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Update Speculation thread

Discussion in 'General Discussion' started by crazikyle, Jan 26, 2016.

  1. skodakenner

    skodakenner
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    The K-series also has some unused bodykit parts but they only are small things like extra lips and so on
    Edit: forgot how it was called they are under trim in the parts selector.
     
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  2. BombBoy4

    BombBoy4
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    From what I've seen, nobody's mentioned this yet. Correct me if I'm wrong.

    The Vulkan update could be an important leap to cross-compatibity. Linux and MacOS support are likely much easier to implement once Vulkan is stable. I suspect they're putting effort in this direction because they want BeamNG to be more than just a game, but a simulation for companies to run, which would certainly require support for more platforms.

    I wonder where they're headed
     
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  3. ARES IV

    ARES IV
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    @default0.0player
    @Arcanox

    I hope you dont mind me tagging you, but I may have found out something I assume you will find interesting:



    It appears that you can now have clutch together with an electric motor which means - at least from my understanding - that you can also mate it to a regular multi gear transmission. This could allow new possibilities for both hybrid vehicles and EV conversions. (ICE replaced with electric motor while keeping transmission and drivetrain unchanged).
     
    #32543 ARES IV, Jul 3, 2021
    Last edited: Jul 3, 2021
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  4. Diamondback

    Diamondback
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    BeamNG Team

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    Huh, this is far from new :D In fact, the behavior WITH a clutch was the original one. The clutchless motor is way younger.
    The changelog entries also refer to sounds, the props had electric motors for... ages. :)

    Edit: Looks like I added the clutchless option in early 2019 for the eSBR. :)
     
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  5. ManfredE3

    ManfredE3
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    Still waiting to be able to use the screenshot filters in game. I'm not sure if the bug that allows it got patched yet but I'm getting tired of having to replicate that bug every time I want to play with the vintage filter
     
  6. XR8guy

    XR8guy
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    does this mean a wigeon electric swap is possible?
     
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  7. Leroux83

    Leroux83
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    In my opinion, electric Pigeon and Wigeon are logic
     
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  8. esesel

    esesel
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    I did a little bit of performance testing in the dx11 version of Beamng and concluded that with traffic enabled, the GPU is the biggest bottleneck. I have a 9900k i9 processor and a 2070s GPU 16gb ram and ssd, about whats realistic for a mid-high end gaming PC for the next few years. I Can manage about 15-16 cars with traffic and traffic pooling at mostly stable 60 fps, In my test scenario i was CPU bottlenecked, as i used lowest settings and resolution, and the FPS was higher (100fps) when the Physics are paused. The recent CPU performance improvements with vulcan are great, dont get me wrong, But the potential GPU performance improvements need to at least match the CPU improvemts to benefit an actual user. So here is hoping for that to happen.
     
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  9. Diamondback

    Diamondback
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    Sure
     
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  10. fufsgfen

    fufsgfen
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    That depends largely from the map and even spot on the map, difference between Vulkan and DX11 is going to be greatest on areas of map or maps using huge number of static objects, especially ones with separate textures each.

    General rule for DX11 is more texture maps = more drawcalls = more CPU limited. General rules are annoying as they are so wildly inaccurate in some situations, but there is plenty of situations where your CPU is limiting factor in DX11 and with Vulkan you get to be GPU limited and with faster GPUs more so.

    Stuff becomes funny with cars, that uses several layers of textures, well used to use, then there are no LODs and with different vehicles you don't gain from batching, so when using single type and model of vehicle, you get batching, which means CPU is used less for graphical stuff, but when using different type of vehicles you don't get batching to help and CPU is used more.

    So Vulkan helps a lot with huge number of different kinds of vehicles to run at map locations with lot of static objects, like Italy towns.

    Another part where it helps is with lot of CPU cores, like 16 cores / 32 threads that have not been possible to be fully utilized.

    Easy rules of thumbs are somewhat annoying as they are always wrong in complex matters like performance limits.

    My gtx1080 can be 30% usage or 100% usage (watts) it really depends so much from the map, spot on map, which vehicles I spawn, but with Vulkan that 30% never happens and can get more than twice the FPS in CPU bounded situation.
    With another lower spec system difference would be even greater and with my R9 5900X system probably lot less as that is kinda beast compared to old Intel systems.

