1. Trouble with the game?
    Try the troubleshooter!

    Dismiss Notice
  2. Issues with the game?
    Check the Known Issues list before reporting!

    Dismiss Notice

Quality of Life (QoL) suggestions

Discussion in 'General Discussion' started by Sithhy™, Nov 11, 2021.

  1. Agent_Y

    Agent_Y
    Expand Collapse
    Jbeam/QA support
    BeamNG Team

    Joined:
    Jul 10, 2020
    Messages:
    10,058
    This thread is active again? Then another useful suggestion from me: torsionbars debug. I know that there are only a few torsionbars per car in game but it would still be cool to know what is the stress or deformation like on them, to finetune them more precisely. Currently when you have suspension based on torsionbars you pretty much have to use guesswork to tell what exactly is going on in it which is annoying.
     
    • Agree Agree x 4
  2. fivedollarlamp

    fivedollarlamp
    Expand Collapse

    Joined:
    Sep 18, 2016
    Messages:
    3,144
    Better paint colors. Some colors are almost cartoonishly bright, while others are way too metallic.
    Black is a hair too dark and white just looks... off, somehow? I can't really tell.
     
    • Agree Agree x 2
  3. Yash_gamin144

    Yash_gamin144
    Expand Collapse

    Joined:
    Apr 24, 2021
    Messages:
    1,965
    white paint makes my eyes hurt lol
     
  4. SKB

    SKB
    Expand Collapse

    Joined:
    Apr 22, 2017
    Messages:
    1,964
    Imo the white in most cars today has a bit of pearlescence in it, can make it somewhat similar in game by putting in around 1% color instead of it being pure white... Game does need proper colour shifting stuff though, might happen sometime In the future
     
  5. Zero ibishu's left

    Zero ibishu's left
    Expand Collapse

    Joined:
    Jul 29, 2021
    Messages:
    510
    Here's a new idea:
    A button that turns/adjusts your mirrors
    why would you need this?
    so you don't have to move your camera around while your driving.
    screenshot_2022-01-10_08-25-23.png
     
    • Agree Agree x 4
  6. SKB

    SKB
    Expand Collapse

    Joined:
    Apr 22, 2017
    Messages:
    1,964
    Using nodegrabber works sometimes heh
     
    • Like Like x 4
    • Agree Agree x 1
  7. Zero ibishu's left

    Zero ibishu's left
    Expand Collapse

    Joined:
    Jul 29, 2021
    Messages:
    510
    lol
     
  8. justaguy

    justaguy
    Expand Collapse

    Joined:
    Sep 15, 2021
    Messages:
    86
    Slow down when trying to exit the Motor/Express/Free/Tollway. You could go into the wall/guardrail and crash the game.
     
  9. RobertGracie

    RobertGracie
    Expand Collapse

    Joined:
    Oct 15, 2013
    Messages:
    3,779
    Quality of Life....hmm interesting....I am trying to think about what needs to be improved
    UI definitely needs to be worked on a little, maybe a bit more granular detail in things
    generally for me I am not sure I look at things as I do and the game is as fine as it is for my own use of it
     
    • Agree Agree x 1
  10. Sithhy™

    Sithhy™
    Expand Collapse

    Joined:
    Apr 5, 2017
    Messages:
    3,343
    Welp, since I haven't yet posted in my own thread, I have a QoL suggestion which would be most useful for modders, especially ones making vehicles.

    The suggestion is to have a little menu somewhere in the Options, possibly in Gameplay or Debug, which would allow you to select a map (& car combo) to which you would load upon every start of the game, instead of having to go through the main menu & map selector yourself; kind of a "set it & forget it" type of thing
     
    • Like Like x 4
    • Agree Agree x 1
  11. Turbo49>

    Turbo49>
    Expand Collapse

    Joined:
    Apr 1, 2021
    Messages:
    3,098
    Since race seats should keep you more in place than regular seats, maybe they could change how much the driver camera moves around.
    --- Post updated ---
    Also, I don't know how hard it would be, but using randomly generated heightmaps and roads, would it be possible to make procedurally generated rally stages ?
     
