with a name like Bilal nazeer I'd guess this person/ group is either Indian or middle Eastern (nothing against either types of those people), but after Russians those two are the next most common beamng bootleggers, I believe.
Prove that dude wrong by comparing "his" models with originals in Blender, I really doubt he changed anything aside from separating parts into individual files and maybe converting quads to tris to make it less obvious
If this game developer wants to be proven wrong, then I can do just that. The file names for the meshes are a dead giveaway by themselves, but since the con artist insists that nothing was stolen in the YouTube comments, I have no other choice but to expose his shady acts. For this comparison example, I will use the body mesh. Here is the model extracted from the mobile game, without and with its polyflow: And here is the model from the old version of the 1300 mod (version 1.1 to be exact): As an added bonus, compare that to the most recent version of the 1300 mod at the time of writing this message (note that the antenna is not part of the main body): Given that Unity loads a model one mesh at a time (rather than multiple meshes within one model file like BeamNG), I can infer that the only changes this person did aside from separating the model into individual meshes may have been deleting other meshes so that only one trim variation is left (for instance, keeping one front bumper variation but not the rest), and in order to try and pawn the model off as "original" (like removing all instances of the ETK badges). If you're reading this, Mr. Project Destruction Developer, then I hope that this will be more than enough evidence to prove that the 1300 mod was taken and repurposed for your subpar BeamNG knockoff mobile game. Even though the model was from an older version of the mod, that still doesn't make it okay to use it without asking. Please stop denying this fact; it's pretty obvious that you knowingly (and likely intentionally) took several BeamNG mods for your Unity game without making any significant changes to the models.
OverPower updated ETK 1300 with a new update entry: Giga-Mega update 10.0 Read the rest of this update entry...
I found this bug. Already tried a deep cleaning cache, and I didn't have the old version installed Also, the car doesn't have a thumbnail in the car selector. But the configs show up just fine. Nice mod btw, i'm glad it's back. Edit: Don't mind my post above. Seems that the game downloaded the old version. Now I manually downloaded the ETK 1300 and everything seems perfect.
Not confirm. Also you have different gauge's layout (and overall interior)(I guess any mod issue still)
Before installing the mod, I checked and I had no etk900 file. Now I checked my mod folder (after installing the mod) and I have the etk900 file but no etk1300. So the game downloaded and old version of the mod? Is that possible?
First, thanks for the mod, it's much better! Some observations: 1 - (Already mentioned) Engine rotations are divergent between the car's dashboard and the game's; 2 - It would be nice to have the correct name of the vehicle on the rear (not "854", "856tx", but 1354 and 1356tx); 3 - I didn't identify any 4x4 version. Is correct? 4 - Will we also not have adjustable air suspension anymore? It was really cool. Should I enter it manually? 5 - I find the manual transmission gears too long. The 2nd goes at 120km/h. I understand that they must be staggered so that at 120km/h the 6th gear rotates around 2,500rpm in the gasoline versions. Sorry if any issues have already been addressed. Congratulations on the work.
Good mod!, I think that you need to add Push bar (rocker, yoke, roo bar), and ECS "OFF-Road" mode, as well as add new bumpers, sorry for the incomprehensible words and bad translation --- Сообщение обновлено ---