My status is that i don't allow unauthorized release of an improved version of the mod, but i'm in touch with guys of the testing group who could make the work, depending on their free time. when it will be clear and planned i'll make an announcement here.
A transition to PBR materials for both this and the Coronet/Charger would revitalize my already imbued love for them much in the way it did for the 2015 Mustang mod.
[QUOTE = "SergentFido, post: 672425, member: 108758"] Всем привет и добро пожаловать в ветку V1.5 Полноразмерной серии American '80. Пакет модов находится на стадии завершения, так что пришло время показать вам его небольшой тизер. Чтобы повеселиться после долгого периода работы над этими автомобилями, я сделал небольшой рассказ из комиксов, повеселился, интегрируя в него персонажей и демонстрируя некоторые новые возможности мода. Я хотел сделать это и в прошлом году, но на это не хватило времени. Он не закончен, как хотелось бы, но в любом случае я уверен, что вы все больше заинтересованы в открытии новых вариантов кузова, так что вот он. Если вы внимательно посмотрите на изображения, вы, возможно, заметите некоторые изменения и улучшения, а также некоторые новые детали. Сейчас я продолжаю работать над модом, скоро появятся новые информационные тизеры, так что он будет более детально проработан. Отвечаю уже на некоторые вопросы: да, ассортимент машин Oldsmobile больше не ограничивается. И да, у известного моддера теперь есть автомобили, представленные в пакете:п View attachment 315606
If you got missing textures, all you gotta do is download "Codename: oldsfullsize", place it on your mods folder, and that's it!
Having A Issue With The Mod,Unsure If I Did Something Wrong Or Beam Update But All The Transparent Glass Stuff Is No Texture
Mine doesnt have that problem. I think you have to download the oldsfullsize mod to get the textures fixed
YES THE GUY ABOVE ME IS RIGHT YOU GOTTA GET THE MAIN MOD + THE ADDON TO MAKE IT WORK AND FOR ENEYONE THAT KNOWS OR HAS AN ANSWER FOR ME ANOTHER THING IM HAVING AN ISSUE WITH WHEN I BREAK THE FRONT END ON THE CAR ALL MY THROTTLE AND STERING INPUT STOPS TILL I DELETE IT IDK IF ITS JUST ME OR IF I NEED TO REINSTALL THE MOD ?
I have noticed that if I pop a front tire or cause serious damage to the front of the car it does have an input issue, however, another thing that I noticed is that the audio from the car goes away as well, the issues get fixed when I hard reset the car. Here's the console from when it has the issue Spoiler: console log from when I popped the front tire 122.87745|E|libbeamng.Lua.Exception| *** FATAL LUA ERROR: 122.87771|E|libbeamng.Lua.Exception| lua/vehicle/beamstate.lua:425: attempt to perform arithmetic on field 'slidingFrictionCoef' (a nil value) 122.87778|E|libbeamng.Lua.Exception| =============== Stack Traceback >> START >> 122.87782|E|libbeamng.Lua.Exception| (1) metamethod C function '__mul' 122.87785|E|libbeamng.Lua.Exception| (2) Lua upvalue 'deflateTire' at file 'lua/vehicle/beamstate.lua:425' 122.87789|E|libbeamng.Lua.Exception| Local variables: 122.87792|E|libbeamng.Lua.Exception| wheelid = number: 1 122.87797|E|libbeamng.Lua.Exception| wheel = table: 0x017c4cc0e9c8 {selfCollisionThickness:0.02, remoteCollisionThickness:0.05, slotType:main (more...)} 122.87802|E|libbeamng.Lua.Exception| brokenBeams = number: 1 122.87806|E|libbeamng.Lua.Exception| (for generator) = C function: next 122.87812|E|libbeamng.Lua.Exception| (for state) = table: 0x017c4cc0fd10 {1:689, 2:690, 3:691, 4:692, 5:693, 6:694, 7:695, 8:696, 9:697, 10:698, 11:699 (more...)} 122.87819|E|libbeamng.Lua.Exception| (for control) = userdata: 0xfffd817f00000002 122.87825|E|libbeamng.Lua.Exception| _ = number: 1 122.87832|E|libbeamng.Lua.Exception| nodecid = number: 689 122.87838|E|libbeamng.Lua.Exception| (*temporary) = C function: 0x017c4131e990 122.87855|E|libbeamng.Lua.Exception| (*temporary) = nil 122.87859|E|libbeamng.Lua.Exception| (*temporary) = userdata: 0x017c41bd0d48 122.87862|E|libbeamng.Lua.Exception| (*temporary) = number: 689 122.87866|E|libbeamng.Lua.Exception| (*temporary) = number: 0.6 122.87869|E|libbeamng.Lua.Exception| (*temporary) = nil 122.87872|E|libbeamng.Lua.Exception| (*temporary) = string: "event:>Vehicle>Tire_Burst" 122.87875|E|libbeamng.Lua.Exception| (*temporary) = number: 304 122.87879|E|libbeamng.Lua.Exception| (*temporary) = string: "attempt to perform arithmetic on field 'slidingFrictionCoef' (a nil value)" 122.87882|E|libbeamng.Lua.Exception| (3) Lua field 'beamBroken' at file 'lua/vehicle/beamstate.lua:664' 122.87886|E|libbeamng.Lua.Exception| Local variables: 122.87889|E|libbeamng.Lua.Exception| id = number: 2665 122.87892|E|libbeamng.Lua.Exception| energy = number: 509.05 122.87895|E|libbeamng.Lua.Exception| bodyPart = nil 122.87899|E|libbeamng.Lua.Exception| beam = table: 0x017c552a8ba8 {hubcapOffset:0.005, selfCollisionThickness:0.02, remoteCollisionThickness:0.05 (more...)} 122.87902|E|libbeamng.Lua.Exception| (4) Lua function 'onBeamBroke' at file 'lua/vehicle/main.lua:342' (best guess) 122.87905|E|libbeamng.Lua.Exception| Local variables: 122.87909|E|libbeamng.Lua.Exception| id = number: 2665 122.87912|E|libbeamng.Lua.Exception| energy = number: 509.05 122.87915|E|libbeamng.Lua.Exception| --------------- << END <<
Tennessee i think bigger image: https://www.beamng.com/attachments/codename_oldsfullsize_006-jpg.181931/
How do i download the mod and addon on version 0.24? I tried putting them both into the 0.24 mod file but it doesn't seem to work. I can still download the base mod off of the repository.
i figured out its the tires if you change them to normal beam tires it should work just change the hub
I discovered the same thing. When I pop a tire, the sound goes into a strange loop and there's no longer any control over the vehicle. If you CTRL+R, the vehicle will reload and works. Also, if you have more of these vehicles as "traffic" (which I always do), they will pop tires on their own and you no longer can TAB to them. I've had to remove all traffic to deal with it. That is until I learnt that the tires seem to be the culprit. I've begun changing my saved versions to have the normal tires. However, when I change the hub, I no longer can have the Oldsmobile or Chevrolet emblems on the wheel covers. Is there a way to get normal tires without changing the hub so that we can use the correct wheels/covers? Am I doing something wrong?