1. Trouble with the game?
    Try the troubleshooter!

    Dismiss Notice
  2. Issues with the game?
    Check the Known Issues list before reporting!

    Dismiss Notice

Quality of Life (QoL) suggestions

Discussion in 'General Discussion' started by Sithhy™, Nov 11, 2021.

  1. Sithhy™

    Sithhy™
    Expand Collapse

    Joined:
    Apr 5, 2017
    Messages:
    3,341
    Hell-o.

    I've found that we lack a thread in which we can suggest all the smaller "life comfort" stuff that make your BeamNG experience nicer instead of constant barrages of car & map suggestion threads that drown everything else, so here we are.

    If you don't know what "Quality of Life" means in context of videos games, here's a a snippet from medium.com
    What QoL suggestions do you have that devs could actually implement to make our time & experience of playing BeamNG even nicer? :)
     
    #1 Sithhy™, Nov 11, 2021
    Last edited: Mar 12, 2023
    • Like Like x 12
  2. bmwcrazy456

    bmwcrazy456
    Expand Collapse

    Joined:
    Mar 26, 2018
    Messages:
    537
    Proper off-mode where gauges are inactive, chime when starting, and having to hold the starter.
     
    • Like Like x 21
    • Agree Agree x 4
  3. Agent_Y

    Agent_Y
    Expand Collapse
    Jbeam/QA support
    BeamNG Team

    Joined:
    Jul 10, 2020
    Messages:
    10,053
    Handbrake disengaging automatically after the AI was stopped using the stop behavior in radial menu. Right now when you stop it, the handbrake will be engaged after you switch to that vehicle and want to drive it. It's not the most intuitive thing ever and I accidentally tried to drive with handbrake on many times in situations like this because I keep forgetting to disengage it.
     
    • Agree Agree x 4
  4. mcidiot334

    mcidiot334
    Expand Collapse

    Joined:
    Jan 9, 2021
    Messages:
    13
    splash sound effect when you land in water
     
    • Agree Agree x 10
  5. EruptionTyphlosion

    EruptionTyphlosion
    Expand Collapse

    Joined:
    Sep 24, 2016
    Messages:
    2,927
    A strange one, but maybe an automated "generate cache" option when loading from a new installation that generates the caches for all cars and levels in a single long process.
     
    • Like Like x 7
    • Agree Agree x 4
  6. Frits12333NL

    Frits12333NL
    Expand Collapse

    Joined:
    Jun 5, 2017
    Messages:
    128
    A button to start a fire from the engine and slowly makes it's way to the full car, we only have a button for a full fire and a explosion fire.

    It would make it a bit more realistic after a crash.
     
    • Like Like x 1
    • Agree Agree x 1
  7. a plane guy

    a plane guy
    Expand Collapse

    Joined:
    Mar 14, 2021
    Messages:
    4,143
    An option to switch to a specific car rather than flick through them all
     
    • Like Like x 11
    • Agree Agree x 4
  8. Alieu

    Alieu
    Expand Collapse

    Joined:
    Dec 30, 2017
    Messages:
    1,190
    doesn't even have to be a UI overhaul, just an UI speedup would make the game 10x less painful to navigate
     
    • Agree Agree x 8
  9. esesel

    esesel
    Expand Collapse

    Joined:
    Feb 18, 2019
    Messages:
    741
    seperated sirens and lights, as a (now voluntary) Ambulance driver, driving a Emergency services car ingame makes me cringe
     
    • Agree Agree x 7
  10. EruptionTyphlosion

    EruptionTyphlosion
    Expand Collapse

    Joined:
    Sep 24, 2016
    Messages:
    2,927
    Emergency vehicles in general need an overhaul with radios, siren controls, and dividers for some vehicles.

    Some vehicles also have very inaccurate lighting systems (namely LED lights on older police cars) and the "generic" light bar should probably have rotors instead of just alternating.
     
    • Agree Agree x 4
    • Like Like x 3
  11. angelo234

    angelo234
    Expand Collapse
    Programmer
    BeamNG Team

    Joined:
    Aug 11, 2017
    Messages:
    539
    • Like Like x 4
  12. a plane guy

    a plane guy
    Expand Collapse

    Joined:
    Mar 14, 2021
    Messages:
    4,143
  13. angelo234

    angelo234
    Expand Collapse
    Programmer
    BeamNG Team

    Joined:
    Aug 11, 2017
    Messages:
    539
    That would actually probably mean a UI overhaul though since the UI really can't get any faster than it currently is with the framework its using to render it (CEF). And so that would mean using a completely different framework/API like one optimized for games rather than one for internet browsers lol.
     
    • Agree Agree x 5
  14. NOCARGO

    NOCARGO
    Expand Collapse

    Joined:
    Apr 1, 2019
    Messages:
    1,514
    I would love to see the replay system to play all sounds that come from the vehicle.
     
    • Agree Agree x 7
  15. angelo234

    angelo234
    Expand Collapse
    Programmer
    BeamNG Team

    Joined:
    Aug 11, 2017
    Messages:
    539
    And here's a few suggestions I got:
    • GPS to navigate you to some location
    • Being able to add your own spawnpoints/teleport points in a map + being able to teleport to them in game
    • Parts preview screen to show what the hundreds of wheels look like before putting them on lol
    • Functional mirrors
     
    • Agree Agree x 13
  16. EruptionTyphlosion

    EruptionTyphlosion
    Expand Collapse

    Joined:
    Sep 24, 2016
    Messages:
    2,927
    Complete and thorough overall of road signs on most maps. Many maps are missing them completely, or have them very inconsistent.
     
    • Agree Agree x 2
  17. S.Ali.M

    S.Ali.M
    Expand Collapse

    Joined:
    Jan 12, 2021
    Messages:
    1,079
    You can use free camera, then F7 to teleport your vehicle to any place you want
    Dynamic reflections can make functional mirrors. But it's extremely laggy, so yeah we need fps friendly functional mirrors
     
  18. angelo234

    angelo234
    Expand Collapse
    Programmer
    BeamNG Team

    Joined:
    Aug 11, 2017
    Messages:
    539
    But on really large maps like Italy for example its kind of a pain to fly over to parts of the map.

    The dynamic reflections mirrors don't allow you to see the body of the car like how it works in real life to estimate your vehicle position relative to an object.

    Also they've got some weird perspective issues:
    Capture.png

    Capture2.png
     
    • Agree Agree x 5
    • Like Like x 1
  19. S.Ali.M

    S.Ali.M
    Expand Collapse

    Joined:
    Jan 12, 2021
    Messages:
    1,079
    Ok
     
  20. redrobin

    redrobin
    Expand Collapse

    Joined:
    Aug 21, 2012
    Messages:
    602
    Overhaul the UI. The current one is so slow is painful to use and kinda clunky in my opinion. Other than that, I can say I agree with most of the stuff here. An official "click to enter vehicle" would be pretty sweet.
     
    • Agree Agree x 5
  1. This site uses cookies to help personalise content, tailor your experience and to keep you logged in if you register.
    By continuing to use this site, you are consenting to our use of cookies.
    Dismiss Notice