this looks great! I just really hope that it doesn't end up like most of the other planes. but anyways, I'm looking forward for a passenger plane!
Unfortunately, this isn't a passenger plane. It's a business jet. And also, don't worry, I'm not canceling this mod. even if it takes 20 years to finish.
oh ok its close enough to a passenger jet, I mean it has people that aren't crew but anyways, has any progress been made since the last post?
Last I remember, I made progress literally just today. And yes, it is close to a passenger jet, but I'm planning on making a passenger jet after this.
ooh ok cool, a passenger jet, privet jet midair collision would be awesome. do you know what your making? or do you just know your making one? (a passenger jet)
Bit far fetched, and I know that it isnt the right model either, but what about Susanna? It basically just a stock Falcon 50 with a modified Mirage F1 Cockpit (not entirely,I think only the radar and some gun controll stuff was added), as well as a missile launcher underneath each wing. Most prominently a nosecone from a Mirage F1 was added to it as well, which imo, looks super neat. Just as a little idea, dunno how feasable that is
Yeah, I saw that stuff that went down. We were so close to the first every passenger plane in beamng. but store lab had to come in and screw it up.
that's dope! once i've tried to make a 737-100, but i'm so bad at modeling that it got so ugly and i gave up, i'm looking forward to this beauty
For anybody wondering what the breakage of the fuselage will be like, it will be like this. But I may improve it at some point.
Licensing. It's easier for the author to do it themselves. Besides, it's low poly, and remarkably simplistic compared to the level of Beam mod expectations.
I redid the belly and finished the wings. I almost lost it after my computer randomly glitched and turned itself off, but I was able to find an autosave and save that. Anyways, I'll be on my way. Bye for now!
Yeah, press A in edit mode to select everything, and in the top bar go into face > shade smooth. Remember to add an edge split modifier if needed.