    But yeah, GPU optimizations are going to be thing too in a future I guess, shader stuff and what gets rendered, playing with Intel graphics profiling tools years ago I noticed that in Beam more of what is behind of camera got rendered compared to some other DX11 games, not sure if it is same still.

    Not sure if LODs for the cars will happen, that might help with massive gridlocks, but how it would really work out when damage moves vertices based on node position, after all less vertices on lower LOD would just be spiky mess, I guess.


    Sometimes hotfixes bring some new content or configs, I think that Wigeon might have possibility to get some extras?
     
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  11. Sithhy™

    Sithhy™
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    But who will be the one to do it :confused:
     
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  12. Acrain7

    Acrain7
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    This can be arranged...
     
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  13. Shuddair

    Shuddair
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    I’d be willing to give it a try although I haven’t had luck with electric swaps in the past
     
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  14. IDontKnow

    IDontKnow
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    So it is possible we may see a Wigeon with an electric motor in the next update/hotfix. Not guaranteed yet however.
     
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  15. Penguin72

    Penguin72
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    No, just because something is possible to do doesn't mean that it will be added as vanilla content.
     
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  16. Ayca

    Ayca
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    Because we have new vehicles coming more than before, How about something like the Hirochi AT5 ( Cross-trek based ) It could be a great addition using the main body frame / jbeam as the sunburst with only small changes added to the rear end, like just a small liftback add-on with a roof extension. This would basically be an all-terrain sunburst and would be quite nice as a smaller alternative to the Hopper, with less capability but a smaller size and still could do some basic offroading.



    i wasnt sure what to post this on so i picked this thread
     
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  17. 98crownvic

    98crownvic
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    Update speculation, not update suggestions. This thread would be a better fit. Vehicle suggestions (See first post) | BeamNG
     
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  18. default0.0player

    default0.0player
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    The clutched electric is back in the days of Electric Sunburst, when no official electric cars was present. The electric Sunburst, technically speaking, is very similar to an electric conversion where the transmissions are with torque converters and CVTs. However, all electric motors with clutch are without regenerative braking.
    --- Post updated ---
    Any electric swap is possible, for example the Citybus.
    --- Post updated ---
    Also I found a bug on the electric motor(s), to replicate the bug situation, please do the following.
    Use the Engine Debug UI app and watch the Flywheel Power.
    Drive the eSBR, any spec is ok. Accelerate to a sufficiently high speed such as 120km/h and lift off the throttle.
    Compare the power meter on the dashboard(use comfort mode) to the flywheel power, the regen efficiency is very good, note that even the instantaneous power is smoothed and you may momentarily find the recharge power displayed higher than Flywheel Power, this is not a big problem.
    The problem is, when you hit reset (R key) and do the same above, the regen efficiency is very very poor.
    However if you hit reload (Ctrl+R key) and to the same, the regen efficiency will be higher again.

    This is because the energy reservoir is incorrectly reset
    \BeamNG.drive\lua\vehicle\powertrain\electricMotor.lua
    There are two counters, storageWithEnergyCounter and storageCounter, the motor drains energy from the former and regen the latter, to make sure the regen can charge the battery when the battery is fully discharged. But, in the "local function reset(device, jbeamData)" at line 311, only the "storageWithEnergyCounter" was subject to the reset, the "storageCounter" isn't there. To solve the problem simply add a
    Code:
      device.storageCounter = 0
    right below the "storageWithEnergyCounter" at line 345
     
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  19. ktheminecraftfan

    ktheminecraftfan
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    That reminds me, what do you think would be the next vehicle to get a Major remaster? I honestly think it would make sense to finish off the H series and Grand Marshall. The Grand Marshall would be a great platform for an late 70's- 80's Body but this would require a new engine family (Retextured Barstow engines would work well.), Plus these would fit well in the earlier D Series as realistically ohc V8's only became a thing in American pickups around the late 90's.

    The H Series obviously could do with face lift variants, Passenger vans, a camper van upfit, a custom conversion variant, Bus upfit (as the Wentward can be a bit too big for some routes), and more.

    The T series could do a remaster (especially with it's engine) and it's frame can lend well for a COE cab too.


    Yeah yeah suggestion rather than speculation but the more we talk about the more we can unintentionally provide possible suggestions.
     
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  20. Agent_Y

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    Seems like the Bolide remaster isn't coming any time soon so maybe instead we'll finally see the last phase of H-Series remaster and some needed improvements of the Grand Marshal. If not that then maybe the Moonhawk?
     
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