The Hustle and Bustle campaign seems to be broken. The first mission has no UI at all, and the action chase mission is virtually impossible due to the car accelerating much faster than the bus can. After watching a couple of older videos (2018) of people completing the mission in the same way I am attempting to, the vehicle seems to behave differently. I'm not sure if the AI has changed which has broken this, or if the vehicle has changed, but it's different. I have tried in safe mode and it is exactly the same. Also, you can add the radial menu in campaign missions, and use it to delete your vehicle, which in some missions causes weird bugs and in others can completely crash the game. Video showcasing my issues - I cannot get the final achievement I need to full clear
My bad, we tested the v5.x series (in particular, v5.4.2 indeed, the latest), rather than 5.0 as I incorrectly said.
this update is pretty good so far but i hope the devs fix the script AI issue where the AI bar progresses but the car never moves. this glitch is very damnging to content creators and i hope it gets fixed soon.
Myself and a couple of others I've spoken to have been noticing an issue with Script AI, specifically since the last hotfix, where some vehicles fail to start their path when played back. There seems to be potentially two different faults that occur and I'm not sure whether they're tied to the same issue or not. In the first case, the green progress bar moves but the car does not (white progress bar doesn't move). See below. This can usually be resolved by simply restarting the vehicle's playback (may take a couple of tries) but it will eventually playback normally. The second is where both the green and white progress bars indicate the vehicle is moving but it's not. Unfortunately, simply restarting the playback - no matter how many tries - does not force it to start. In this case, even re-recording the path and playing back the new path doesn't fix it. I had to delete the vehicle and spawn a new one to get it to work. The below screenshot was taken in Safe Mode and illustrates the issue. I've generated support ID 108145 if there's anything you needed to see. Thanks in advance for taking a look at this!
The same exact issue is happening to me as well. Its weird. Even with safe mode or not it still occurs.
I have a question: Does AI have proximity detection in addition to road decals? For example stop and reverse when too close to a wall or a guardrail
Weird thing I just noticed on my PC, might be just my GPU being weird: Trying to use dynamic reflections on high settings - MEGA LAG Using ultra settings with dynamic reflections on - less lag than high settings without dynamic reflections ????? Does ultra lighting optimize dynamic reflections somehow?
I tried in safe mode and I realized that there's a mod breaking the covet wheels; But not know what's that mod, Do anyone know what's that mod? --- Post updated --- Also, Instead of AppData\Local folder, is Documents folder in Manage userfolder menu
Hello the new update is awesome but ever since it came out i havent been able to open the World Editor even in safe mode and i have no clue why all my Keybinds are default and i press F11 still nothing. Im not sure if this is on my end or others are having the same issue
The Kashira breaks a lot of wheels so it might be it. (How ironic, a mod made by the dev who approves mods and is supposed to reject the ones that break the game, now breaks the game lol)
Kashira breaks only one material in-game, not a lot of wheels, I identified the issue shortly after 0.23 release. However, mod is set as Outdated which might suggest even a little bit, that it might break things because it wasn't updated for a year or so. Additionally, mod that is set as outdated is automatically disabled in-game. I'd like to remind you that becoming a dev doesn't turn you into a robot immediately so I can't find or predict everything what might cause issues in the future. Tell me how I'm supposed to predict any material change for the next 2 years or something. File in the mod that is broken is from 2019 and we couldn't find the issue before update 0.23 because it wasn't breaking anything.
I wasn't trying to sound offensive, the mod is generally really well made, if a mod this big (and also havng all assets in the common folder, many of which are copies of vanilla car materials) was made by someone else it would probably be way more broken by now. I still use it because it mostly works, I just found it funny that a dev-made mod breaks the game. Good job making it in a way that it doesn't break anything else, this one material must have been just an oversight. And by "a lot of wheels" I meant also mod wheels, I didn't know there was only 1 vanilla material causing this, good to know.
I experienced this as well but it was after the 0.23.0 update. I believe it's still related to the known issue listed here: https://documentation.beamng.com/known-issues/ Try verifying the files in Steam as suggested above (this worked for me to fix it): https://support.steampowered.com/kb_article.php?ref=2037-QEUH-3335&l=english
So, me and BNG-FUN discovered a way round the SCRIPT AI Issue, simply go to C:\Program Files (x86)\Steam\steamapps\common\BeamNG.drive\lua\vehicle And replace the " scriptai.lua " file with the file attached, and it'll stop the cars not moving at random times when you hit play after recording an AI path, though it'll bring back the vehicles lifted into the air when you hit play after recording an AI path, it's much better than the vehicles not moving at all. It's worked for him and me, so I hope it'll work for the rest of you. I went to my backup file and took the lua file from there so it works again.