Enable Beam Tearing on Windshields

Discussion in 'Ideas and Suggestions' started by Again_Dejavu, Jul 21, 2014.

  1. Again_Dejavu

    Again_Dejavu
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    Think this would be a nice little feature to have, thoughts?
     
  2. Stormdrain

    Stormdrain
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    Already supported...?
     
  3. Aboroath

    Aboroath
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    Side and rear windows emit glass particles?
     
  4. Again_Dejavu

    Again_Dejavu
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    I mean, currently none of the default vehicles actually do this. It's a request for changes to be made so they do that.
     
  5. 14ramosr

    14ramosr
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    Windshields dont really break other than the glass texture changing (from what ive noticed) they just change shape. In one particularly nasty accident, i managed to stretch the windshield most of the length of the D15. It doesnt bother me whatsoever though.
     
  6. Aboroath

    Aboroath
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    screenshot_00007.png

    In this scenario at least have the glass tear away from the frame as I've seen safety glass do.
     
  7. 14ramosr

    14ramosr
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    Let me guess, you ran into that floating "glass" platform in the gridmap?
     
  8. MetalMilitia623

    MetalMilitia623
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    The front windshield shouldn't be pierced unless it is hit by a pole or something that will go through it which it sounds like you guys are on board with. The other windows however should break into one billion pieces. Now I'm not saying all one billion need to appear on the ground after the crash but some of them should. Ha.
     
  9. Goosah

    Goosah
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    Well I'd say fix the pillars stretching before worrying about the glass lol. Real sheet metal structures don't stretch that far, they tear or just buckle and fold out of the way.
     
  10. Aboroath

    Aboroath
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    No sir, I saw the subject matter at hand and deliberately drove it into the ramp to make the point. That ramp is really good for that.:D

    - - - Updated - - -

    The realism that glass, smoke and debris adds to a car wreck is just indisputable. Getting that to run smoothly in beamng will get someone a Nobel Prize. I figure at the least a hokey scheme involving the particle system could
    be a start??.:D
     
  11. rt389g@hotmail.c

    rt389g@hotmail.c
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    And while your at it, add a nice glass crunching sound. I have seen and been in crashes and you simply dont forget the sound.
    If it could be done correctly in this game it would be a great immersive feature.
     
  12. 14ramosr

    14ramosr
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    Right now, all of the sounds in BNG are placeholders. Just default sounds in the game engine. All of the sounds will be completely overhauled and replaced by the devs, but currently there are more important things at hand. I for one cant wait until the sounds are upgraded
     
  13. gabester

    gabester
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    BeamNG Team

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    If we enabled beam tearing on windshields it'd take half the roof with it :(
     
  14. 14ramosr

    14ramosr
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    That could be the basis of a fun little minigame. "How much of the car can i rip off in one hit"
     
  15. randomshortguy

    randomshortguy
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    Is this a bad thing?
     
  16. WrongBrothers

    WrongBrothers
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    It would be interesting to have the glass be a separate part of the JBeam (in my opinion), set up so that the beams making up the windshield remain the same length. Then, the metal around it can stretch, but the windshield simply collapses or falls off like safety glass would (I think). If I'm completely wrong about this, don't kill me.
     
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