On Hold TFH Customs (Out of my current skill level)

Discussion in 'Mods and Skins' started by TunerFromHell, Feb 12, 2022.

  1. TunerFromHell

    TunerFromHell
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    After a little time doing mods, I realized that I could make a mod more than just a new engine in the car. That's why I'm here with a new mod - TFH Customs

    If you have ideas for adding something new - let me know


    ________________________________________________________________________________________
    What it'll include:
    Mods for all vanilla cars (preferably :) )
    And the fastest highway(not on track) cars of BeamNG drive (Yes I also will remake my first mod)
    ________________________________________________________________________________________

    Done:

    Bolide Pack
    ETK I Pack
    Midsize Pack
    Miramar Pack


    ________________________________________________________________________________________

    Todo list:
    Miramar Pack rework(60%) -
    Models are done (need to move 1 or 2 parts and it'll be done)
    pessima's suspension (5%) - Kill me
    Engines(95%) - need to change sound, will do it after suspension
    Whellie bar - done
    Body(90%) - need to do something with textures
    Hood exit(70%) - To do: textures, flames, move exhaust slightly back(model in wrong place)

    Rework Tune From Hell configs - 10%

    200BX Pack(100%)

    Offroad Suspension for Bolide(0%) -
    Suspension, configs

    Make some Hopper modifications (20%) - Custom body parts, new engine, suspension.

    Devil Z's bored L28 engine (40%) -
    upload_2022-2-14_13-50-14.png
    upload_2022-2-14_13-50-23.png

    And some other things which I'll do later.
    ______________________________________________________________________________________


    Credits(will update in future):
    @Xupaun -
    AWD for miramar
    @BeamNG.Drive - for original models
    @Me - for other things
     
    #1 TunerFromHell, Feb 12, 2022
    Last edited: Oct 13, 2022
    • Agree Agree x 1
  2. TunerFromHell

    TunerFromHell
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    Midsize done.
    Miramar is close to beta release (available WIP variant in Patreon)
     
  3. TunerFromHell

    TunerFromHell
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    F for Miramar's AWD, I cant do it (or I made it wrong)
     
  4. Xupaun

    Xupaun
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    Well, I can help with that. You want a system that just works, or it need to have the models?
     
  5. TunerFromHell

    TunerFromHell
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    If you can, it would be very good, I need only working system. I'd do modeling or there won't be models.

    P.S. What I wanted from 50 minutes jbeaming at random?) Answer - nothing so if you want to help me, I'll be happy about it
     
  6. Xupaun

    Xupaun
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    You want the AWD available to all transmission options (including vanilla), or you want it available only to specific transmissions?
    You want the system to behave just like which vanilla AWD car?
     
  7. TunerFromHell

    TunerFromHell
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    I tried to do AWD in Rear Diff slot, bcos there will be a mess in the gearbox slot. But if it unreal to do without custom gearbox, do it only for 5-Speed Manual, I'd do others if I like the 5-Speed)

    What does "like a vanilla car" mean? If you mean the types of central differentials, then try to do like in Sunburst, I will be grateful to you for AWD
     
  8. Xupaun

    Xupaun
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    I'll make it available to all transmissions and use a LSD center diff with 75% split to the rear wheels. Sounds good to you?
     
  9. TunerFromHell

    TunerFromHell
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    Sounds nice
     
  10. Xupaun

    Xupaun
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    Drop this on your Miramar folder. The transfercase is on the Driveshaft slot.
     

    Attached Files:

  11. TunerFromHell

    TunerFromHell
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    I found one problem. It behaves like RWD (tested on drift config), but when I adjust lock coef it became very unstable (loss of power in 2-5 times and breaking front suspension)
     
  12. Xupaun

    Xupaun
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    Are the final drive ratios equal?

    Edit: Found the problem. The front final drive ratios weren't applied to the front diff, so, it was always 1:1. Now it should be fixed.
     

    Attached Files:

    #12 Xupaun, Feb 20, 2022
    Last edited: Feb 20, 2022
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  13. TunerFromHell

    TunerFromHell
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    Yep
     
  14. Xupaun

    Xupaun
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    Solved the problem. Although, the Wide track front suspension doesn't like to be powered. That's a problem I can't solve, because its geometry was not designed to be a powered axle. I'd stick with the Standard suspension simply because it works fine enough
     
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  15. RobertGracie

    RobertGracie
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    All I hope is that this car has the power of the Devil within it when its released :)
     
  16. TunerFromHell

    TunerFromHell
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    Plan is to add Devil Z's engine to 90% of vanilla cars (or make 2 versions, DevilZ carb variant only available at 2-5 cars and L28E without carbs for others, second variant will be closer to real life DevilZ engine)
     
  17. RobertGracie

    RobertGracie
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    That should make it interesting are you going to have an over 9,000rpm redline on it?
     
  18. TunerFromHell

    TunerFromHell
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    All would be as in Wangan Midnight)
    Dont remember what max rpm has that engine, but I have setup for Devil Z, so it will be as close to original as I can do)
    --- Post updated ---
    Current only problem is lack of time)
     
  19. RobertGracie

    RobertGracie
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    Take your time Rome wasnt built in a day, it took a bit longer, but it should be fun to have that engine in the other cars
     
  20. TunerFromHell

    TunerFromHell
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    Current only problem is lack of time
    I can finish Z's engine in 2-4 days, but who said that TFH Customs will contain only engines and two cars?) This mod maybe will be WIP for 1 month and at the end of work I'd release it in beta for all (Now this mod is available only on my patreon bcos its to crappy to release it now)
    1 month because I want to make modifications for ALL vanilla cars) AWD bus, why not ahahaj
     
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