Re: Euroncap facility for Beamng No, I didn't miss them Sorry I forgot to reply to this message. I tried, but I don't know why it would always crash when loading... I gave up hehehe.
Re: Euroncap facility for Beamng Would you like a random road through the forest in my map? Some test facilities have one to test cars in normal driving situations, so it might be cool, I don't know...
Re: Euroncap facility for Beamng Yes but you should make it quite twisty and hilly, If you have seen 5th gear then you may know what i mean. So this area could be used for testing handling and general agility.
Re: Euroncap facility for Beamng Yes, it would be great. Maybe bumpy with big puddles of water, very curvy and hilly. Maybe with tree branches in the road at some points. Make it difficult to get through. Maybe with some places that are perfect to jump. A very muddy, bumpy curvy, hilly and bumpy dirt road through a forest, yeah... \\with trees on fire... hahahahaha
Re: Euroncap facility for Beamng This ^ Minus the tree branches on the road at some points. Ok, maybe some small ones which you would be able to drive over
Re: Euroncap facility for Beamng I'm a bit slow lately but that doesn't mean I'm not doing anything, here are some new things I'm working on:
Re: Euroncap facility for Beamng hehe.. It looks really good, but it doesn't have a realism look to it, probably just needs actual grass.
Re: Euroncap facility for Beamng Welcome to Hawaii test facility This week I will add some new things, you'll see soon. *hint* you'll hear the ocean when you approach the beach that this map will have.
Re: Euroncap facility for Beamng That looks awesome. I take it you didn't want to go looking for tree models? hehe.
Re: Euroncap facility for Beamng After some days relaxing and not working on my map at all, I've come back with tons of ideas. I've actually started working on those ideas, you'll see for yourselves when it's done (some hints: road through the forest, random obstacles on the road like a crashed truck with all the stuff that it was carrying on the road, a small tunnel, a crash tests area with multiple crash tests, etc.) This screenshots don't tell much actually, just wait
Re: Euroncap facility for Beamng This map looks like it's going to provide a lot of fun Just a proposition for one of the crash tests:
Re: Euroncap facility for Beamng Thanks. By the way you just read my mind haha. I had thought about a crash like that but with a tree in horizontal, so the tree would go straight through the windshield hahah. I will add yours too. My idea is to make a huge flat area split in different lanes, and in each lane a different thing to crash with. The area will be much wider. Your crash test takes one lane as you can see ahhahaha (the lines are supposed to be straight)
Re: Euroncap facility for Beamng I really like the looks of this map, David. I cant wait to play it in BeamNG