Hirochi CCF Bug Reporting Pre-Rework 2.1.0

Pre-Rework version of a small compact roadster.

  1. TheSomething

    TheSomething
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    Even police had secrets
     
  2. LaeMat

    LaeMat
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    Is it just me, or does the V6 sound somewhat robotic? It sounds like an electric motor when revving up to 5k or so, where it then starts to sound like a normal car.
     
  3. Nagusame

    Nagusame
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    I may be super dumb, but none of the car's body panels are loading in on any of the configurations. What should I do?
     

    Attached Files:

    • image_2022-01-02_134115.png
  4. TacoDoritos

    TacoDoritos
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  5. Soliad FTW

    Soliad FTW
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    I'm having the same issue. I've waited about 5 minutes and nothing has changed.
     
  6. Slugfest

    Slugfest
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    I think it's mostly great, lots of thanks for the great mod! :) Three small things, none of which are really bugs:
    1. It'd be great if you could talk to Nekkit about getting a retractable roof like the one on his ETK A-series (or do it yourself, just probably easier to talk to someone if you can)
    2. It's a little too strong for a modern car, often only crumpling to the front axle, even at higher speeds, it looks like this in my 60mph bollard test.
      • upload_2022-1-2_21-43-24.png upload_2022-1-2_21-45-31.png (other results here)
    3. The country variant is still limited to 120mph, I suspect that a country guy would rip that part of the ECU out... (possibly causing collateral damage, maybe you could make a "country ECU" with tons of warning lights that mean nothing?)
     
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  7. Theo Wilkinson

    Theo Wilkinson
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    Clear cache
    if that doesnt work, dm me please
    looks like only interior.dae is loading
     
  8. Can-06

    Can-06
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    I don't know why, but the car doesn't like wide wheels (15x10) or wider offsets, it's just breaks them.
    screenshot_2022-01-03_21-52-18.png screenshot_2022-01-03_21-52-26.png
     
  9. Theo Wilkinson

    Theo Wilkinson
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    38B98311-5884-43F1-9852-B49E7FAD0CFE.jpeg
    --- Post updated ---
    EBAADB0D-F185-4810-9B2E-CFE8E72490F6.png
    the door lock I was mentioning in the list
     
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  10. SKB

    SKB
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    oi beam devs!?!?!/1/1?!?! door locks for base game carss!@>! when!!??

    OT:
    Some amazing amount of detail this thing has :p;)
     
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  11. Ryhan.N

    Ryhan.N
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    In the hillclimb version, when I hit 200 km/h, the front splitter starts to hit the ground and makes some noise, prob cause of high downforce. Increasing the front suspension height (by quite a bit) fixes it but it makes the car handle a bit worse.

    IPG reducing the beam deform extend or something can fix this, I will have a look at this myself.

    BTW your car is a BEAST.
     
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  12. Ryhan.N

    Ryhan.N
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    The headlights light rays are not aligned correctly. Also can you add a front motor to the hillclimb? It will definitely improve acceleration.
     
  13. Theo Wilkinson

    Theo Wilkinson
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    The eCCF is FR lol
    About the headlights, wdym aligned correctly?
     
  14. Acrain7

    Acrain7
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    Could the interior trim pieces (the chrome vs black vs copper) use a separate option slot in the interior as opposed to being a part of the interior color, that way you can run a red interior with black trim, a black interior with chrome, etc.

    Same foes for the A pillar colors, which -in my opinion- should be a specific slot, rather than a paint design.

    The white reverse lights should -in my opinion- be black when not illuminated.

    Could we get a black/ plastic rear diffuser? Like so:



    The roll bars seem huge in the CCF compared to the Miata, could just be me though.


    I also noticed the CCF is missing side marker reflectors.

    I also noticed that a lot of the configs seem to have oddly large tires, in comparison to most real life vehicles of its size.

    Absolutely loving the car so far! :D
     
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  15. Theo Wilkinson

    Theo Wilkinson
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    Exhausts now don’t spread across 15 lanes
    upload_2022-1-4_22-29-22.jpg
    They also don’t bend anymore
    upload_2022-1-4_22-29-22.jpg
    Start exhaust is now emitting correctly
    upload_2022-1-4_22-29-22.jpg
    And the plastic bumper is fully plastic
    upload_2022-1-4_22-29-22.jpg
    Improved the exhaust textures
    upload_2022-1-4_22-29-22.jpg
    made the warning stickers separate, therefore readable
    upload_2022-1-4_22-29-22.jpg upload_2022-1-4_22-29-22.jpg
    And improved the jbeam (bonnet, headlights in this pic)
    upload_2022-1-4_22-29-22.jpg
    And finally:
    (The bonnet stuff is slightly outdated in frontal node count and the doors do open further)
     
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  16. PaiDoNikolas

    PaiDoNikolas
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    First, congratulations on your dedication. The car was very interesting and I'm sure it will be improved more and more. As I'm not an expert on this, I don't think I can contribute much, I'd just like to leave the record that I found the more powerful electric versions very out of control on accelerations. It's like traction control doesn't even exist.
     
