@R4NKING I added a V10 to the Bruckell Bastion...... Here are the Sound Configuration And Engine Data Its Not Complete.....I Only Copy/Pasted the necessary data so u can add it to all cars "mainEngine":{ "torque":[ ["rpm", "torque"] [0, 0], [700, 210], [1000, 310], [2000, 360], [3000, 405], [4000, 460], [5000, 500], [6000, 559], [6500, 568], [7000, 567], [7500, 562], [8000, 510], [8500, 360], [9000, 160], [10000, 0], ], "idleRPM":850, //max rpm physically capable of "maxRPM":8500, "revLimiterType": "soft", "inertia":0.11, "friction":12 "dynamicFriction":0.024, //"burnEfficiency":0.39 "burnEfficiency":[ [0, 0.11], [0.05, 0.26], [0.4, 0.48], [0.7, 0.48], [1, 0.34], //exhaust "particulates":0.04 "instantAfterFireCoef": 0.75, "sustainedAfterFireCoef": 0.70, //engine durability "cylinderWallTemperatureDamageThreshold":160, "headGasketDamageThreshold":1500000, "pistonRingDamageThreshold":1500000, "connectingRodDamageThreshold":2000000, "maxTorqueRating": 880, "maxOverTorqueDamage": 2000, "soundConfig": "soundConfig", "soundConfigExhaust": "soundConfigExhaust", "instantAfterFireSound": "event:>Vehicle>Afterfire>i4_01>single", "sustainedAfterFireSound": "event:>Vehicle>Afterfire>i4_01>multi", "shiftAfterFireSound": "event:>Vehicle>Afterfire>i4_01>shift", "instantAfterFireVolumeCoef": 5.5, "sustainedAfterFireVolumeCoef": 5.5, "shiftAfterFireVolumeCoef": 5.5, //starter motor "starterSample":"art/sound/gallardo_engine_startup", //"starterSampleExhaust":"event:>Engine>Starter>i4_2001_exh", "shutOffSampleEngine":"event:>Engine>Shutoff>i4_2001_eng", "shutOffSampleExhaust":"event:>Engine>Shutoff>i4_2001_exh", "starterVolume":1.50, "starterVolumeExhaust":1.0, "shutOffVolumeEngine":0.15, "shutOffVolumeExhaust":0.7, "starterThrottleKillTime":1.67, "idleRPMStartRate":0.8, "idleRPMStartCoef":4 }, "soundConfig": { "sampleName": "lam_huracan_15_engine", "mainGain": -10, "maxLoadMix": 1.5, "minLoadMix": 0, "onLoadGain":1, "offLoadGain":0.2, "eqLowGain": 10, "eqLowFreq": 450, "eqLowWidth": 0.3, "eqHighGain": 12, "eqHighFreq": 12000, "eqHighWidth": 0.3, "lowShelfGain":16, "lowShelfFreq":120, "highShelfGain":15, "highShelfFreq":11000, "fundamentalFrequencyCylinderCount":10, "eqFundamentalGain": 0 }, "soundConfigExhaust": { "sampleName": "lam_huracan_15_exhaust", "mainGain": -15, "maxLoadMix": 4.0, "minLoadMix": 0, "onLoadGain":0.7, "offLoadGain":0.2, "eqLowGain": 13, "eqLowFreq": 80, "eqLowWidth": 0.2, "eqHighGain": 8, "eqHighFreq": 10000, "eqHighWidth": 0.2, "fundamentalFrequencyCylinderCount":10, "eqFundamentalGain": 0
Which car? Ill add it to a few cars (2-3 Cars) and ill upload the file over here.......Dont have enough time to add it to all cars......Sorry
You don't need to, i'm already working on the v10 --- Post updated --- does it still get disabled trough modmanager even after the newest update?
Same here, gets disabled every time. Don't worry though, it's a great mod and it only takes a couple of seconds to activate, it's worth it anyway
and PLS FOR THE LOVE OF GOD ADD THE F4 ENGINE I WANT TO USE IT FOR MY SUNBURST so ya thanks for the fix again
just added the V10. I will beginn with the F4 now --- Post updated --- also, where did you get that huracan sound from? thats not from the stock game --- Post updated --- Is that okey? xD
So iv got this problem with this mod right, whenever i try to put on a supercharger and i apply it, it removes it by it self. Does anyone have a idea why it does this?
did you updated the mod? Do you have any other mods activated? --- Post updated --- Okay, be ready for a big content update soon
On every car and every engine? can you send a log from the lua console (mine opens on the ยจ key, i have a swiss layout)