Wreckless drivers in general aren't very dangerous, it's the reckless drivers you have to be careful about
not a speculation too, but 0.24 should change the dynamic reflections system to be a little different, like all cars had the dynamic reflections in a certain radius, instead of it showing only on the car you're driving
That's interesting idea, but firstly there would have to be wear and condition 'slider' for each vehicle to have damages caused by wear. Right now you spawn brand new vehicle except beaters and derby configs. Btw did anyone notice that weather systems are no longer available in environmental tab (i'm talking about raining and snow)?
with the release of the updated pigeon and wigeon this update and last update being the legran and wendover it seams that we are getting one new car to go with the updated cars of the same theme.
The pigeon got the wigeon variant because its a small car that doesn't have alot of content, so adding that would make the update more sizeable
The ETK 800 and ETK K Series got new interior colors, but still have dated textures. I speculate that a revamp will happen with a V12 K series and 800 refresh.
The K-series also has some unused bodykit parts but they only are small things like extra lips and so on Edit: forgot how it was called they are under trim in the parts selector.
From what I've seen, nobody's mentioned this yet. Correct me if I'm wrong. The Vulkan update could be an important leap to cross-compatibity. Linux and MacOS support are likely much easier to implement once Vulkan is stable. I suspect they're putting effort in this direction because they want BeamNG to be more than just a game, but a simulation for companies to run, which would certainly require support for more platforms. I wonder where they're headed
@default0.0player @Arcanox I hope you dont mind me tagging you, but I may have found out something I assume you will find interesting: It appears that you can now have clutch together with an electric motor which means - at least from my understanding - that you can also mate it to a regular multi gear transmission. This could allow new possibilities for both hybrid vehicles and EV conversions. (ICE replaced with electric motor while keeping transmission and drivetrain unchanged).
Huh, this is far from new In fact, the behavior WITH a clutch was the original one. The clutchless motor is way younger. The changelog entries also refer to sounds, the props had electric motors for... ages. Edit: Looks like I added the clutchless option in early 2019 for the eSBR.
Still waiting to be able to use the screenshot filters in game. I'm not sure if the bug that allows it got patched yet but I'm getting tired of having to replicate that bug every time I want to play with the vintage filter
I did a little bit of performance testing in the dx11 version of Beamng and concluded that with traffic enabled, the GPU is the biggest bottleneck. I have a 9900k i9 processor and a 2070s GPU 16gb ram and ssd, about whats realistic for a mid-high end gaming PC for the next few years. I Can manage about 15-16 cars with traffic and traffic pooling at mostly stable 60 fps, In my test scenario i was CPU bottlenecked, as i used lowest settings and resolution, and the FPS was higher (100fps) when the Physics are paused. The recent CPU performance improvements with vulcan are great, dont get me wrong, But the potential GPU performance improvements need to at least match the CPU improvemts to benefit an actual user. So here is hoping for that to happen.