I agree, we need more non-USA maps but Cliff doesn't look like it's in the USA. It seems like an original map, without any country inspirations. As for Jungle Rock Island, I've seen some other posts in this website saying it's more like an Asian map and the bunkers and cannons definitely confirm this due to the WWII.
Oh my goodness! It's much worse than I had imagined! But on the other hand, it's really refreshing to find out that you can go ~1250km in one 50l tank with the Vivace 110d steadily @100km/h in 6th gear, while a Tograc qE with the 75kWh battery (and even the slightly lighter Vivace E with only the front electric motor and the same 75kWh battery retrofitted instead of the 50kWh standard one) can't even manage to go 1/3 of this number! Batteries have a long, very long way to go before reaching fossil fuel levels of energy density! I wonder what supercapacitors are capable of! I have one last question: what is somebody gonna do if a person they care about is in danger and no state service responds? Driving like a madman is the only option for making it to the hospital, for example! P.S.: The Vivace 110d has the "6-speed manual transmission" as standard and that's the gearbox I'm talking about. However, in the parts selector, you can also put the "Diesel 6-speed manual transmission", which has slightly taller gearing and makes the car even more frugal. With the "6-speed manual", the 110d 1.5 engine spins at ~1750rpm at 100km/h in 6th gear, while with the "Diesel 6-speed manual", it spins at ~1666rpm. The 150d 2.0 engine, when coupled to the standard "Diesel 6-speed manual", spins at ~2150rpm due to shorter diff final drive ratio (4.37 for the 150d vs 3.389 for the 110d) and when it's coupled to the "Diesel 7-speed Dual Clutch Transmission", it spins at ~1400rpm in 7th gear (~1400rpm with the 4.37, with the 3.389 it spins at ~1090rpm but, with ~6.4l/100km, it's more work load for the engine because it's even further away from its optimum rev range of 1700 - 3250rpm - the 4.37 is more economical, with 4.7l/100km).
Based on how the bus stops are setup in JRI its all but confirmed to be a non USA map in the near future. I think it's going to end up either in the Philippines, Indonesia, Papua New Guinea or one of the various island nations in Oceania. The reason why I state this is that the bus stops are on the left side and thus not a likely USA location. With all the presumably Japanese bunkers on JRI I would assume it was another strong hold that saw heavy fighting at one point during WW2 but after the USA tried to make it a tourist destination to help the local government recover but due to how difficult it was to ship supply's it was abandoned. There are only 2 things left on the island that are in semi active use and those would be the port and quarry. Due to how difficult some resources are in that part of Oceania it's possible that the government that owns the area is willing to keep those 2 things operational due to the critical economic - resource supply that one quarry is able to output. Of course this is just guess work but there are some stories like this out there and it makes sense. It's got it's own low maintenance, low risk, low skill, low resource requirements, power production and even if it's overkill it's still all setup and ready to work. But anyway these are my thoughts and are going way off topic. Regarding new maps, who knows, New vehicles possible (please euro spec truck), remasters of older vehicles yes but which and when who knows.
I imagine there will be a update of the unmarked vehicles in game. The newly added unmarked vehicles has lights in the rear, where as cars like the Roamer only has in the front.
The Roamer used to have the rear ones but for whatever reason they were removed from the config, idk why, I liked them. They were still available in parts selector last time I checked though.
Wow, hadn't noticed the bus stops up until I read your comment! So, we guess this island was a part of the Marshall plan, maybe? It's amazing what we learn every day!
GM just has in the front as well. I don't think they are in the parts menu, at least not anymore if they was.
please take the "german legislation speculation" to the general automotive thread, lads. but to get to something on topic, what if the japanese town mesh is intended for JRI? what if they intend to have different "states" for the maps in career mode, with various extra objects placed in, somewhat like how scenarios can already load in some static meshes? this could allow for JRI to start out as a truly abandoned island when you first arrive in the career, with all the roads overgrown, no upkept buildings etc, and you're there to help rebuild the place, by clearing roads, making industrial buildings operational, then building/rebuilding the small town, then perhaps opening the place to rally races and operating tourist buses, somewhat like the objectives in SnowRunner. with some more development, such a mechanic could be used for something like snowy or flooded variants of maps. there's no real evidence to suggest they have such a game mechanic planned, I'm just considering the possibility of it.
Based on my research I have come to the conclusion that: PBR in some form is going to be out in the next few updates A career-esque mode or campaign with buying/selling vehicles soon Vulkan rendering coming at the same or very close to same time as PBR