people say its based off the pigeon but in the model its almost nothing like it. the model has 4 wheels, and it looks like it will be rear engined.
But the name is just "Pigeon" with a W, and the chassis look like a ladder chassis, wich don't prove anything n If it is based off the pigeon, it's surely gonna be front engined.
While BeamNG will most likely never port to console, it is fair to say that the current gen consoles such as PS5 are now more than capable of running it on high settings AND with a ton of mods
Maybe not, the problem (from what i heard) is that consoles lack cpu power and beamng asks for a LOT of cpu power, where the gpu isn't veryy sollicited.
The consoles have roughly equivalent CPU power to a r5 3600, while this not a particularly good CPU to run beam on you can expect 8 cars to run smoothly... It's alot better than the forum user's average of moms old Ultrabook.
You know you can already play the game with only a controller right? the entire UI works with controller. I use one often and it works perfectly fine. Not the best in some aspects but it works. If KSP can be made to run on console why cant beamng some day? It used to be a performance issue and now that is changing, now its just a time issue.
I'm sorry, what? Sorry for off-topic but what exactly makes it not a good CPU? It's not exactly the latest and greatest but it's pretty darn up to par for modern CPU performance. At stock clocks mine runs effortlessly. Granted, I've "only" got 8 GB of RAM (for how hungry this game is) and a GTX 770, which already kinda struggles with lighting, but the 3600 is absolutely not a bottleneck in regular solo play. Is there something I'm missing by not playing with AI? The physics benchmark returns a max of 20 cars. Is this inaccurate??