Owner of the model and textures: Kunos Simulazioni This is a map port of Laguna Seca Raceway from Assetto Corsa. The mod will include time trial and AI path. Enjoy PS: Because of high quality meshes, this mod needs at least a medium spec pc. If the framerate of your pc is suffering in this map, you could hide the tirewalls from world editor for fps boost. Changelog: Better textures Better loading times Smallfix: glossy outer terrain in ultra is fixed Credits: BlackMetal, PBR textures Joobles, Light and detail adjustment
Love this course, so when I saw a Beam mod for it I was pretty happy. I made some small improvements though, @Kolas is it ok if I upload an update? Improved sky (proper day/night cycle and less "flat" looking) old ---> new Made textures less blurry(not signs though? weird) old ---> new
Hi, BlackMetal added pbr textures to the map and I made some changes too. If the changes you make don't affect ours, we can add them to the newer version.
I'm working on a race scenario with ai opponent cars, made with flowgraph race template from the gars mod made by gamergull. The scenario might look impossible but i think it can be done. Probably I'll name it "Expect to Lose". I might release it as an add-on mod.
Ok! Here, just replace the itemslevel.json in your sky_and_sun folder with the one below my next message. As for the textures, since you redid them just make sure on all of them this setting is applied:
Hey, there was a small mistake with one of the terrains that causes glossy look in ultra graphics settings. It is now fixed, sorry for finding out this late, I can't run the game more than medium settings