Because we have no need for devices other than what we have already. You could easily create an inline electric motor that has an input and an output. Or a transmission that includes an electric motor etc etc. You won't get any hybrid without lots of coding in multiple places, that's why the existing hybrid mods are as complex as they are. But all of it is perfectly supportable.
So "supportable" means that you need to code it yourself with LUA, rather than simply implementing it with existing devices? That's a weird kind of support but ok
Yes exactly. Supported doesn't mean that you can piece it together with existing pieces,you'll have to create some of these pieces yourself.
That blog post also shows you more of the upcoming revamped Gridmap too. The picture I found was from the BeamNG Twitter, but using the View Background Image feature found in Firefox-based browsers and Firefox itself, you can find a higher-quality image on the blog.
also i dont think that sporty legran (forgot the name lol) normally has redline tyres. unless that's part of the debug stuff
come to think of it, if gridmap is getting an update, meaning they're doing all the work to create new models and textures for it now, what are the chances that they're also going to revamp the various neglected old props?
Tire stack official revamp and gate revamp when (the gate has broken breakgroups and literally uses WCUSA textures so when they get changed it will break)
one of the next update is an germany map update with an bigger germany map with an Autobahn. --- Post updated --- because firstly the map of germany that is already included in the game is way too small and secondly the map is way too out of date
I mean this map is almost unchanged since version 0.7 (and congratulations that is exactly your 555 message in this forum) --- Post updated --- here the devblog link: Alpha version 0.7 released - BeamNG.drive