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0.23 Discussion thread

Discussion in 'General Discussion' started by Leeloo, Jun 25, 2021.

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  1. Agent_Y

    Agent_Y
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    Jbeam/QA support
    BeamNG Team

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    It could be a Steam issue rather than the game, but the progress bar of updating the game isn't working properly at all, it's stuck on 1%, says that it's ready to play but the button is not clickable, the time left shows completely random numbers, says that 357.7mb downloaded out of 356.1, the network usage bar is completely random and it shows that it's using 0 b/s but disk usage is random ridiculously high numbers, even the little bar at the bottom is stuck at 90%, etc. It has never done this before and there is no way of knowing when it will finish lol, so broken
     
  2. Serginko

    Serginko
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    Hello. After this update, the script AI is completely dead. When you record path for the vehicle and then you want to play it, it stucks and you are done. Tried also in safe mode. Please fix this, I think for many Beamng players Script AI is fundamental feature to enjoy this game. I wish everyone a nice day :)
     
    • Agree Agree x 1
  3. TROPtastic

    TROPtastic
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    The AI cars don't work in the Asphalt Derby Race scenario: when you start the scenario in Safe Mode in V0.23.4.0.12523, the AI cars stay motionless once control is given to the player. AI in chase scenarios works fine.

    Edit: just saw the post above mine, this issue is probably the same. I think BeamNG's automated release test suite needs to be revised to catch issues like this.
     
  4. trekko727

    trekko727
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    scriptAI's path not working as intended, vehicle does not move when the playback starts and resetting with "I" key resets the vehicle to the start of the scriptAI's starting position. vehicle used to playback the path becomes unusable even after resetting the recording/path and the vehicle itself (switching vehicles fixes the issue), for D-series default config, the front suspension goes down.
    consolelog_part1.png consolelog_part2.png dseries_after_using_scriptAI_reset.png

    Edit: missed out bug from 0.23 initial release regarding another scriptAI that does not stop at the intended location
    https://www.beamng.com/threads/scri...op-at-the-end-of-certain-recorded-path.80255/
     

    Attached Files:

    #1004 trekko727, Jul 27, 2021
    Last edited: Jul 27, 2021
  5. Agent_Y

    Agent_Y
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    Jbeam/QA support
    BeamNG Team

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    Well looks like the AI "fix" completely broke the script AI, great, it doesn't work at all
     
    • Agree Agree x 1
  6. Br3by

    Br3by
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    95
    Something about the Widgeon:
    When going in reverse with the R gear selected and the clutch fully pressed a sound can be heard even if the rpm is as low as it can be. When shifting back into neutral the sound disappears (clutch still pressed).
     
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  7. IonicOwl

    IonicOwl
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    TrackIR isn't commonly used so you might not find many others having the same issue here on the forum. Best way to get someone from the staff to acknowledge the problem is to submit a ticket here: https://support.beamng.com/
     
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  8. IllinoisMan1980

    IllinoisMan1980
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    Aug 31, 2020
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    140
    Verified game files, deep cleared cache, safe mode on.

    Empty paint design on Grand Marshal shouldn't have those long chrome trim lines:
    20210727154027_1.jpg
    Dynamic reflections don't work:
    20210727154351_1.jpg 20210727154356_1.jpg
    20210727154409_1.jpg 20210727154413_1.jpg
    20210727154642_1.jpg 20210727154645_1.jpg

    Also a suggestion: Is it possible to split dynamic reflections?
    - body, trim, wheels etc.
    - mirrors
    Like, you know, i want to use mirrors without deep frying my GPU in its cooling oil.
    I don't know if it's possible or not. ooga booga, me not programmer, me monke
     
    #1008 IllinoisMan1980, Jul 27, 2021
    Last edited: Jul 27, 2021
    • Agree Agree x 3
  9. Agent_Y

    Agent_Y
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    BeamNG Team

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    I feel like the devs are completely ignoring these issues, they have been reported like over 10 times and still not fixed
     
    • Agree Agree x 5
  10. IllinoisMan1980

    IllinoisMan1980
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    I wonder why.
     
  11. Dummiesman

    Dummiesman
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    Still appears to be the case
    Test case: https://www.beamng.com/threads/nascar-latemodel.29918/
     
  12. estama

    estama
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    Developer
    BeamNG Team

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    We messed up merging the scriptai.lua file. We'll release a (silent) fix for it shortly.
     
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  13. stenyak

    stenyak
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    BeamNG Team

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    Any error, or crash, etc?

    In addition, please provide a support ID number.
     
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  14. estama

    estama
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    Developer
    BeamNG Team

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    Fix is online
     
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  15. Andryusha

    Andryusha
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    Hurray, my vehicles follow the path again after the fix
     
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  16. Scifer

    Scifer
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    Jun 30, 2017
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    No errors nor crashes. The game runs smoothly.

    ID 107912

    Should I send a ticked anyway?

    TrackIR is PARAMOUNT for me. Thank you so much for your reply!
     
  17. SeihtthieS

    SeihtthieS
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    Jul 28, 2021
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    First of all I wanna say, that I love the update that brought the garage-to-garage delivery scenario. I‘ve almost exclusively been playing this, it’s so much fun!
    I would love to see this scenario on other maps as well as with a wider variety of vehicles to deliver, e.g. vans, pickups, SUVs.
    Maybe it would also be possible to let police spawn in the traffic as well, so one would either have to obey the traffic rules while delivering or otherwise escape the police. At least to have an option for that would be great!
    Cheers
     
  18. TDK

    TDK
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    FLIT KILLS MOTHS
    BeamNG Team

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  19. stenyak

    stenyak
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    Programmer & Global Moderator
    BeamNG Team

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    We're unable to reproduce your issue, TrackIR v5.0 works ok on our side. Maybe try to reinstall the TrackIR software, or uninstall it and then install it from scratch, etc.
     
    • Like Like x 2
  20. Scifer

    Scifer
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    I'm using TrackIR v5.4.2.

    Edit: Can you test this version by the way?
     
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