    • Agree Agree x 2
  12. RobertGracie

    RobertGracie
    Expand Collapse

    Joined:
    Oct 15, 2013
    Messages:
    3,779
    I guess this is about the game but the other QOL improvement I would make isnt actually to the game itself, its to the forum

    to make it easier to alert the moderators to link a discussion thread about a mod to the mod itself how sometimes you have threads about a mod and a link to the mod

    I know there are a couple hundred threads out there that do that and I feel its time those threads are paired to the mods in the repository, I am just saying you know
     
    #92 RobertGracie, Jan 12, 2022
    Last edited: Jan 12, 2022
  13. ThatCarGuyDownTheStreet

    ThatCarGuyDownTheStreet
    Expand Collapse

    Joined:
    Mar 30, 2017
    Messages:
    3,253
    robert voted #1 for longest run-on sentence beamng forums 2022
     
    #93 ThatCarGuyDownTheStreet, Jan 12, 2022
    Last edited: Jan 12, 2022
    • Agree Agree x 6
  14. Turbo49>

    Turbo49>
    Expand Collapse

    Joined:
    Apr 1, 2021
    Messages:
    3,098
    why would we even need to ask the mods in the first place ? couldn't the mod creator be given the ability to do it himself ?
     
    • Agree Agree x 2
  15. Agent_Y

    Agent_Y
    Expand Collapse
    Jbeam/QA support
    BeamNG Team

    Joined:
    Jul 10, 2020
    Messages:
    10,058
    Suggestion for the forums: remove the big fat button that leads to the old wiki that was never official, was badly written, has been outdated for years, is no longer maintained and the search function doesn't even work on it anymore. Link the docs instead, they are official, easily understandable and precise, constantly updated and maintained, and actually work.
     
    • Agree Agree x 9
  16. Zero ibishu's left

    Zero ibishu's left
    Expand Collapse

    Joined:
    Jul 29, 2021
    Messages:
    510
  17. stenyak

    stenyak
    Expand Collapse
    Programmer & Global Moderator
    BeamNG Team

    Joined:
    Aug 6, 2012
    Messages:
    1,892
    For development purposes, we use command line arguments (e.g. -level gridmap/main.level.json -vehicle pickup ). You can create multiple shortcuts for different maps/cars. We do not advice this to general users though, as it tends to increase the workload of our support team. It's also not something that undergoes QA, so sometimes command line arguments might behave different than loading the game normally.
     
    • Like Like x 3
  18. TMccanna

    TMccanna
    Expand Collapse

    Joined:
    Jan 16, 2022
    Messages:
    1,041
    Fuel fillers (minor detail but still a bit strange to see not there) proper reflections (currently they are really odd and seem to not really even reflect this dimension) Rain and other weather like snow. decals using the system used for burnouts for things like soot and coolant and oil leaks, proper 2nd gear which locks automatics into 2nd instead of just only using 1st and second
     
  19. Agent_Y

    Agent_Y
    Expand Collapse
    Jbeam/QA support
    BeamNG Team

    Joined:
    Jul 10, 2020
    Messages:
    10,058
    Someone recently on another thread explained why adding fuel fillers would double the file size or something for some reason so they probably won't be a thing. Reflections are done like this to reduce lag. Rain and snow are in game (but not in vanilla maps). The decals are a cool idea but idk if possible at all since the engine isn't touching the ground. And idk about the last one, the gear stuff probably depends on transmission.
     
    • Agree Agree x 4
    • Like Like x 1
  20. TMccanna

    TMccanna
    Expand Collapse

    Joined:
    Jan 16, 2022
    Messages:
    1,041
    all the fuel fillers would really need is slight texture changes unless the devs wanted to make them actually breakable/refillable, gear stuff makes sense i suppose it does vary somewhat
     
  1. This site uses cookies to help personalise content, tailor your experience and to keep you logged in if you register.
    By continuing to use this site, you are consenting to our use of cookies.
    Dismiss Notice