Some texture progress on the head/taillights. I want to figure out how to make the glas material on the headlight without using the actual rl image..it's really hard.. I wonder how Myth has done it for his Cadillac. But I am quite happy with the taillights.
Dkutch and I used j0pak95 guard rails with pikes peak. Their great quality and they set up nice and easy. Give them a shot if your still looking for some. http://www.beamng.com/threads/3047-Modular-Guardrail-Pack-v0-2-2-fixed-shading-issues?highlight=guard+rails Ot: More vegetation.
Yesterday I posted a sneaky about this. Declasse Granger from GTA V. I got it from a police pack for GTA V. I don't think this is the original model, as I saw some parts named after GTA IV parts, but it works fine. It comes from here: http://www.lcpdfr.com/files/file/5515-lspd-pack-els-v8/ I haven't modified much the model apart from separating all the panels, and cleaning up the materials. I switched the tires to BeamNG ones because better. I'm modifying the D15 cab to 5-Doors, along with making it longer and etc.
Psst, don't tell anyone, but I got around to modelling a set of 19" BBS RX-R Golds. Destroyed my polygon budget though; they're 2870 tris apiece. (imported from here)
Don't worry too much about poly budgets. Geometry is cheap and wheels will always eat a lot of triangles. I'd recommend insetting the rear wheels though (imported from here)
http://www.beamng.com/threads/1575-...tributing-post-)?p=67324&viewfull=1#post67324 kk. I might have created some of the new coltris facing the wrong side. But it's there, the first BeamNG Suv.
In aother news I created a cloth generator Generates JBeam, and a mesh, and coltris [wip] (imported from here) (imported from here) (imported from here)