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User Interface Feedback Thread

Discussion in 'General Discussion' started by Leeloo, Dec 2, 2021.

  1. chrunchyhobo

    chrunchyhobo
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    Joined:
    Aug 31, 2013
    Messages:
    1
    Encountered an issue with the UI Apps customisation, the top and bottom bars prevent Apps from being positioned along the top and bottom of the screen, leaving unusable screen space.

    Also, as the Engine Thermal Debug App by default is long enough to be cut off by the bottom of the screen, it now cannot be pulled up to access the resize option.
     
    • Agree Agree x 1
  2. CaptainZoll

    CaptainZoll
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    Nov 10, 2016
    Messages:
    3,065
    Would it be possible to implement a forced UI scale feature?
    The default size of the UI has bugged me for quite a while, though I used to just scale down the UI apps manually.
    The recent UI overhaul has brought this to my attention, so I may as well mention it now.
    I'm running the game on a 1366x768 screen, and you can see the tacho with a boost gauge takes up probably 1/8th of the entire screen, info boxes are squashed against the bounds of the screen, causing text wrapping unnecessarily, the scenario description even requires a scrollbar to fit all of the text, all while the text itself could easily remain legible at a third of the size.
    I'd be satisfied if everything were scalable down to 50% of its current size.
    screenshot_2021-12-18_19-22-09.jpg screenshot_2021-12-18_19-00-50.jpg screenshot_2021-12-18_19-06-08.jpg
     
    • Agree Agree x 5
  3. SKB

    SKB
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    Apr 22, 2017
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    this, 100%
    specially when the UI rescale bug was present, and i had to reduce the scale, it took forever, the UI is waay too big when stock
     
    • Agree Agree x 1
  4. Zipppy

    Zipppy
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    Joined:
    Jan 29, 2013
    Messages:
    55
    Another thing to add to that.. I run triples and my menus span across my 3 displays with excessive sized tiles vs the old UI which still spanned across the 3 but didnt scale the tiles as much. thankfully my vertical resolution isn't that low so i don't have much of an issue with the driving UI. Some games roll in the ability to isolate the UI to the main screen as part of the scaling and it works great when implemented right. (Check out LFS's implementation), but ive seen quite a few games that dont bother much with odd display sizes and just 'send it'. The multi monitor feature is still not working (forces an extremely low FOV right now), im fine without it.
     

    Attached Files:

    • Screenshot2021-12-19201640.jpg
    • Screenshot2021-12-19201640.jpg
    • Agree Agree x 4
    • Like Like x 2
  5. Unster

    Unster
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    Jan 23, 2018
    Messages:
    484
    Actually even I find the new UI click sound has started to get annoying. I think it was better in the previous sub-versions of 0.24. It's the ending of the sound that has a weird distorted echo-like sound.
     
    • Like Like x 1
    • Agree Agree x 1
  6. Agent_Y

    Agent_Y
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    Jbeam/QA support
    BeamNG Team

    Joined:
    Jul 10, 2020
    Messages:
    10,183
    Parts selector is ridiculously spread out on mods that have both lots of slots and long slot names. Takes a lot longer to scroll to the bottom. Worked fine before 0.24.1.1.
    wdasdas.png
     
    • Agree Agree x 7
  7. Nefer666

    Nefer666
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    Oct 26, 2016
    Messages:
    28
    Engine thremal debug cant be resized. Arrow to resize is below the screen and it cant be moved up or down due to how tall it is.
     
    • Agree Agree x 1
  8. Tristan Bellamy

    Tristan Bellamy
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    Joined:
    Feb 9, 2019
    Messages:
    10
    Whose idea was it to make the vehicle selector and map menu all huge and grossly overscaled? Not to be all that negative, but I gotta be because it looks utterly abominable on my ultrawide, and is more fit for a touchscreen than my now-dwarfed cursor. Don't fix what ain't broke.....

    upload_2021-12-22_18-42-37.png

    This just hurts to looks at. On a side note, I have the last DirectX 9 version of BeamNG.Drive from 2015 saved and the vehicle selector there looked similar. So whose idea was it to basically revert it to a six-year-old design? Hahaha

    Putting this here because I don't really see any option to scale it back down at all.
     
    • Agree Agree x 5
  9. ARES IV

    ARES IV
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    May 6, 2019
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    635
    The new 3D Overview Map is awesome. ;)

    I wasnt even aware that you can click anywhere on it and it calculates a navigation route to the destination.

    Really nice.

    Even cooler would be that it not only displays the navigation to the for example time trial but also - maybe in a second phase - displays the route of the selectes time trial/scenario.




    Thank you for consideration.
     
  10. KenKen911

    KenKen911
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    Joined:
    Nov 9, 2017
    Messages:
    216
    It's a simple problem
    In the existing UI, adjusting the RPM of the TWO-STEP setting showed the set RPM, but in the new ui, I can't see how many RPM I set.
    This is because the new UI horizontal bar was located at the location of the existing RPM display UI.
     
    • Agree Agree x 1
  11. Unster

    Unster
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    Joined:
    Jan 23, 2018
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    484
    There's a bug in the US East Coast thumbnails. The highway spawn position shows a screenshot of the suburban area.
     
  12. Tbomb

    Tbomb
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    Joined:
    Nov 19, 2017
    Messages:
    99
    Encountering this too my friend. Just when I started coming around to this new UI too.
    DEVS, PLEASE FIX THIS, IT IS SUPER ANNOYING!!!!

    Still not sure why this hasn't gotten a goddamn toggle switch. Devs, how hard is an "on/off" toggle for this annoyance? Come on!
     
    • Like Like x 3
  13. Mumia76

    Mumia76
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    Joined:
    Aug 9, 2012
    Messages:
    77
    The huge car thumbnails in the car selection menu are not really useful. I have to scroll a ton to get to what I want, it's really detrimental to usability. Strangely the regular small icons come back when selecting configurations. I want the small icons across the board.
     
    • Agree Agree x 2
  14. flight1sim

    flight1sim
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    Joined:
    Dec 4, 2021
    Messages:
    4
    I'm not sure what happened but suddenly after launching the game today the UI has rescaled and appears huge, no settings were changed
     
    • Like Like x 1
  15. HRMB Associates

    HRMB Associates
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    Joined:
    Aug 2, 2022
    Messages:
    1
    Yes i am agree
     
  16. SupremeDalek73

    SupremeDalek73
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    Joined:
    Sep 13, 2019
    Messages:
    241
    This has been subsequently implemented since they made that post. You can adjust practically every sound in the game now. You'll find this under Options>Audio>Volume>User Interface.
     
    • Like Like x 1
  17. 1990Nissan240SX.exe

    1990Nissan240SX.exe
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    Joined:
    Sep 17, 2022
    Messages:
    44
    Please add a option to the old ai please :) (or at least the black background for the cars on the car selection)
     
    • Like Like x 2
  18. Ramund_Hin_Unge

    Ramund_Hin_Unge
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    Jul 1, 2021
    Messages:
    110
    I just want to be able to exit to the main menu screen .:(
     
  19. DamienDutch

    DamienDutch
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    Joined:
    Feb 9, 2016
    Messages:
    420
    I remember in one update where the car selector would show more then 4 cars next to each other. Since its gone I'm presuming it was a bug, but it was really my favorite UI "feature". Maybe instead of selecting one way the UI should scale, it could be a slider or general value with customization.
     
    • Agree Agree x 1
  20. Siddharth Mehta

    Siddharth Mehta
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    Joined:
    Aug 2, 2022
    Messages:
    12
    Yes, please add a volume controls
     
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