  17. Ryhan.N

    Ryhan.N
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    Sorry, I meant adding a rear motor to make the hillclimb version AWD, to get quick acceleration and better traction.

    About the headlights, the light beams that cast on the ground are not aligned (attached pic). This is more noticeable with the low end and standard headlights, the high ends ones are decent.

    Also the TC doesn't work for electric motors (noticeable in the performance and the sbr electric motor since they are powerful) just like how @PaiDoNikolas said.

    One more thing, 2 beams in some configs are deformed as soon as I spawn them. A few of the configs are Start(M), CCF2 190-4 (M), etc.
     

    Attached Files:

    • 1.png
    • 2.png
  18. Theo Wilkinson

    Theo Wilkinson
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    The headlights are angled towards the left because RHD cars have that. Though I never adjusted them for LHD, and need to

    Edit: I realise I didn’t reply to the whole message
    I recently realised I don’t think I’ve added the eSBR esc to the CCF2, and wonder if that could sort things out. @Ryhan.N
     
    #98 Theo Wilkinson, Jan 5, 2022
    Last edited: Jan 5, 2022
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  19. Theo Wilkinson

    Theo Wilkinson
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    Current update 1.2.0 changelog:
    - Exhaust jbeams improved
    - Start exhaust now only emits on 1 side
    - Exhausts have more matted textures
    - Start bumper no longer has a body colour rim to it
    - Bonnet no longer/rarely sinks in
    - Doors now have more support
    - Front bumper more rigid and less prone to folding, with 2 rigidifiers and more crossing beams
    - Interior warning stickers separated for better readability and to get rid of the awful low quality textures.
    - Bonnet now has 3 nodes on the front rather than 5, and is more rigid
    - Full Body Panel retexture, completely getting rid of ccf2_3 and mostly getting rid of ccf2, in preperation for a future fully new main texture, more official style and less performance intensive.
    - 200-4S now has its original intended horsepower back
     
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  20. Ryhan.N

    Ryhan.N
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    TC AND DRIVEMODES FOR ELECTRIC MOTORS FIXED (WITHOUT BREAKING ANYTHING ELSE) FOR 1.1.0

    THE FIX (easy way)
    1) Spawn your eccf car
    2) Go to Vehicle Config -> Body -> Driving & Safety Electronics -> And change Traction Control from Electric Motors to RWD.

    WHAT CAUSED THIS? (very technical)
    All the electric motors in this mod have a powertrain input name as 'mainEngine'. Basically the game considers this to be mainEngine. In the eSBR the names are frontMotor and rearMotor respectively to differentiate between the front and rear motor. The TC for Electric Motors only work for the names frontMotor and rearMotor and not for mainEngine. The RWD TC was designed to work with a RWD ICE vehicle so it can operate on the name mainEngine(which is the the name of the motors in this mod) therefore, switching the TC from Electric Motors to RWD fixes it.

    Bare in mind that this fix is not 100% perfect but is much better than having no TC at all for electric motors.

    ANOTHER BUG FOUND
    The single electric motor being name as mainEngine caused one more problem, the eMotor Drivemodes operate on frontMotor and rearMotor and not on mainEngine. So there is no difference between comfort mode and sport mode when using eMotor Drivemodes. However, TC off works the way it should since it operates on TC entirely by completely turning it off for any name.

    HOW TO FIX THIS?
    1) Spawn your eccf car
    2) Go to Vehicle Config -> Body -> Driving & Safety Electronics -> And change Drivemodes from eMotor to ICE.

    HOW TO FIX ALL OF THIS PERMANENTLY (better way)? @Theo Wilkinson
    1) Go to your mods folder.
    2) Unpack the mod and go to vehicles -> ccf2 -> jbeams.
    3) Then paste the 2 jbeam files I attached to this post. You should replace the 2 existing files.
    4) Delete the original mod from the BeamNG mod manager.
    5) Go back to unpacked mod directory and select the 3 folders namely art, mod_info and vehicles together and zip it.
    6) Now you have TC and working drivemodes for electric cars.

    BTW, I haven't modified anything else such as credits so you will get automatic updates from Theo Wilkinson just like usual. When it updates, TC and drivemodes will stop working again if the new update doesn't fix this.

    EDIT: Just noticed, its the 100th post :)
     

    Attached Files:

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