thank you very much --- Post updated --- i have got customized fuel tank about 38 gallons of overland you are rock! --- Post updated --- look on the left fuel tank about 38 gallons any ideas
So the rally-offroad suspension I did for the Bowler config was really bad. I will make changes to it so it dosen't rattle your insides out
I don't know if this is a bug or not, but when I equip the "4WD Crawler" transfer case, I am not able to switch to RWD. I do of course still have both front and rear differentials.
That's because the defender has a Full-time AWD with low range, so you are not supposed to "turn off" the front differential.
Maybe it's just me. But as an example, in a D-Series or a Hopper you can decouple the front transfer case and thus you will be in RWD mode. Yeah, you're right it is full-time AWD but I figured if I fit the crawler 4WD case I could switch to RWD mode because it allows me to do so in other vanilla Beamng cars.
The only difference between the crawler and non crawler transfer cases is the low range ratio (shorter for the crawler). Actually, depending on how the powertrain is setup, it would be impossible to decouple the front axle for BeamNG reasons.
By the way before you do I just realized it doesn't actually switch to RWD on this mod for whatever reason, I will have to look at that problem right now and hopefully resolve it in the next update
So I could not make it to work, might as well remove that feature if it doesn't do anything. @JorgePinto please use this file attached below also with some updates I sent you, thank you!
But how is it even physically possible that you decouple the transfercase and it's still AWD? It makes zero sense
Well, ther's two ways in this game to have a AWD transfercase that are able to go RWD. The first would be make it exactly like the D-Series (and similar vehicles), with a mechanical coupling of the front axle, which would require to recode the front diff, since it wouldn't connect to the Transfercase directly anymore, because you need a shaft device after the transfercase to have the decouple function (it could be a front driveshaft, like the real Defender has, but the Tograc doesn't). The other way would be electronically, using the clutched splitshaft from the ETKs or the Bastion, and making a RWD/2WD/Drift drivemode that disables it. For the Defender, the second option makes more sense, since each drivemode from terrain response would set a how "locked" the splitshaft should be, and a RWD mode disables it completely. I believe that the real Defender uses something like that.
Really helpful explanation. Could you please go into more details about the splitshaft lock? It would be really helpful improving the Terrain Response system. Thanks