideas.
    --- Post updated ---
    And also the long-awaited "Career Mode".
     
  15. Wulf

    Wulf
    Expand Collapse

    Joined:
    May 25, 2018
    Messages:
    182
    I wonder if the Hirochi Raceway will ever be merged into East Coast USA, considering they are both in Maine from the license plates.
     
    • Agree Agree x 2
  16. STEVIE_G4M1NG_YT

    STEVIE_G4M1NG_YT
    Expand Collapse

    Joined:
    May 26, 2017
    Messages:
    672
    You mean East coast?
     
    • Agree Agree x 2
  17. Wulf

    Wulf
    Expand Collapse

    Joined:
    May 25, 2018
    Messages:
    182
    I do, thanks.
     
    • Agree Agree x 2
  18. locualo

    locualo
    Expand Collapse

    Joined:
    Dec 8, 2021
    Messages:
    536
    no more eeuu maps please, the world is very big and there are already too many from there
    an arctic map or somewhere with snow like north europe whould be fun for a change
     
  19. ManfredE3

    ManfredE3
    Expand Collapse

    Joined:
    Jan 9, 2016
    Messages:
    2,473
    I hope not. I like the concept of having racetracks inside of normal maps but I just don't think it works in practice for this game.

    First of all there is the performance issue. Performance is even more important for racing compared to normal freeroam gameplay, especially if we want to be racing against a decent number of opponents. It's easier to have lighter maps if we don't have all the extra stuff from a freeroam map. The game still needs to run well for people who don't have flagship systems.

    Then there's lead time. The game really lacks map content, and a few quick race track/rally stage maps would be big for gameplay. I imagine it's a lot faster to make dedicated maps like that opposed to self-contained 16sqkm maps with a little of everything but no focus.
     
    • Agree Agree x 7
  20. surprisinguser1

    surprisinguser1
    Expand Collapse

    Joined:
    Jul 29, 2020
    Messages:
    567
    While I generally agree with you on this one, I think WCUSA does this well. It is a well done racetrack in a fun map. I do like the idea of standalone maps for racetracks more, though.
     
    • Agree Agree x 2
  1. This site uses cookies to help personalise content, tailor your experience and to keep you logged in if you register.
    By continuing to use this site, you are consenting to our use of cookies.
    Dismiss Notice