It could be a Steam issue rather than the game, but the progress bar of updating the game isn't working properly at all, it's stuck on 1%, says that it's ready to play but the button is not clickable, the time left shows completely random numbers, says that 357.7mb downloaded out of 356.1, the network usage bar is completely random and it shows that it's using 0 b/s but disk usage is random ridiculously high numbers, even the little bar at the bottom is stuck at 90%, etc. It has never done this before and there is no way of knowing when it will finish lol, so broken
Hello. After this update, the script AI is completely dead. When you record path for the vehicle and then you want to play it, it stucks and you are done. Tried also in safe mode. Please fix this, I think for many Beamng players Script AI is fundamental feature to enjoy this game. I wish everyone a nice day
The AI cars don't work in the Asphalt Derby Race scenario: when you start the scenario in Safe Mode in V0.23.4.0.12523, the AI cars stay motionless once control is given to the player. AI in chase scenarios works fine. Edit: just saw the post above mine, this issue is probably the same. I think BeamNG's automated release test suite needs to be revised to catch issues like this.
scriptAI's path not working as intended, vehicle does not move when the playback starts and resetting with "I" key resets the vehicle to the start of the scriptAI's starting position. vehicle used to playback the path becomes unusable even after resetting the recording/path and the vehicle itself (switching vehicles fixes the issue), for D-series default config, the front suspension goes down. Edit: missed out bug from 0.23 initial release regarding another scriptAI that does not stop at the intended location https://www.beamng.com/threads/scri...op-at-the-end-of-certain-recorded-path.80255/
Something about the Widgeon: When going in reverse with the R gear selected and the clutch fully pressed a sound can be heard even if the rpm is as low as it can be. When shifting back into neutral the sound disappears (clutch still pressed).
TrackIR isn't commonly used so you might not find many others having the same issue here on the forum. Best way to get someone from the staff to acknowledge the problem is to submit a ticket here: https://support.beamng.com/
Verified game files, deep cleared cache, safe mode on. Empty paint design on Grand Marshal shouldn't have those long chrome trim lines: Dynamic reflections don't work: Also a suggestion: Is it possible to split dynamic reflections? - body, trim, wheels etc. - mirrors Like, you know, i want to use mirrors without deep frying my GPU in its cooling oil. I don't know if it's possible or not. ooga booga, me not programmer, me monke
I feel like the devs are completely ignoring these issues, they have been reported like over 10 times and still not fixed
No errors nor crashes. The game runs smoothly. ID 107912 Should I send a ticked anyway? TrackIR is PARAMOUNT for me. Thank you so much for your reply!
First of all I wanna say, that I love the update that brought the garage-to-garage delivery scenario. I‘ve almost exclusively been playing this, it’s so much fun! I would love to see this scenario on other maps as well as with a wider variety of vehicles to deliver, e.g. vans, pickups, SUVs. Maybe it would also be possible to let police spawn in the traffic as well, so one would either have to obey the traffic rules while delivering or otherwise escape the police. At least to have an option for that would be great! Cheers
We're unable to reproduce your issue, TrackIR v5.0 works ok on our side. Maybe try to reinstall the TrackIR software, or uninstall it and then install it from scratch, etc.