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Quality of Life (QoL) suggestions

Discussion in 'General Discussion' started by Sithhyâ„¢, Nov 11, 2021.

  1. dinosaur202

    dinosaur202
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    I wasn't really suggesting anything, I was just pointing out how nighttime is neglected
     
  2. Agent_Y

    Agent_Y
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    Jbeam/QA support
    BeamNG Team

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    Idea that will help modders: we have debug settings for mesh opacity and beam opacity, why not triangle opacity too? Sometimes I want my triangles to be less visible than they are, more often I want them way more visible, but sometimes it's all ok, it would be cool if the opacity was adjustable
     
    • Agree Agree x 3
    • Like Like x 1
  3. angelo234

    angelo234
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    Programmer
    BeamNG Team

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    More suggestions I got:
    • Emit more tire smoke when skidding
    • Adjustable rendering distance for performance
    • Better wet skidding tire sounds (currently sounds like asphalt)
     
    • Agree Agree x 4
  4. Acrain7

    Acrain7
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    No, this is just a ui change :)

    As for the tires, it would be possible to do the following:

    1. Create a common jbeam file containing all of the tire compounds. in that jbeam file you have a full jbeam structure for each compound, all scaled to the same size tire, which would serve as the default tire size for reference later.

    2. Create a common folder with all of the tire models, with an accompanying jbeam file that loads each model when called upon, and then, rather than having to create a new jbeam structure for that tire size, it would instead scale up the default tire size found in the compound jbeam, to match this tire size. That would still have to be done manually per tire, but would only have to be done once.

    3. Selecting a tire compound in fame, under the wheel submenu, would then open a submenu for tire size. selectinf a size loads the tire model and the compound jbeam, scaled correctly with the tire size jbeam, to produce the wheel, rather than havinf to make a jbeam file filled with every tire in every possible tire compound and size.

    TLDR common jbeam file that holds a jbeam for each tire compound, with a jbeam structure at the size of an average tire. common tire folder that holds all tire models (already exists), and one jbeam file that, rather than holding a brand new jbeam structure for every single tire, holds a jbeam code that scales up or down the jbeam structure referenced in the compound jbeam file, to match the size to the model, and allow all compounds to work with all tire sizes.
     
    #64 Acrain7, Nov 22, 2021
    Last edited: Nov 22, 2021
    • Like Like x 1
    • Agree Agree x 1
  5. Agent_Y

    Agent_Y
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    BeamNG Team

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    But this would still be weeks of work to implement, if not months... and would break all wheel and tire mods... So definitely doesn't count as a QoL suggestion
     
    • Agree Agree x 2
  6. Yash_gamin144

    Yash_gamin144
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    another suggestion i got!

    a preview for wheels before you install them!
     
    • Agree Agree x 8
  7. Acrain7

    Acrain7
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    I mean not having to scroll through thousands of wheel sizes and color combinations just to find one size and color combination you want, and instead just choosing wheel > size > color instead, sounds like a pretty useful feature.

    Same goes for not having to look through a ton of wheels and sizes, just to find the one wheel in the correct size that has the correct tire compounds available. (finding rally tires is a pain, for instance)
     
    • Agree Agree x 5
  8. JowoHD

    JowoHD
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    d-troxx wheel pack does that and it's so helpful and reduces clutter
     
    • Agree Agree x 3
  9. Acrain7

    Acrain7
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    Exactly!
     
    • Agree Agree x 1
  10. EruptionTyphlosion

    EruptionTyphlosion
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    Split bindings for emergency lights/sirens.

    M - Lights
    Alt+M - Siren (conflicts with lightbar patterns, not sure how to rebind them but right now it's only used for the modern light bar with the LED sign)

    Maybe bindings could be tweaked further:
    Tap M - Toggle lights
    Hold M - Switch pattern (if applied)

    Tap Alt+M - Toggle Siren
    Hold Alt+M - Switch siren tone (maybe allow us to have the ability to select primary, secondary, and tertiary tones for the sirens under the light bar in the part selector)

    I know there are mods for things like this, but this is for quality of life suggestions for the game itself, and the mods involve additional UI apps while this would be integrated into the bindings.
     
    • Like Like x 1
  11. IonicOwl

    IonicOwl
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    No this does count as a QoL suggestion. Not having it makes that part of the game harder to interact with. How difficult it would be to implement has zero bearing over whether it's QoL or just a nice to have feature.
     
    • Agree Agree x 3
  12. CaptainZoll

    CaptainZoll
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    on the topic of wheels, having a "fourth" colour channel which controls specifically the colour of the wheels, then you could remove all colour variants of wheels (but perhaps keep 2-tone variants with chrome barrels, etc)
     
    • Agree Agree x 6
    • Like Like x 1
  13. surprisinguser1

    surprisinguser1
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    On the topic of wheels, how about being able to change one wheel at a time instead of having to change both of either the front or rear wheels? It gets a bit annoying when you are trying to recreate the cars in your city.
     
    • Like Like x 2
  14. SKB

    SKB
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    would be cool, but the UI is hella slow already lmao
     
    • Agree Agree x 1
  15. dinosaur202

    dinosaur202
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    ECA police scenarios should use the firwood police cars instead of the generic black and white schemes
     
    • Like Like x 1
    • Agree Agree x 1
  16. Yash_gamin144

    Yash_gamin144
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    being able to chose finish of your paint! example : matte,glossy etc..
     
  17. SupremeDalek73

    SupremeDalek73
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    I honestly cannot tell if this is satire or not.
     
  18. Yash_gamin144

    Yash_gamin144
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  19. ThatCarGuyDownTheStreet

    ThatCarGuyDownTheStreet
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    you can... there's little sliders in the color menu
     
    • Agree Agree x 3
  20. Yash_gamin144

    Yash_gamin144
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    sorry for a "bump" but i didnt knew it was a feature lol just discovered it yesterday..
     
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