Call me pessimistic but i think MP won't be a thing for quite some time, i believe it would take a lot of time and effort to implement and debug
Relevant quote from Estama to lower your expectations https://www.reddit.com/r/BeamNG/com...yer_system_in_beamng_drive/ffnsjzu/?context=3
https://www.youtube.com/channel/UCT...unity?lb=UgkxBrS77xPEt06i96Wni4VXqaaG5aVDBaxj Dont know if this was already discussed. The lighting looks different. The shadows are not as dark as they are right now (at least on my end but it was just a quick test so...). Idk if thats all but it looks way better in the video. Also, can you toggle the tv on/off?
yes and firstly you have to think of the devs having to buy servers in their location to run multiplayer like grand turismo and forza so it would take a lot of time before this would happen.
You can just use beammp in the meantime, it has a lot of problems but it’s better than nothing and pretty easy to use.
As a content update on both the modern ETKs, a V8 could also be added since their engine bays are already large enough for an engine like this. And, just like the Inline-4s/-6s of the modern ETKs, this V8 could also follow the 'Lego' logic of the current German engine think, which is 'half a liter of displacement per cylinder': 2.0 Inline-4s, 3.0 Inline-6s, 4.0 V8 (and also the 2.0 Inline-4s and 2.5 Inline-5 of Cherrier, which is French). Besides, a modern small Twin-Turbocharged V8 is missing from BeamNG. I mean, we have the V8s of the Bolide that are both small (at 3.2, 3.5 and 3.9 liters) and capable of taking the Twin-Turbo treatment, but they're not modern at all - they're 40 years old! As for the aforementioned 'Lego' logic, the modern ETKs (mainly the 800-Series, since it's an everyday family car) could also have a 1.5 Inline-3 as their most basic engine option, both in gas and diesel flavours. If anything, the 800 isn't that large of a car anyway.
I was only talking about the Bolide engines because these are the nearest to what a modern V8 mainly is today: small, Twin-Turbocharged (well, not all Bolide engines are Twin-Turbocharged but you get the point) and high-performance. It's just the age and the overall technology making the Bolide engines old.
I’m making a bet that there’s a reason they didn’t change up the sounds. Devs have said that they are unable to get sounds from recording actual vehicles, and that they have bigger things planned for the audio, so maybe the “bigger things” are coming soon and they didn’t feel they should put in the effort to make new sounds that are going to be gone relatively soon. I’d bet the sounds are simulated, IE every part of an engine has a unique sound, so every car has a distinct sound to itself IE a bluebuck with a 2 barrel carburetor would sound different from one with a 4 barrel carburetor.
https://www.sonicfuel.co.uk/temp/BeamNG_V8_with_chase_tones_test.mp4 https://www.sonicfuel.co.uk/temp/BeamgNG_Civetta_Stratos_V6_test.mp4
Even though the Bolide has a V8 engine and not a V6, the experimental Stratos V6 sound sounds really fitting for the Bolide.
Nice! I hope we will get some improvements in exhaust sounds that are far away, especially from straight exhausts. Something like this in 1:33 And yes, I know that volume has been boosted. I mean actual sound.