WIP Beta released 1987-1991 Ibishu Saga 1.15

Ibishu's sporty grand-touring flagship from the late 80's

  1. Kueso

    Kueso
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    ive been busy with other things but i might be able to tomorrow as ive got work tonight
     
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  2. Reece Coates

    Reece Coates
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    Gotcha. Good luck!
     
  3. Kueso

    Kueso
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    new interior stuffs including revamped colors and gauges, with new "turbo" wheel
    unknown1.png unknown.png unknown3.png unknown2.png

    beauty shots
    screenshot_2022-01-20_23-48-14.png
    screenshot_2022-01-20_23-59-14.png screenshot_2022-01-21_00-00-03.png screenshot_2022-01-20_23-59-41.png
    screenshot_2022-01-21_00-15-19.png screenshot_2022-01-21_00-15-56.png screenshot_2022-01-21_00-16-48.png

    thats all for now :)
     
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  4. mhegai

    mhegai
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    great
    take your time. i see many modders rushing to get some changes but they never take their time
     
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  5. NickTheFear

    NickTheFear
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    currently my only downside that I have to remark is the fact that the brakes are very, VERY weak. please give it race brakes. the Ibishu pessima racing brakes (the non-bubbly variant of pessima) would work quite well with it. other than that the model is *BEAUTIFUL* and it handles like a dream. it's just that my brakes fade in 1 2 3.

    cheers!
     
  6. BeezNeez

    BeezNeez
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    very glad these new wheels are on
     
  7. KennyWah

    KennyWah
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    When I try to use this mod and make frequent changes where it reloads often.. this car causes insane memory leaks unlike anything I've seen before. I managed to get BeamNG to use 48GB/64GB of ram on my system all on it's own with nothing else spawned.. very few mods activated, this was the only mod to do it. Tested on BeamMP in a server as well with friends.. everyone could watch their ram slowly rise overtime when adjusting and tuning the vehicle.

    It will eventually crash the game. This is unfortunate as the car is otherwise good.

    On another note.. it needs to run about 10degress less caster angle in the steering geometry.
     
  8. Kueso

    Kueso
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    how in the world would anything i have done creating this mod lead to a potential memory leak issue? i dont even know how to approach that? please provide more hard data if anything.
    also, why does it need less caster angle?
     
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  9. default0.0player

    default0.0player
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  10. ThatCarGuyDownTheStreet

    ThatCarGuyDownTheStreet
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    Transfering all the power to the rear would make the front wheels "drag" seems normal to me
     
  11. Kueso

    Kueso
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    i honestly did not design the system, someone offered to do it for me and thats what they came up with
    personally i have no issues with it, but it does seem to be a mostly RWD system and AWD when the front wheels slip
     
  12. Agent_Y

    Agent_Y
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    Jbeam/QA support
    BeamNG Team

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    There are no issues with it now, but when powertrain wear is added, it could be a big issue I think, it would make the differential wear out quickly.
     
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  13. default0.0player

    default0.0player
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    Please let them fix it, since the problem is obvious............................................................................
    mostly RWD system and AWD when the front wheels slip
     
  14. Nacho Problem

    Nacho Problem
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    "when powertrain wear is added"? When? i feel like that would be more of a big if
     
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  15. Kueso

    Kueso
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    are you okay
    i meant, all 4 wheels get power, but its heavily rear biased until the front wheels lose traction which at that point more power is sent up front
     
  16. Agent_Y

    Agent_Y
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    Jbeam/QA support
    BeamNG Team

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    If tire wear is treated as an "when" then why would the rest of powertrain never get wear mechanics and thermals?
     
  17. default0.0player

    default0.0player
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    I'm mostly ok, I guess.
    If my understanding is correct, isn't it be rear biased until the rear wheels lose traction which at that point more power is sent up to front?
     
  18. Kueso

    Kueso
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    slam an H-ATS automatic trim into reverse at full throttle and see what i mean
    the front wheels dont receive power at all when the rears spin which is why i am phrasing it the way i am

    in all honesty im not sure what drivetrain fuckery was achieved to get this result, i may just revert it back to stock pessima AWD if i can figure out exactly how
     
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  19. default0.0player

    default0.0player
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    According to the jbeam file
    Code:
        "powertrain" : [
            ["type", "name", "inputName", "inputIndex"],
            ["differential", "transfercase", "gearbox", 1, {"diffType":"lsd", "lsdPreload":6, "lsdLockCoef":1.0, "lsdRevLockCoef":0, "diffTorqueSplit":0.98, "friction":0.5, "uiName":"Center Differential","defaultVirtualInertia":0.1,"speedLimitCoef":0.1}],
        ],
    The transfercase is purely mechanical, no electronic control is involved.

    The default torque split is 0.98, i.e 2%front/98%rear. The lsd lock coef is 1.0 means when wheelslipping the LSD will send 102% torque to the front at max, and possible up to 198% torque to the rear when the front wheels slip(hence the driveline windup, torque distribution -98%/198%) ±6N/m(to the slower wheels, due to the lsdPreload). And the "lsdRevLockCoef":0 means when driving in reverse, no locking action, the torque distribution is always 2%front/98%rear.
     
  20. Kueso

    Kueso
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    ah okay
    sorry about drivetrain skill issue its like the one thing i absolutely hate to work with so when Braskus came along and offered to do it i didnt think twice about it lmao
    ill talk with him to get it sorted out
    coolguy.png
     
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