It was tdev: https://www.beamng.com/threads/update-speculation-thread.20246/page-1641#post-1348064 the main guy.
I wonder if we'll see the Hopper's I6 offered as an engine option in the 200BX or Pessima, sort of like an Ibishu equivalent to the Nissan RB engines. After all, the RB20 appeared in the C32 Nissan Laurel, and the RB30 appeared in the Nissan Patrol. I'll admit the 4.0 displacement is a little big (Maybe we'd see a ~2.4 I6 based off of the 4.0?), and the engine would probably have to get a light remaster first. I don't think, however, it would be too unreasonable to offer the I6 as a factory engine option for the '88 Pessima and the 200BX- maybe we could see it as a swap for the '96 Pessima. If we put this in the context of Career mode, however, it begins to make even more sense. If the player wants to make more power without spending a ton of money, or has outgrown the I4, I could definitely see an I6 as an option. Imagine finding a wrecked Pessima or 200BX in some junkyard with an I6 in place of the ususal I4- that would be a really cool moment. As for parts, since the smaller I6 would probably be relatively rare compared to the 4.0 Hopper I6, I think it would make sense (and not be completely unrealistic) if some heavy-duty and performance parts could be cross-compatible. I'd imagine you could build a decently powerful little car for not much money with a wrecked Hopper, a 200BX I6, and an '88 Pessima with the 1.8 torn out. That would be a lot of fun
That's a pretty good idea... but i don't think the FR layout suits the Pessima, the 200BX on the other hand would work nicely with a straight 6; going from 4 to 2.4 liter feels a long way to go though, making it 3 liter like the 2JZ sounds more reasonable to me
I think the most realistic size difference for a 4.0 I6 in the Hopper could be like a 3.2 to a 4.0 or some kind of range like that. That would certainly be an interesting swap. If we swapped the Hopper 2.5 in as well it could be a similar idea to the 180sx and 240sx with which the 240 had more of a truck motor than a sports motor.
That does provide some interesting ideas. It would be interesting if someone offered a face lifted Hopper with single or double OHC engine updates for the Hopper motors. That would make a 200BX swap more legit in a factory spec kind of way.
probably not, the hopper's I6 is pretty much designed off the AMC 4.0 found in jeeps, but has similarities to nissan's TB42 engine and toyota's 1FZ engine. I could see them adding diesel variants of both hopper engines, though the basic design is too far removed from an RB or JZ. however, if they do add a platform cousin car with the 200BX remaster, it could reasonably be some kind of larger RWD executive car (though 90's ibishus are probably already a too saturated demographic)
Truth is, we don't really know that there will be a story to career. The Rocky Start campaign was supposed to be a demo of things to come, but it's pretty old [and a bit broken] by this point, and this isn't really the genre of game that favors a narrative approach.
I would rather the devs focus more on gameplay than narrative within story mode. With the Rocky Start, I did not care at all about the characters. The gameplay was way more fun (I still sometimes go back to play it again, even with the broken AI and laggy cutscenes). The devs should focus on making user accessability stronger. A way to set a race within a freeroam map and then have cars spawn in and race aggressively would be perfect. Being able to set way points on a map, and then cars in your class range spawn in, and you can then race. I dont know how hard this would be to implement, but it would probably make the game much easier for new players to pick up and start experiencing the amazing physics. ot: uhhhh the ibishu pessima facelift will probably be in the next update
The vehicle delivery scenario added in the most recent update is a bit like that, you spawn in a random car on a random point and you have to drive the car to another random point. Simple, but a good proof of concept.
I've been playing that scenario heaps lately, i think its the most fun i've had in Beam for ages. Except for when you get stuck on a tiny rock or driveway and you can't nodegrab so you are forever stuck and have to ruin your streak. I know that lots of people feel very overwhelmed with the map editor, so maybe a really barebones one in addition to the current one would be cool too. Just props (haybales, fences, containers and other simple race focused objects), terrain editor and a simplified ai editor (checkpoints and nodes that cars simply drive between). Imagine the FH4 one, but in Beam. We already have the Track Editor, but for a game focused on realism, I reckon most of the player base doesnt use it (just look at the downloads and amount of them, much less than the average category). Then, in addition with the AI, you could set up whole rally stages, or container crawls, and maybe even share them using online features as scenarios. Of course this would just be for the official maps. I would be fine with a whole update focusing on gameplay such as that, and forgoing a new car or remaster. ot: new teaser car definitely looks like a tuk tuk to me (tuk tuk would be cool tho, new pigeon config?) /s