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Development Screens (Each post contains a picture OR contributing post)

Discussion in 'General Discussion' started by LT. Smell My, Aug 5, 2013.

  1. Nickorator

    Nickorator
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    Joined:
    Sep 21, 2013
    Messages:
    320
  2. Yotaak

    Yotaak
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    Aug 11, 2012
    Messages:
    255
    I don't know if any of you have noticed, but I love over hanging trees.
     

    Attached Files:

    • screenshot_00033.jpg
  3. SoHigh00

    SoHigh00
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    Joined:
    Nov 11, 2013
    Messages:
    506
    Some texture progress on the head/taillights.
    q.JPG w.JPG
    I want to figure out how to make the glas material on the headlight without using the actual rl image..it's really hard.. I wonder how Myth has done it for his Cadillac.
    But I am quite happy with the taillights.
     
  4. Ouerbacker

    Ouerbacker
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    Aug 2, 2013
    Messages:
    463
    Hm, I need to make a guardrail.

    Also, curvy roads and new vegetation.
    BeamNG 2014-07-15 21-23-48-72.jpg
     
  5. JDMClark

    JDMClark
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    Joined:
    Aug 10, 2013
    Messages:
    1,347
    Looks absolutely amazing man.

    Beep Beep, Tapatalk coming through..
     
  6. Yotaak

    Yotaak
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    255
  7. Hati

    Hati
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    I'm getting major Driver 1 intro vibes
     
  8. chris_lucas

    chris_lucas
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    Dec 12, 2012
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    1,445
  9. JohnV

    JohnV
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    Aug 6, 2012
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    72
    Same here! ;)
     
  10. Nadeox1

    Nadeox1
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    Spinning Cube
    BeamNG Team

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    Yesterday I posted a sneaky about this.

    Declasse Granger from GTA V. I got it from a police pack for GTA V. I don't think this is the original model, as I saw some parts named after GTA IV parts, but it works fine.
    It comes from here: http://www.lcpdfr.com/files/file/5515-lspd-pack-els-v8/
    I haven't modified much the model apart from separating all the panels, and cleaning up the materials. I switched the tires to BeamNG ones because better.
    CwiWX3d.jpg

    I'm modifying the D15 cab to 5-Doors, along with making it longer and etc.
    OiLaM6X.jpg
     
    #2490 Nadeox1, Jul 18, 2014
    Last edited: Jul 18, 2014
  11. Zappymouse

    Zappymouse
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    Jun 18, 2013
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    1,059
    Psst, don't tell anyone, but I got around to modelling a set of 19" BBS RX-R Golds. Destroyed my polygon budget though; they're 2870 tris apiece.


    (imported from here)
     
  12. gabester

    gabester
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    Vehicle Director
    BeamNG Team

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    Jun 6, 2012
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    2,653
  13. daveywaveyHD

    daveywaveyHD
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    Aug 16, 2012
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    327
    Useless post, please ignore.
     
    #2493 daveywaveyHD, Jul 18, 2014
    Last edited: Jul 18, 2014
  14. chris_lucas

    chris_lucas
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  15. HadACoolName

    HadACoolName
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    Aug 3, 2013
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    If I see anyone but chris release a cloth Im gonna start shooting
     
  16. Nadeox1

    Nadeox1
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    Spinning Cube
    BeamNG Team

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    #2496 Nadeox1, Jul 18, 2014
    Last edited: Jul 18, 2014
  17. DrowsySam

    DrowsySam
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    Jul 30, 2013
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    999
    Pffffft, mine has the most nodes.

    7d07a5e313.jpg b7b8f21e09.jpg
     
  18. JDMClark

    JDMClark
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    Aug 10, 2013
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    Haha this stuff is great.

    Beep Beep, Tapatalk coming through..
     
  19. Dummiesman

    Dummiesman
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    Joined:
    Sep 17, 2013
    Messages:
    4,696
    In aother news I created a cloth generator :p
    Generates JBeam, and a mesh, and coltris [wip]

    (imported from here)

    (imported from here)

    (imported from here)
     
    #2499 Dummiesman, Jul 18, 2014
    Last edited by a moderator: Jul 18, 2014
  20. Rokzy rules

    Rokzy rules
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    Joined:
    Dec 31, 2013
    Messages:
    379
    Now if there could only be that many quads, police, ambulance and dirtbikes.
     
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