Me trying to learn normal mapping by making a bootleg normal map in MS Paint and checking how it works in BeamNG on the Stig texture lol I'm terrible at this
Because it was just a super quick 2 minute test to see if it will work, obviously I won't be using it for real modding Ot: Old screenshot of my dummy back when it used the unmodified 3D model
Belasco City in: 1987 1992 1995 2016 Also, does anybody know a way how to custom spawn cars for traffic? I don't like to have unreal traffic.