Some suggestions: 1. Maybe add a license plate design selector: 2. A halo for the cruiser R6 (tried my best to draw it.): 3. Remove the exhaust on the EV model: Overall it's a good mod 10/10
After a bit more time with the mod last night, there's a few more notes I have on "riding it", as well as a few issues. First and foremost, motorcycle gearboxes are sequential and straight-cut, you should be able to up- and downshift without the clutch. Some modern R6's have a shift blip switch, which automatically blips the throttle for clutchless downshifting, dunno if that's possible or even worthwhile to implement, considering sequentials don't need rev matching in Beam. When turning at low speeds, remember that this mod's handlebar controls are inverted, (I'll amend my other post because I didn't even realize at first) so you'll need to turn right to go left with the kickstand down. When leaning at low speeds or whenever you get wobble in the rear end, tap or modulate the "handbrake" (rear wheel brake), this stabilizes two-wheelers, and when doing it during a low-speed turn it's called trailbraking. I love the sounds on the mod, the power curve feels realistic, but the suspension (particularly the rear) comes very very soft in the configs I tried. Stiffening up the front and rear supension seemed to improve rideability for me with a wheel setup. There doesn't seem to be any FFB, so using a wheel becomes more of a "pick your lean angle and hold it" deal, which works at speed, and I'm working on getting it around a few racetracks for some vids on it. By far the best looking, best sounding, and best handling bike mod so far, amazing work!
He means doesn't turn much. Speaking of which, for me you cant do turns under 50mph, and you cant do at all sharp turns. Not even medium turns.
dude its a work in progress you need to chill --- Post updated --- wip means work in progress in case you didn't know --- Post updated --- and one thing for the dev invert steering cause as i said before the a does what the d should and the other way around and no i havent ever changed any of the keys so its just a thing i found out whilst driving
The steering is inverted on purpose, MX Simulator does this a very similar way and it allows for the bike to lean over properly without doing extra stuff
Considering that this is, I'm pretty sure, the first ever, EVER motorcycle for BeamNG, I think it's a job well bloody done. I put it in slow motion and immediately noticed that you've made counter steering the main control for the motorbike, which is smart, and has helped me get a better look at what goes on in slow mo when I'm riding However, there is a serious case of tank slapping and the bike wanting to correct its self, combined with bouncy rear suspension. But I think these can be fixed.
Just me or does the suspension seem veeeery twitchy and bouncy?.. don't really know.much about bike handling..
Yes, it seems to be the same for me. The CVT version is the smoothest but the rear suspension lacks damping and the front seems stiff too
I think it happens for every motorcycle. I downloaded a couple of motorcycles but all of them, when I was pressing right, their steerings were going to left but all of the motorcycle was roll to right, and this was making the bike uncontrollable and motorcycle after 3 seconds it fell on the ground. But at least this motorcycle doesn't fall on the ground but... I can't turn with it.
hes working on a four wheeler right now --- Post updated --- hes working on that why do some people not read what the mod has to say
It is how bikes are. It's called "counter steering" only used at higher speeds. usually you push your handlebars to the right to turn right at low speeds but physics happens, and you have to lean the bike to the right by turning your bike to the left very slightly. only problem is, you can't lean into the turn or control how much force you're putting into the handlebars in game, which is something you do in real. if i'm spewing shit and someone can correct me please feel free to do so