While I know your gona be focusing on the bastion would it be possible (when your able to) to put out a mini update for the extended frame Roamer since the rear lights don't sit on the window.
I know you guys are getting antsy for an update but it's not quite ready. While the actual update is not ready, I have some development updates and ideas for you guys. No set release date for anything discussed or shown but will be released/implemented eventually. Complete Lighting Revamp So to keep up with the immersive world of BeamNG, my mod has to be immersive as well of course. So I am completely revamping the lighting illumination system from the ground up. So I made a significant amount of changes to it starting with the most annoying but the most crucial part(s); the LEDs don't have flares which means they don't cast their own light when they're activated. Grand Marshal Example: Roamer Example: So as you can see they don't give off their own light. All the light you see is just from the lightbar. The only exceptions are the bumper LEDs which are not removable because they do have their "own light." They aren't removable because I have yet to find a way to make it when they are unequipped the flare will not turn on. Following the release of the Bastin, I knew I had to make these changes. Bastin Example: ALL the LEDs that are equipped on the vehicle cast their own light because I assigned a flare to them. But, this issue of not being in the same JBeam as the LED that it's assigned to the flare still activates where the LEDs location is. (Via @Scruffy517) Eventually, I will figure this out but that's where I am at for now. Here is a GIF of the Bastin following these changes: Now the next thing I want to show is the changes I made to the light range, self-explanatory. Currently, the lights basically go as far as the game will allow, but police lights are not THAT powerful. Roamer Example: The picture above is the light range currently and on the bottom is the new light range on the Bastin. Clearly, a huge change but I think looks a lot nicer and more realistic as far as light range goes. Still some "cleaning up" I'd like to do on the lights on the side but that's where it's at for now. One more thing with the illumination I would like to discuss is the undercover lighting. Another thing I am working on alongside the LED illumination. Again, all are being reworked from the ground up. Perhaps you guys noticed that you can see lights on the top of the slick top and/or you noticed you can see an invisible lightbar using node grabber. This is because I am using the lightbar to have an easy and simple place to put the flares, but I am trying to eliminate this so it's an actual slick top, and the light is not coming from the roof and it's coming from the LEDs in the windows. This is a huge tedious time-consuming task so it will take a while but I have made a working version. It was really wacky so I scratched it. Will be coming in the near future, hopefully. Bastion Lightbar I know you guys really want the new lightbar with the Bastin implemented into RPL and I am working on a system for it. It is brand new so I'm still experimenting with it. But no worries, it is implemented and will be added in the next update. It is still early in development but here is a picture: Bastion Taillight/Reverse Flashers Something else I'm working on is 5 new taillight/reverse flashers. This was just to see if I could learn how to do this but it turned out nicely. Here are some GIFs and a picture showing the options. Options: As far as the options go you can't really interchange them because they are supposed to go with the correlating left taillight options, but you can if you really want to. Some other things that will be fixed/added: Thanks to @Copunit12 for recently bringing this up as it's a fairly big issue that I didn't really notice since I don't use the extended frames. When you equip the extended frame the LEDs do not adjust to the extended frame. This will again take time since I do not know how I can make the LEDs automatically adjust and I do not want to add another lightbar option (i.e. "Ext. Emergency Lighting System" or something like that) and I know there is a way I just have not found that way out. The same goes for the pickup. The facelift LEDs can still be equipped on the non-facelift parts of the roamer. Again going back I will have to make a way to not allow facelifted LEDs to be on non-facelifted parts. I will make a lighting system specifically for non-facelifted parts. The same goes with the pickup. Speaking of the pickup the reason why it's so deprecated is that I just don't have the motivation to work on it. PBR & Material Rework While PBR doesn't really work on lightbar effects - it future proofs the mod. Currently, the materials are still pre-PBR materials, and eventually, that won't be supported (maybe, maybe not idk) so to make sure my mod is future-proofed I have updated the materials to PBR. After changing to PBR, a lot of textures broke so I made some new ones which you will see next update. New Models The vanilla LED models are very very basic, but they are good enough. But I want to step up the detail a bit. Using real police LEDs as a reference I will be making much higher detail and 3D models for all types of the LEDs which means new textures again but I promise this will be a massive upgrade. Don't worry, I will be making sure they don't decrease performance. Here are some examples: With new models made by me, I will have far more options with how I want things to work at a very complex level and far more customization options which will overall hugely increase the quality of the mod. If you have any ideas or suggestions feel free to put them here! Thanks!
Looks amazing! And dont worry about release date! You are working on a free mod that you let the community use for free, so you dont have to worry about time crunches or anything! You do it when you can!! My suggestion would be maybe some Federal Signal Vision SLR Type lightbars, or Federal Signal Valor lightbars in the future, but other than that, it looks AMAZING!!!
I understand that this is probably the last thing on your mind about this mod right now, but will these light setups be optional in other colours eventually? White/amber? Pure red or blue?
All of this is now implemented, customizable and working. The current supported vehicles (WIP): 1. Bastion 2. Crown Victoria mod By Maxie.
I did it… kinda. (GIF) This traffic advisor breaks the entire lighting system hence why you don’t see any other lights.
Hi, WarDaddy! I can't seem to find your lights for the Crown Vic; what do I need to do on my end in order to use them with Maxy's mod? Thanks for the continued epic content!
Ahhh, I see. I saw "implemented" in a previous post and got excited. No worries though, still looking forward to it!