Please actually align the Jbeam with the frame, this kind of alignment hurts to see and most likely won't deform very well as it is, and also you don't have enough cross beams and probably not enough rigid beams too judging by how wobbly it is --- Post updated --- OT: Still adding more details, this is what I needed the newspaper textures for
Rear Lips - one for the track, one for the road. Door Cards - with Pessima handles and some non-descript homologation sticker thing. And it's all (mostly) skinnable now - nameplates and all. Hack-job test skin not final.
It's just the first matcap with cavity enabled and set to both Frame finished and front suspension model started
~I'm in love with my car.~ So liveries are working fine. Super happy with this one. And the car looks so much better with a livery on it. And they're coming in pairs, just like proper race teams!~ With the added bonus of an even more cluttered vehicle menu! One team down - several more to go.
Just trying to get the hang of this modding. Frame, bed, exhaust and driveshaft made about 1 meter longer, nodes in jbeam files adjusted to longer model. It's actually working, except for the exhaust which somehow loses the muffler and the further back you look the weirder the thing gets. I'll probably just delete the nodes/beams and make new ones for it. And I have to learn UV mapping in Blender. On the inside of the bed you can see that the texture is just stretched from the from the front to the wheelwells.
I need someone's honest opinion, what do you guys think about these pics I took? do you hate them or not like them? --- Post updated --- And this vid I made. who hates this? the reason it said bigboydriver presents is because that's my name in another game
This is actually very cool. Keep up the good work! There are some rough edges, but I'm sure you'll figure them out. The pigeon is a very good platform for fun learning.